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- Seen Feb 21, 2021
So, in my last post, I had a specific section detailing some of the color reworks I did with some Gen 1 sprites.
"And it'd be no good for me to leave Gen 1 sprites without any love, either."
Perhaps I got a little too carried away...
It's always been a curiosity of mine to see how Gen 1 sprites looked if they used two colors (aside from black and white = a total of four colors), like Gen 2 sprites did. I messed around a little with that in 1.08, but over the past 48 hours I decided to tackle all of the sprites that did not use two colors effectively. The result...
Version 1.09
Download here.
Changelog:
Honestly, not even I saw this coming, and it was a spur of the moment thing. I'm not even sure how I touched up on so many sprites in the span of about two days, seeing as I did all of them...
I am 100% confident that I'll be easing up on the updates now, as the game's sprite work monster-wise has been pushed to the limit. Granted, a lot of the Generation 1 devamps actually aren't that great in quality with the sprites themselves (plus, some of my own recoloring work might be a miss here and there), but even the Internet can't provide a solution to everything - they should be serviceable enough. You can be the judge of that.
I would prefer 1.10 to be a modestly sizable update with some notable changes as I touched up on briefly in my previous post, so unless any major bugs pop up (which, any bugfix patches would probably be labeled 1.09a, 1.09b etc.) it'll be a bit before the next update.
Now, let's get to those screenshots.
As for replies...
Thank you!
Inverse Mode in the Factory is now implemented! Thanks for that.
As for your other points - I'm trying to keep a Gen 1 feel with this hack, so I won't be adding any additional TM compatibility if I can avoid such. Same with move buffs. As for Kingdra being missing from the document, that is now fixed!
I do believe that is a glitch from the original games. I tried taking a look at it... I might address it later on, but it's a relatively minor thing.
Abra knowing only Teleport is intentional.
"And it'd be no good for me to leave Gen 1 sprites without any love, either."
Perhaps I got a little too carried away...
It's always been a curiosity of mine to see how Gen 1 sprites looked if they used two colors (aside from black and white = a total of four colors), like Gen 2 sprites did. I messed around a little with that in 1.08, but over the past 48 hours I decided to tackle all of the sprites that did not use two colors effectively. The result...
Version 1.09
Download here.
Changelog:
Spoiler:
- All Gen 1 sprites whose Gen 2 palettes did not mesh well together have been reworked so that they can use the full four-palette coloring (in reality, two colors) properly.
- A few new Gen 2 sprites as well.
- Typo fixes in some dex entries.
- Battle Factory now has an Inverse on/off switch! It can only be toggled within a Factory challenge, however. (credit to Unown Lord for suggesting this)
Honestly, not even I saw this coming, and it was a spur of the moment thing. I'm not even sure how I touched up on so many sprites in the span of about two days, seeing as I did all of them...
I am 100% confident that I'll be easing up on the updates now, as the game's sprite work monster-wise has been pushed to the limit. Granted, a lot of the Generation 1 devamps actually aren't that great in quality with the sprites themselves (plus, some of my own recoloring work might be a miss here and there), but even the Internet can't provide a solution to everything - they should be serviceable enough. You can be the judge of that.
I would prefer 1.10 to be a modestly sizable update with some notable changes as I touched up on briefly in my previous post, so unless any major bugs pop up (which, any bugfix patches would probably be labeled 1.09a, 1.09b etc.) it'll be a bit before the next update.
Now, let's get to those screenshots.
Spoiler:
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/PRIw5Ah.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/K342Q8H.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/86f8h84.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/ITwXdQf.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/MtnFANy.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/eBcUXIP.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/MQcbHT6.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/inYCifB.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/w5Z4pEN.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/hDcCIpc.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/nH3CT84.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/gCvmiQS.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/Lixeyf0.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/FSU1dSB.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/e764EM3.png)
![[PokeCommunity.com] Pokemon Red and Blue Deluxe [PokeCommunity.com] Pokemon Red and Blue Deluxe](https://i.imgur.com/0zDzBZG.png)
As for replies...
Just got the new patch and boy, it was awesome rematching the Gyms and E4 again and won't ruin it for others here but the true final boss is kinda tough but wasn't nothing I couldn't handle. I can say this is one of the best hacks out there now with certainty.
Thank you!
I waited for the Gen 2 sprite patch to resume my playthrough, and I ended up restarting since the combination of H3 difficulty and Inverse Mode proved to be a bit too much. But without Inverse Mode, the game is quite fun.
What I want to know is if I will be able to activate Inverse Mode for the Battle Factory (I know it can be done for link battles). If not, adding this to the next patch would be greatly appreciated.
There are some changes from subsequent generations you might want to implement:
1. Adding Earthquake to the TM compatibility lists of several Pokemon (such as the fully evolved starters).
2. Increasing Fly's power to 90 and Giga Drain's to 75.
By the way, you forgot to list Kingdra in the evolution document.
Inverse Mode in the Factory is now implemented! Thanks for that.
As for your other points - I'm trying to keep a Gen 1 feel with this hack, so I won't be adding any additional TM compatibility if I can avoid such. Same with move buffs. As for Kingdra being missing from the document, that is now fixed!
I started playing myself, H1 difficulty with Inverse on, and have a couple glitches/oddities to note.
If you white out in the overworld from poison in an area that plays the same music as your last checkpoint (I whited out in the route before Cerulean and got back outside the Mt. Moon PC), no music plays at all when you spawn, and it stays silent until you change areas to cause new music to play. I'm not sure if this is a glitch in vanilla RB, but either way I'd look at it.
On Nugget Bridge, Blue has a Lv. 15 Abra that
seems to know only Teleport. I'm not sure if this is intentional for it to be this week, but it seems like an odd choice for a major battle.
I do believe that is a glitch from the original games. I tried taking a look at it... I might address it later on, but it's a relatively minor thing.
Abra knowing only Teleport is intentional.
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