Chronosplit
I play for keeps!
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- Seen May 20, 2025
Pokemon Fire Red 251+ [Pre-4.0 is live!]
This hack is no longer being updated as of this post: https://www.pokecommunity.com/posts/8311465/
Here's another post about that.
An experiment with a rather large rombase I found here on PokeCommunity kind of evolved into something a little more. The goal with this hack is to enhance FireRed not necessarily in difficulty (though it's there in another form), but as an attempt to make this game feel like more recent generations in gameplay while preserving Kanto as is. I always felt the region was a little too small for a 386, so we have only the first 251 available with mostly canon appearances. As the point of this hack is to enhance FireRed itself, I've left the region completely unchanged. No item handouts outside of what you get, no swapping of anything outside of what is mentioned, no script changes, not even a level curve change. Here's a quick on-the-spot rundown:
-Run Indoors! With Scissors!
-New Pokemon sprites from various games. Credit goes to The DS-Style 64x64 Sprite Resource
-Diamond/Pearl font, credit goes to diegoisawesome for the patch.
-Instead of having Oak give you the National Dex from the start, I changed the hexes to enable evolutions to pokemon not on the Dex without needing the national dex. You may now play the game as normal with all the evolutions unlocked. Credit goes to Doesntknowhowtoplay and Jambo51 for finding where to do this.
-Every Mew obeys.
-BW2 Repel Routine. Thanks goes to Darathon.
-I went through every trainer, script, and sign that I possibly could with XSE and decapitalized all I possibly could. Everything, including defeat speeches and Vs. Seeker strings is decap'd.
-All Kanto Pokemon can be caught in Kanto, plus all Johto Pokemon can be caught on the Sevii Islands.
-Every wild, non-Legendary Pokemon now holds at least one item.
-Updated movesets and TMs to comply with the most used movesets in Generation 5.
-Also note: there's a way to go back up to Mt. Moon from Cerulean City.
And thanks to MrDollSteak and his Decap/Attack rombase, we have a good few things:
-The Damage Split present in any game after Gen 3.
-Decapitalization in many areas I could not reach.
-Many, many, many new moves and abilities added (no replacements) and animations to go with them
-Generation 5 movesets.
-New Items
But wait, there's so much more!
Trade Evolution Changes:
Non-canon Stat Changes:
Attack Changes:
Ability and moveset changes:
TM Changes:
Trainer Changes:
Mart Changes
Pokemon Availability:
Things I wish to do, but aren't very high on my priority list. Might happen, maybe will never happen:
A screenshot is fine too!
Tools Used:
BUGS AND NOTICES. Most notable are in bold:
Links:
Current Version: 4.0 Release Candidate The link now goes to a fixed version which switches Caterpie's first ability back. This is essential because it causes the game to freeze.
-This is the last sprite update. Every single sprite from the first two generations has now been updated. Please let me know if altitude settings or sprite positions in general on ANY sprite feel off.
-The PokeMart in the Trainer Tower now sells every single TM.
-I Changed TM prices to compensate, I'm not letting you off that easy.
-I gave Grimer/Muk Gooey as requested. If you have one it's ability will change no matter what.
-Charmander's speed being 25 is fixed back to 65.
-Rombase is now 1.4a:
-Blizzard and Hurricane now work at 100% accuracy in Hail and Rain respectively.
-Bugfixes for various abilities
-Poison damage works properly now.
-A lot more decap
-Life Orb, Rocky Helmet, and Black Sludge are in. I've changed some items around to compensate, and they're still found the same way as the other new items (Black Sludge in particular is pretty easy to figure out, because only one new Pokemon in postgame can actually use it without hurting itself). Yes, they're still rather easy to steal. Also related to this, Unown now has a hold item.
-Some abilities have been added but you won't see them in the game, as the only purpose for some of these in this particular hack would be for mega evos. Sorry!
This hack is no longer being updated as of this post: https://www.pokecommunity.com/posts/8311465/
Here's another post about that.
Pokemon Fire Red 251+
An experiment with a rather large rombase I found here on PokeCommunity kind of evolved into something a little more. The goal with this hack is to enhance FireRed not necessarily in difficulty (though it's there in another form), but as an attempt to make this game feel like more recent generations in gameplay while preserving Kanto as is. I always felt the region was a little too small for a 386, so we have only the first 251 available with mostly canon appearances. As the point of this hack is to enhance FireRed itself, I've left the region completely unchanged. No item handouts outside of what you get, no swapping of anything outside of what is mentioned, no script changes, not even a level curve change. Here's a quick on-the-spot rundown:
-Run Indoors! With Scissors!
