FSBS
Defunct
- 147
- Posts
- 9
- Years
- Seen Apr 19, 2019
I can't seem to find why the tree one is occuring, but the second one is simple:
The girl, her Slowbro and the Cop are all moved by the Header script upon entering the map unless if a certain flag is set. The solution? Open up the header script (or just decompile location 0x08166477 (or just 166477 to most script editors, including XSE) in whatever script editor)
I've only been looking around Cerulean for 5ish minutes, I might go further into the tree thing...
EDIT:
Spoiler:![]()
![]()
The settings shown work~
You also might want to assign a different "Person ID." "00FF" was just used as a "filler" of sorts, haha; I don't think that "0000" works.
Thanks, that worked! Maybe I hit something on the sidebar while dragging tiles and got to this point. I appreciate the help. I don't understand the decompile script? I opened the script in the header tab and clicked decompile but nothing changed. It's not a gamebreaking bug though, I think it's something I can afford to look at later when I have a better understanding of scripting. The red clone was my primary concern and I felt had to be dealt with before moving forward. Thanks again!