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- Seen Aug 13, 2014
Ok, so, I've been editing essentials in hope of updating things as to the way they are in the sixth gen. For example:
I've changed the base stats of the pokemon that have had their base stats increased https://www.serebii.net/xy/updatedstats.shtml
I changed to fairy type all pre-gen6 pokemon known to have become fairy-type (such as granbull and azumarill) https://www.serebii.net/xy/fairytype.shtml.
I have yet to update the movesets of the pokemon, but given that i haven't created the new moves yet, that would be an exercise in futility. Anyway, I was also updating the moves, changing PP, Base Power, Accuracy and Type as appropriate, but I got stumped on two moves:
Fury Cutter: It's base power has doubled, to 40, however it's max power by it's own eff still should be 160. If i just update the base power without editing scripts, will the max basepower still be 160 or do i have to edit the scripts? Looking at the move's function code in PokeBattle_MoveEffects didn't tell me much, but if I need to edit the scripts, what script would it be?
Hidden Power: It now has a fixed 60 base power. How would I go about removing the part where the script calculates it's Base Power? I saw the script, but given that i'm not very good at scripting i was afraid of accidentally deleting an important line there. There is no need to change the type formula though: it's the same as in gen5, meaning Fairy Hidden Power is impossible.
EDIT: One more question now: I recently learned that the move Knock Off has gained an additional effect it didn't have before: in addition to an increase in Base Power and PP, it's damage is now multiplied by 1.5 if the opponent is holding an item. How would I go about adding this effect?
I've changed the base stats of the pokemon that have had their base stats increased https://www.serebii.net/xy/updatedstats.shtml
I changed to fairy type all pre-gen6 pokemon known to have become fairy-type (such as granbull and azumarill) https://www.serebii.net/xy/fairytype.shtml.
I have yet to update the movesets of the pokemon, but given that i haven't created the new moves yet, that would be an exercise in futility. Anyway, I was also updating the moves, changing PP, Base Power, Accuracy and Type as appropriate, but I got stumped on two moves:
Fury Cutter: It's base power has doubled, to 40, however it's max power by it's own eff still should be 160. If i just update the base power without editing scripts, will the max basepower still be 160 or do i have to edit the scripts? Looking at the move's function code in PokeBattle_MoveEffects didn't tell me much, but if I need to edit the scripts, what script would it be?
Hidden Power: It now has a fixed 60 base power. How would I go about removing the part where the script calculates it's Base Power? I saw the script, but given that i'm not very good at scripting i was afraid of accidentally deleting an important line there. There is no need to change the type formula though: it's the same as in gen5, meaning Fairy Hidden Power is impossible.
EDIT: One more question now: I recently learned that the move Knock Off has gained an additional effect it didn't have before: in addition to an increase in Base Power and PP, it's damage is now multiplied by 1.5 if the opponent is holding an item. How would I go about adding this effect?
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