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THanks i got it now! :)
Hi guys, did some research on this topic already but haven't found exactly what I needed so thought I would post here! Sorry about the inquisitive barrage, Ive been saving these up =P
I'm using FR and I would like to skip the intro from the title-screen straight to a map, where I could then set the player's gender manually in a script.
... Is this even possible?
PS: Also, is there a way to have more than 6 Trainer back-sprites?
I'm not sure if there is exactly what you want, but there is definitely stuff that has bits and pieces.
This is about skipping Oak's Intro: https://www.pokecommunity.com/showpost.php?p=8521318&postcount=155
This is about setting a static name (not sure if you want that): https://www.pokecommunity.com/showpost.php?p=8520099&postcount=135
And this is about setting the player ID if you do skip the intro: https://www.pokecommunity.com/showpost.php?p=8536952&postcount=333
There's more but that's what I can remember.
You should be able to find the asm routine which waits for you to press A button for selecting either Boy or Girl if you search for those text strings ('Boy' and 'Girl', unless they're written in the rom totlly in caps instead), and locate the pointer to either one of them (it could be so that only the first one is pointed (which is most likely 'Boy') to from elsewhere).Thank you so much for the info, I already make use of static player names, so I can understand how to use that I think =) my only obstacle now is how to set the boy/girl gender option without the intro =/
https://www.pokecommunity.com/threads/349936Hi guys, did some research on this topic already but haven't found exactly what I needed so thought I would post here! Sorry about the inquisitive barrage, Ive been saving these up =P
I'm using FR and I would like to skip the intro from the title-screen straight to a map, where I could then set the player's gender manually in a script.
... Is this even possible?
PS: Also, is there a way to have more than 6 Trainer back-sprites?
Possibly dumb question from someone completely new to this:
I've been reading different tutorials on hacking for beginners, and I found something about Pokemon Game Editor.
The tutorial makes it seem like it comes preloaded with the programs it uses, or at the least, downloads them itself, but my PGE is blank. I've started downloading programs separately and integrating them into PGE, but is it supposed to come preloaded or am I supposed to get the programs myself?
(or is PGE just something I should shy away from? I haven't heard much about it)
is there a way to edit the amount of damage critical hits do? in gen 6 critical hits only deal 1.5x dmg compared to 2.0x in pre gen6, thisis compensated by having critical hit ratio much easier to raise.
is the critical hit formula editable?
#dynamic 0x800700
#org @main
lock
faceplayer
checkflag 0x820
if 0x1 goto @okay
msgbox @1 0x6
release
end
#org @okay
lock
faceplayer
msgbox @okay1 0x6
applymovement 4 @move
waitmovement 0
setvar 0x401F 0x1
release
end
I've got a question about the fossils of Mt. Moon.
I've edited the map and put the fossils somewhere else along with their script but now once the player beats the guy and chooses a fossil, they don't disappear and the events are never ending.
How do i fix that?
I know the answer probably lays with flags, but I'm not an expert at using them.
Did you assign the Person ID 002F and 0030 to the fossils? They should look like this.
Left fossil:
![]()
Right fossil:
![]()