• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Research: Quick command overview (194/213)

destinedjagold

You can contact me in PC's discord server...
8,593
Posts
16
Years
    • Age 33
    • Seen Dec 23, 2023
    I think you should make it clear for what ROMS these are for, but meh, it's for FireRed and LeafGreen, and I think it's quite useful for the hackers of those ROMs.

    Nicely done~
     

    SerenadeDS

    Trainer
    283
    Posts
    17
    Years
    • Age 31
    • Seen Jan 7, 2013
    you'll find "all" posssible scripting commands

    So does that mean you hope that you found "ALL" of them :P

    Whooz, that is a nice list. Thankz Mastermind_X! I am sure scripiters will use it to there advantage. I know I will.
     
    50
    Posts
    16
    Years
    • Seen Nov 18, 2009
    This is useful. Thanks, Mastermind! I still haven't gotten a hang of scripting much, but I am practicing to become a master! :D
     
    39
    Posts
    16
    Years
    • Seen Sep 10, 2009
    they are in this
    www pokecommunity.com/showthread.php?t=127326
    also the normal scripting is compatible between rs/fl/e with a few exeptions later games have more commands and a few rs commands were dropped. But the differences are really minor
     

    Teh Baro

    In my times...!
    521
    Posts
    18
    Years
  • I've just copied all those commands to my rubikon.dat using the rubikon2Keditor.

    So, it'd be cool to make a more complete rubikon.dat and a manual on it (with the commands it has and its parameters with the info on what do they do) (and its equivalent for pokescript, if it exists AND is doable, else the authors could just port it)... It'd be great if we all collaborate with stuff we discover by ourselves, specially on the uncommon commands. Right now I'm trying to discover how does the 0xAA command work (creates a sprite). I don't even know how many parameters it has, but I already got the picture, the X and y coords, the behaviour (but it doesn't follow the usual values, gotta test that).

    With a powerful and comprehensible command database, more powerful scripts can be done!


    EDIT
    So I'm done with 0xAA, which creates a sprite on the map.
    6 parameters:
    BYTE: sprite picture
    BYTE: ???
    WORD: X coordinates
    WORD: Y coordinates
    BYTE: ??? Values higher than 0F cause every sprite to be invisible
    BYTE: behaviour
    Looks like no matter what, you can walk over the sprite and it has no script attached (


    So, that, if anyone discovers new stuff through testing, it'd be cool to share, or is mastermind_X already doing it?

    EDIT 2
    The behaviours for createsprite:
    00 - look down
    02 - look up
    03 - look left
    04 - look right
    09 - walk on the spot down
    0B - walk on the spot up
    0C - walk on the spot left
    0D - walk on the spot right
    12 - walk+ on the spot down
    14 - walk+ on the spot up
    15 - walk+ on the spot left
    16 - walk+ on the spot right
    1B - walk++ on the spot down
    1D - walk++ on the spot up
    1E - walk++ on the spot left
    1F - walk++ on the spot right
    24 - walk+++ on the spot down
    26 - walk+++ on the spot up
    27 - walk+++ on the spot left
    28 - walk+++ on the spot right
    2D - run on the spot (hero) down
    2F - run on the spot (hero) up
    30 - run on the spot (hero) left
    31 - run on the spot (hero) right
    3F - spin and stop left
    41 - spin and stop right
    42 - spin and stop down
    43 - spin and stop up
    48 - four slow steps down on spot

    Walk+++ is really fun to watch. Got to say, I tried to load walk+++ left, right and down at the same time and they didn't load correctly (lol, overflow?)
     
    Last edited:

    ZodiacDaGreat

    Working on a Mobile System
    429
    Posts
    17
    Years
  • Another good news, theres no need to port it to other games, as XSE's almost complete, nearly all those commands are included, with alot of new functions.
     

    Binary

    え?
    3,977
    Posts
    16
    Years
    • Age 29
    • Seen Apr 7, 2014
    Wow, good to see some commands, they'll be really helpful to me.
    Nice work!
     

    Teh Baro

    In my times...!
    521
    Posts
    18
    Years
  • Hmmm
    ROM:0815FB58 DCD sh_69_jingle+1
    Not.
    I've always knew that it's not "jingle", but I've just realized that what this command does is freezing everyone.
    For example, if you have people with a behaviour that implies movement (running on the spot, or walking around) they'd just freeze until the end of the script.

    Like lock, but it should be caled "lockall"
     
    Last edited:
    Back
    Top