-New Pokemon sprites from various games. Credit goes to The DS-Style 64x64 Sprite Resource
-Diamond/Pearl font, credit goes to diegoisawesome for the patch.
-Instead of having Oak give you the National Dex from the start, I changed the hexes to enable evolutions to pokemon not on the Dex without needing the national dex. You may now play the game as normal with all the evolutions unlocked. Credit goes to Doesntknowhowtoplay and Jambo51 for finding where to do this.
-Every Mew obeys.
-BW2 Repel Routine. Thanks goes to Darathon.
-I went through every trainer, script, and sign that I possibly could with XSE and decapitalized all I possibly could. Everything, including defeat speeches and Vs. Seeker strings is decap'd.
-All Kanto Pokemon can be caught in Kanto, plus all Johto Pokemon can be caught on the Sevii Islands.
-Every wild, non-Legendary Pokemon now holds at least one item.
-Updated movesets and TMs to comply with the most used movesets in Generation 5.
-Also note: there's a way to go back up to Mt. Moon from Cerulean City.
And thanks to MrDollSteak and his Decap/Attack rombase, we have a good few things:
-The Damage Split present in any game after Gen 3.
-Decapitalization in many areas I could not reach.
-Many, many, many new moves and abilities added (no replacements) and animations to go with them
-Generation 5 movesets.
-New Items
But wait, there's so much more!
Trade Evolution Changes:
Spoiler:
Poliwhirl to Politoed- Level 27
Kadabra- Happiness
Machoke- Happiness
Graveler- Happiness
Haunter- Happiness
Onix- Fire Stone
Seadra- Water Stone
Slowpoke to Slowbro- Water Stone
Scyther- Fire Stone
Eevee- Sun Stone to Espeon, Moon Stone to Umbreon
Porygon- Thunderstone
Kadabra- Happiness
Machoke- Happiness
Graveler- Happiness
Haunter- Happiness
Onix- Fire Stone
Seadra- Water Stone
Slowpoke to Slowbro- Water Stone
Scyther- Fire Stone
Eevee- Sun Stone to Espeon, Moon Stone to Umbreon
Porygon- Thunderstone
Non-canon Stat Changes:
Spoiler:
-Pidgeot: 100/80/75/80/75/91, can learn Counter, Body Slam, and Taunt. Meant to be more bulky as opposed to Dodrio and Fearow's attack/speed stats.
-Persian: Attack and Sp. Attack are both 80.
-Electrode: Attack and Sp. Attack are both 80.
-Previous 'mons in these lines have also had their Attack and Sp. Attack matched.
-All Gen 4 evolution stats and TM capability are added to what they evolve from, except for Porygon2, Magneton, and Rhydon.
-Persian: Attack and Sp. Attack are both 80.
-Electrode: Attack and Sp. Attack are both 80.
-Previous 'mons in these lines have also had their Attack and Sp. Attack matched.
-All Gen 4 evolution stats and TM capability are added to what they evolve from, except for Porygon2, Magneton, and Rhydon.
Attack Changes:
Spoiler:
-All moves are to Gen 5's stats except for Vine Whip, Tackle, Struggle Bug, Power Gem, and Energy Ball:
-Energy Ball now has it's Gen 6 buff to 90 power as is Struggle Bug to 50
-Vine Whip has 40 power.
-Tackle has it's Gen 1-4 power of 35, but it's Gen 5 accuracy boost is there (I felt that Tackle's new stats didn't make the beginning of the game feel quite right).
-Power Gem is boosted to 90, and it's PP is now dropped to 15 (I don't even know why the strongest special Rock move is only 70).
-Energy Ball now has it's Gen 6 buff to 90 power as is Struggle Bug to 50
-Vine Whip has 40 power.
-Tackle has it's Gen 1-4 power of 35, but it's Gen 5 accuracy boost is there (I felt that Tackle's new stats didn't make the beginning of the game feel quite right).
-Power Gem is boosted to 90, and it's PP is now dropped to 15 (I don't even know why the strongest special Rock move is only 70).
Ability and moveset changes:
Spoiler:
Where able, abilities from the newer games or Dream World were added. Draught and Drizzle are the only exceptions as they will not be appearing:
-I've gone through every moveset to update things a little. I took only a couple liberties, but I believe they make sense, are sane, and make a few 'Mons a little more interesting.
