Hi there!
I've just started working on a short narrative-focused hack, and I'm looking for feedback on my mapping.
Say hello to Route 101, 25 years after an unspecified calamity strikes Hoenn!
There are a few little tile join errors that I've fixed in my most recent version, but I'm more curious to know how I could improve this. Does it feel natural?
Important note: everything is purely for aesthetic purposes. I'm actually toying with the idea of the player not having any battles - I assume that Pokémon cries will still randomly play if I have encounter chance set to 0?
I've just started working on a short narrative-focused hack, and I'm looking for feedback on my mapping.
![[PokeCommunity.com] Quick Questions & Answers [PokeCommunity.com] Quick Questions & Answers](https://i.imgur.com/j6VJ28b.png)
Say hello to Route 101, 25 years after an unspecified calamity strikes Hoenn!
There are a few little tile join errors that I've fixed in my most recent version, but I'm more curious to know how I could improve this. Does it feel natural?
Important note: everything is purely for aesthetic purposes. I'm actually toying with the idea of the player not having any battles - I assume that Pokémon cries will still randomly play if I have encounter chance set to 0?