-All level 1 moves on fully evolved pokes are replaced with moves commonly used but can't be normally learned due to current limits such as Egg Moves and TMs.
-I've gone through every moveset to update things a little. I took only a couple liberties, but I believe they make sense, are sane, and make a few 'Mons a little more interesting.
-All level 1 moves on fully evolved pokes are replaced with moves commonly used but can't be normally learned due to current limits such as Egg Moves and TMs.
TM Changes:
Spoiler:
-A few more Pokemon can learn Rock Slide, and all Fire-Types get Solarbeam now. There are also quite a few Pokemon who get some TMs and tutors added, as they now learn a few more moves in later games.
-You can actually get the Dive HM, a trade in the Pokemon Lab holds it. I figured another physical Water HM would be a decent thing to have before the Elite Four, where you're still waiting for Waterfall on a few Pokemon.
-TM02 Dragon Claw (this is a good move, but the replacement is better and has more that can learn it.) is now Outrage. It follows it's canon tutor self, with a few extras.
-TM07 Hail (It doesn't get much use from me personally, and most Pokemon I would teach Hail now learn it by level up or relearner) is now Avalanche, and this move has a bit wider amount of 'mons that can learn it, pretty much the original Hail TM plus those that could learn it through TM in Gen 4 and Lickitung. It's a sort of balance thing due to getting it so late in the game.
-TM21 Frustration (let's face it, not many use this) is now Work Up. It follows the Gen 5 TM line.
-TM32 Double Team (never found it worth a moveslot) is now Giga Impact. If it learns Hyper Beam it learns this.
-TM36 Sludge Bomb (You just get this way too late to be of any use, to the point that I already gave it to anything that can use it through relearner or level up) is now Gunk Shot. It uses a blend of the Gen V Move Tutor and Sludge Bomb TM lists.
-TM41 Torment (This is a really fun move! But in the end this hack needed some sort of Dark damaging move that a lot of non-Dark pokemon could learn. This was the best candidate due to the fact that there really isn't very much use for this move outside of fun and the placing is already where you would need this type of move the most) is now Payback. This follows it's machine line as if it was Generation 4.
-TM48 Skill Swap (The only time I ever found a use for this move, it was with Pokemon that have abilities not present in this hack) is now Zen Headbutt. This follows tutor lines and those that learn the move by level up, plus a couple more that make a little sense because they naturally learn Headbutt anyway.
-The Softboiled tutor teaches something different. I'm keeping this a secret, but it's definitely something you'll want to teach something.
-You can actually get the Dive HM, a trade in the Pokemon Lab holds it. I figured another physical Water HM would be a decent thing to have before the Elite Four, where you're still waiting for Waterfall on a few Pokemon.
-TM02 Dragon Claw (this is a good move, but the replacement is better and has more that can learn it.) is now Outrage. It follows it's canon tutor self, with a few extras.
-TM07 Hail (It doesn't get much use from me personally, and most Pokemon I would teach Hail now learn it by level up or relearner) is now Avalanche, and this move has a bit wider amount of 'mons that can learn it, pretty much the original Hail TM plus those that could learn it through TM in Gen 4 and Lickitung. It's a sort of balance thing due to getting it so late in the game.
-TM21 Frustration (let's face it, not many use this) is now Work Up. It follows the Gen 5 TM line.
-TM32 Double Team (never found it worth a moveslot) is now Giga Impact. If it learns Hyper Beam it learns this.
-TM36 Sludge Bomb (You just get this way too late to be of any use, to the point that I already gave it to anything that can use it through relearner or level up) is now Gunk Shot. It uses a blend of the Gen V Move Tutor and Sludge Bomb TM lists.
-TM41 Torment (This is a really fun move! But in the end this hack needed some sort of Dark damaging move that a lot of non-Dark pokemon could learn. This was the best candidate due to the fact that there really isn't very much use for this move outside of fun and the placing is already where you would need this type of move the most) is now Payback. This follows it's machine line as if it was Generation 4.
-TM48 Skill Swap (The only time I ever found a use for this move, it was with Pokemon that have abilities not present in this hack) is now Zen Headbutt. This follows tutor lines and those that learn the move by level up, plus a couple more that make a little sense because they naturally learn Headbutt anyway.
-The Softboiled tutor teaches something different. I'm keeping this a secret, but it's definitely something you'll want to teach something.
Trainer Changes:
Spoiler:
-Pokemon that were edited not to explode anymore when they clearly can learn it can do it now. Watch it when doing a Nuzlocke!
-All Cooltrainers, Gym Leaders, some later Rival battles, and Elite Four are given much more variable or potent movesets, a lot of them using egg, TM, and tutor moves. I'm not General Patton or anything, but I believe they provide a much better challenge.
-I've also taken the liberty of giving a couple of Gym Leaders slight swaps in Pokemon that make sense, for example Koga uses a Venomoth while Sabrina has a Hypno instead of one. Also Blane has a few changes in his lineup, but I'm sure this makes sense.
-Rematches of the Elite Four are somewhat different now: utilizing the fact that certain Pokemon are so much better now, I've made some adjustments that make use of other pokemon of their given type. The Champion Rematch is almost completely different now as well, hopefully to make for a more fitting end to your postgame.
-Last but not least, some trade evolutions happened for later trainers so you will actually be fighting Golem every now and then.
-All Cooltrainers, Gym Leaders, some later Rival battles, and Elite Four are given much more variable or potent movesets, a lot of them using egg, TM, and tutor moves. I'm not General Patton or anything, but I believe they provide a much better challenge.
-I've also taken the liberty of giving a couple of Gym Leaders slight swaps in Pokemon that make sense, for example Koga uses a Venomoth while Sabrina has a Hypno instead of one. Also Blane has a few changes in his lineup, but I'm sure this makes sense.
-Rematches of the Elite Four are somewhat different now: utilizing the fact that certain Pokemon are so much better now, I've made some adjustments that make use of other pokemon of their given type. The Champion Rematch is almost completely different now as well, hopefully to make for a more fitting end to your postgame.
-Last but not least, some trade evolutions happened for later trainers so you will actually be fighting Golem every now and then.
Mart Changes
Spoiler:
-Poke Dolls are now found in Saffron City instead of Escape Ropes.
-The clerk who originally sold them now sells Sun and Moon Stones.
-Tiny Mushrooms are now sold in Three Island instead of Escape Ropes.
-Speaking of Three Island, there is now a girl right next to that mart who will sell you every Berry.
-The clerk who originally sold them now sells Sun and Moon Stones.
-Tiny Mushrooms are now sold in Three Island instead of Escape Ropes.
-Speaking of Three Island, there is now a girl right next to that mart who will sell you every Berry.
Pokemon Availability:
Spoiler:
The locations are pretty much FR+LG (minus the surfing/fishing, I had to cut these down) with a few additions to make it 251:
-The trades in the Pokemon Lab are for the Gen 1 Starters.
-Gen 2 Starter locations: Chikorita, Five Island Meadow; Totodile, Water Path; Cyndaquil, Mt. Ember wherever you can find a Slugma.
-Both Mt. Moon Fossil Pokemon can be encountered surfing at Tanoby Ruins.
-Because Altering Cave is so out of the way of the game, it now contains those Pokemon found in neither game. Outcast island has the flying and water types.
-There is also a warp to Navel Rock in Altering Cave as it's the only relevant event for this hack.
-The trades in the Pokemon Lab are for the Gen 1 Starters.
-Gen 2 Starter locations: Chikorita, Five Island Meadow; Totodile, Water Path; Cyndaquil, Mt. Ember wherever you can find a Slugma.
-Both Mt. Moon Fossil Pokemon can be encountered surfing at Tanoby Ruins.
-Because Altering Cave is so out of the way of the game, it now contains those Pokemon found in neither game. Outcast island has the flying and water types.
-There is also a warp to Navel Rock in Altering Cave as it's the only relevant event for this hack.
Things I wish to do, but aren't very high on my priority list. Might happen, maybe will never happen:
Spoiler:
-Perhaps give the Metronome tutor something else to teach. Metronome is such a fun move though…
-Speaking of Tutors, something I never acted on was to change the Seismic Toss tutor to Struggle Bug, then make the Brick Break TM Seismic Toss. But that sounded pretty stupid in the end.
-Change the music. There's some fancy stuff out there that I'd like to take advantage of, maybe HG/SS stuff would fit....
-Give postgame trainers more pokemon past #151. This is fine as is however, I just like variety.
-Adding in a store that sells every TM sounds like a good idea. If I do this, it'll probably be Altering Cave after I make the legends events.
-TM10. I was going to change it to something gimmicky or silly, but then I realized that if multiplayer was solid enough everyone would want this. If enough need arises, I might just make this sellable in the Dept. Store.
-Dig's gotten a little more powerful and part of me wants to change the TM for it to Bulldoze (and change the poor Dig TM guy to someone who just wants to clear his land), but I want to see how things pan out with it because of overworld usage.
-While changing the Mega Punch/Mega Kick tutors to some other duo sounds like a good idea for various reasons, it's kind of hard to find something that fits. Grass Knot/Low Kick occurred to me, but Low Kick itself doesn't really have that many things that can learn it at that point, and you already just found Bullet Seed.
-Speaking of Tutors, something I never acted on was to change the Seismic Toss tutor to Struggle Bug, then make the Brick Break TM Seismic Toss. But that sounded pretty stupid in the end.
-Change the music. There's some fancy stuff out there that I'd like to take advantage of, maybe HG/SS stuff would fit....
-Give postgame trainers more pokemon past #151. This is fine as is however, I just like variety.
-Adding in a store that sells every TM sounds like a good idea. If I do this, it'll probably be Altering Cave after I make the legends events.
-TM10. I was going to change it to something gimmicky or silly, but then I realized that if multiplayer was solid enough everyone would want this. If enough need arises, I might just make this sellable in the Dept. Store.
-Dig's gotten a little more powerful and part of me wants to change the TM for it to Bulldoze (and change the poor Dig TM guy to someone who just wants to clear his land), but I want to see how things pan out with it because of overworld usage.
-While changing the Mega Punch/Mega Kick tutors to some other duo sounds like a good idea for various reasons, it's kind of hard to find something that fits. Grass Knot/Low Kick occurred to me, but Low Kick itself doesn't really have that many things that can learn it at that point, and you already just found Bullet Seed.
A screenshot is fine too!
Spoiler:
![[PokeCommunity.com] Pokemon Fire Red 251+ [PokeCommunity.com] Pokemon Fire Red 251+](https://i.imgur.com/TT9SDKP.png)
![[PokeCommunity.com] Pokemon Fire Red 251+ [PokeCommunity.com] Pokemon Fire Red 251+](https://i.imgur.com/XkFeuws.png)
Tools Used:
Spoiler:
Pokemon Game Editor and it's internal tools.
Unnamed Trainer Editor
Advance Map 1.92
Trader Advanced
XSE
Misc. Editor
HxD
Advance Mart
Advance Text
GBA Item Editor
Advanced Sprite Editor
Advanced Sprite Position Editor
Unnamed Trainer Editor
Advance Map 1.92
Trader Advanced
XSE
Misc. Editor
HxD
Advance Mart
Advance Text
GBA Item Editor
Advanced Sprite Editor
Advanced Sprite Position Editor
BUGS AND NOTICES. Most notable are in bold:
Spoiler:
-Rocky Helmet, Life Orb, and Black Sludge are incomplete as of now; Life Orb boosts damage without the drawback, Rocky Helmet does nothing, and Black Sludge works like leftovers. These will be fully working soon.
-Drought, Drizzle, Sand Stream and Snow Warning bug: Toxic Spikes and Stealth Rock mess with the routine for switch-in effects, causing the game to freeze. This is a rombase bug, and will be fixed ASAP.
-I did not, nor do I plan on doing, a single thing to the Hoenn 'mons. This is 251 and will stay 251. You can still hack them in yourself if you wish to have one ingame, just keep this in mind beforehand.
-That said, I also will not be adding in Gen IV or VI evolutions, or any new Pokemon.
-Options in the pokemon select menu that involve using moves on the overworld tend to be blanked out. This isn't as bad as you'd think: they still stick out as an empty space and everything else still works as normal. The Help text even still shows up. I have no fix for this.
-Trades may result in an error on Trader Advanced tools and the app will close: the trade itself is fine, this is caused by assigning trades with abilities on the expanded tables. If you wish to alter the trade, change the ability of the pokemon you're getting in the trade beforehand to any original FireRed ability, and you'll be able to access it in the tool. You can then change the ability back with no harm done.
-On that note, if you wish to edit Pokemon or Trainers yourself do not use YAPE or A-Trainer as they will not work correctly at all due to movesets being at different offsets and the expanded move tables. The suggested course of action is to use Pokemon Game Editor and Unnamed Trainer Editor, using the INI files I have included in the links.
-If a Wild Pokemon's fainting blow was with Dragon Tail or Circle Throw, it may not yield EXP.
-The level curve is indeed the same, however if you're looking for more difficulty I didn't do anything to harm the multiplayer functions. You should be able to play against someone else by linking emulators with two copies of the same hack of the same version.
-I went through every area with XSE by hand, and fixed every ALL CAPS word I could find. Please tell me if there's one I missed.
-There is one instance I can't seem to fix: when the Viridian Mart clerk gives you Oak's PARCEL.
-The upper floor of every Pokemon Center and the rooms beyond that still need some work.
-Some multichoices are capitalized rather weird, such as the Game Corner items and vending machines.
-Drought, Drizzle, Sand Stream and Snow Warning bug: Toxic Spikes and Stealth Rock mess with the routine for switch-in effects, causing the game to freeze. This is a rombase bug, and will be fixed ASAP.
-I did not, nor do I plan on doing, a single thing to the Hoenn 'mons. This is 251 and will stay 251. You can still hack them in yourself if you wish to have one ingame, just keep this in mind beforehand.
-That said, I also will not be adding in Gen IV or VI evolutions, or any new Pokemon.
-Options in the pokemon select menu that involve using moves on the overworld tend to be blanked out. This isn't as bad as you'd think: they still stick out as an empty space and everything else still works as normal. The Help text even still shows up. I have no fix for this.
-Trades may result in an error on Trader Advanced tools and the app will close: the trade itself is fine, this is caused by assigning trades with abilities on the expanded tables. If you wish to alter the trade, change the ability of the pokemon you're getting in the trade beforehand to any original FireRed ability, and you'll be able to access it in the tool. You can then change the ability back with no harm done.
-On that note, if you wish to edit Pokemon or Trainers yourself do not use YAPE or A-Trainer as they will not work correctly at all due to movesets being at different offsets and the expanded move tables. The suggested course of action is to use Pokemon Game Editor and Unnamed Trainer Editor, using the INI files I have included in the links.
-If a Wild Pokemon's fainting blow was with Dragon Tail or Circle Throw, it may not yield EXP.
-The level curve is indeed the same, however if you're looking for more difficulty I didn't do anything to harm the multiplayer functions. You should be able to play against someone else by linking emulators with two copies of the same hack of the same version.
-I went through every area with XSE by hand, and fixed every ALL CAPS word I could find. Please tell me if there's one I missed.
-There is one instance I can't seem to fix: when the Viridian Mart clerk gives you Oak's PARCEL.
-The upper floor of every Pokemon Center and the rooms beyond that still need some work.
-Some multichoices are capitalized rather weird, such as the Game Corner items and vending machines.
Links:
Spoiler:
If you wish to hack with this (please, I implore you… don't use this as a base for a big project! Use MrDollSteak's patch instead.), use these INI files for Pokemon Game Editor and Unnamed Trainer Editor, they'll enable all the data to show up: https://www.mediafire.com/download/ll6b2ooh3p343in/ini.7z
IPS Patch Download:https://www.mediafire.com/download/1ccjsm4b4a6ad26/Pokemon_Fire_Red_251_.ips
Another note: This is for FireRed v1.0
IPS Patch Download:https://www.mediafire.com/download/1ccjsm4b4a6ad26/Pokemon_Fire_Red_251_.ips
Another note: This is for FireRed v1.0
Current Version: 4.0 Release Candidate The link now goes to a fixed version which switches Caterpie's first ability back. This is essential because it causes the game to freeze.
-This is the last sprite update. Every single sprite from the first two generations has now been updated. Please let me know if altitude settings or sprite positions in general on ANY sprite feel off.
-The PokeMart in the Trainer Tower now sells every single TM.
-I Changed TM prices to compensate, I'm not letting you off that easy.
-I gave Grimer/Muk Gooey as requested. If you have one it's ability will change no matter what.
-Charmander's speed being 25 is fixed back to 65.
-Rombase is now 1.4a:
-Blizzard and Hurricane now work at 100% accuracy in Hail and Rain respectively.
-Bugfixes for various abilities
-Poison damage works properly now.
-A lot more decap
-Life Orb, Rocky Helmet, and Black Sludge are in. I've changed some items around to compensate, and they're still found the same way as the other new items (Black Sludge in particular is pretty easy to figure out, because only one new Pokemon in postgame can actually use it without hurting itself). Yes, they're still rather easy to steal. Also related to this, Unown now has a hold item.
-Some abilities have been added but you won't see them in the game, as the only purpose for some of these in this particular hack would be for mega evos. Sorry!
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