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[Other FULL] Reapers: Attack on Atlantis (M)(OOC)

25,526
Posts
12
Years




  • More Snip

    Just reminding you guys that you haven't done your SUs yet.

    I hath returned... and this looks really interesting. As expected of one of gimme's RPs.
    Reserve me please! :D

    Thanks, I can't take all the credit for this one though since Naku helped.
    Consider yourself reserved.

    rESERVE Me please

    Sure thing :)
     

    JukeboxTheGhoul

    Rocking Round the Clock
    737
    Posts
    13
    Years
  • Fyi I am out of inspiration to make a new character for this at the moment. And technically I am above my personal maximum... I might make an SU, but message me before you start, if I still don't make one you may continue without me.
     

    Xilfer

    Just won't die.
    1,880
    Posts
    13
    Years
  • 8aa87b421b2b1df992ca4dbcb92712ce.jpg

    "You ask me, having a 'heart' is like weighing your body and soul down with ten-ton iron boots. I'm glad I never had one."​

    Name: Alistair Morrows
    Age: 26
    Gender: Male

    Appearance:

    Alistair stands at a tall 6 ft 7 inches, and weighs about 175 pounds. His skin is fair and doesn't tan easily, thus it remains light despite the fact that he spends most of his days outdoors. His body is quite well-built, as he exercises every single day and makes sure to stay in top form for battle. His hair is styled to be fairly long, and a bit disheveled. Though it is quite curiously colored; it is a mixture of black and dark-ish red colors that intermingle randomly. One strand of hair can be dark in the beginning and turn red near the tip, or simply be red everywhere but in the middle. His eyes, while illuminated, sometimes appear to be shaded the same red color as parts of his hair, which can sometimes surprise people. In reality, however, his irises are a bright, almost reddish shade of brown. His eyes are small and slit, and above them rest two fairly thick black eyebrows. Overall his facial features could be described as rugged, with an angular chin, thick lips, and a somewhat hooked nose.

    Alistair dons a bright red tunic and a pair of grey pants on most occasions, over which he usually wears a dark brown, entirely leather vest with a zipper and an intricate pattern of lines covering it; something he'd had custom-made by an expert tailor. A couple of black boots reaching to his knees dress his feet, and most days his standard silver Atlantean Guard armor covers his basic clothes. A brown leather belt also surrounds his waist, on which his sheathed dual swords hang. However, when he is off-duty, he'll wear a jet black long coat over his vest.

    Personality:

    Alistair has always been what you might call emotionally numb. Ever since he can remember, he has never truly cared about much in the world. Nobody knows why, himself included. He supposes that he was simply born this way. The only things that seem to keep him going are his will to survive, and his near-pathological need for physical and mental stimulation. Like all other people, Alistair does want to live, and he wants to live a life of action at that. This was the secondary reason for his joining the Atlantean Guard in the first place. He does feel some emotion such as stress, bursts of anger, satisfaction, or happiness at times. However, on the odd occasion that this happens, it is to a far lesser degree than with most individuals.

    Because of this, Alistair is naturally a cold and calculating person. He values the logical choices above all others, and is almost never burdened by sympathy, compassion, or passion for that matter. However, this aspect of his is why nobody could ever guess his true nature. The vast majority of the people he comes into contact with have no idea that he is emotionally numb. Alistair is no fool; he knows that he could never gain allies or even function as an Atlantean Guard without putting on an act. Even though he is mostly unable to feel emotion, over time he has developed the ability to near-flawlessly imitate it.

    As a result, his outside personality is a very likable one. He often socializes with other Guards, taking time to go out drinking with them or to spar with them. He has an overall friendly attitude, and is a great conversationalist who can talk about a variety of topics. He appears to be outstandingly moral and to value justice above all else, and acts as a charismatic leader at times. Many look up to him as a great example of how a rookie Atlantean Guard ought to be, and others predict he will quickly rise through the ranks.

    Of course, gaining allies and rising through the ranks is Alistair's long-term goal. His primary reason for joining the Atlantean Guard is in fact to one day gain control of it. Through them, he will reform Atlantis, and gear it and its people for war. Yes, Alistair Morrows wishes to take over the world. However, this is not due to some powerful ambition, nor a misguided pride and devotion to his country. His motivation is far simpler than that: he simply wants more action. His pathological need for stimulation is what drives him, and what could stimulate him more than leading a military campaign to gain control of the world? His mind would be busied with planning and strategizing, and his body with fighting hordes of enemies in great battles.

    The only place where Alistair's true personality bleeds through is the battlefield. He is unable to focus on both maintaining his facade and fighting simultaneously, so he sheds his good-man suit to become a ruthless combatant. Anyone witnessing him in battle, even in simple sparring, would notice his calm, emotionless expression and his absolute focus on the fight at hand. Alistair is willing to do whatever it takes to ensure his own survival in a fight, for he values his life above anyone else's. Victory is only second on the priority list. He has a sharp mind, so he prefers to analyze his opponents and devise a good strategy before engaging. If he's trapped in the heat of battle, panic is hardly an issue, so he can coolly decide what the best course of action is and take it without any hesitation.

    Weaponry:

    Alistair's fighting style is geared towards attack and evasion, so he has little need for any shields. Instead, he decided to maximize his attack strength by wielding two swords in battle. This works especially well since he has trained himself to be ambidextrous. Other than that, he uses no weapons other than the blade and grappling hook in his armor.

    His swords:
    Spoiler:


    Background Information:

    Alistair Morrows did not cry when he was born. He didn't even make a sound. He came into the world fully aware, yet silent, his eyes gazing dully at his mother. From the time he took his first breath, he lacked what one might call a heart.

    Alistair was raised in a typical Atlantean household. Both of his parents were sea farmers, so they often took him with them to work. Not that he cared. His earliest memories were of gazing at the sea apathetically, wondering when he could go home and go back to bed. His parents assumed that his personality was some sort of phase, and that it would go away eventually. However, when he reached the age of eight and still behaved the way he did, they became worried.

    The solution, they thought, was to get him to meet new kids and play with them as a boy his age should. He had been quite isolated up until that point, so they assumed that this was the cause of the problem. Alistair was of course against the idea, but his parents managed to force him. They arranged a get-together for some of the other parents and kids in the neighborhood, and thought they were set.

    It was around this time that Alistair quickly came to a realization: in order to get people to leave him alone about his little "problem" he would have to meet their expectations. Or at least, pretend to. He had already figured out that he wasn't normal, but he needed to hide that fact and blend in. He used his new 'friends' to learn what he could about how people were supposed to behave. It was also during his daily excursions with these friends that he discovered his need for action and stimulation. The group would often play games such as tag or hide and seek which required strenuous physical activity, and Alistair came about as close to enjoying this as one of his character could get.

    By the time he'd reached the age of fifteen he had mastered his ability to mimic people's feelings. However, it was around this time that Alistair's father began becoming abusive. Apparently, he had gotten bored of his life and had thus tried to escape it through alcohol. As a result, his fuse grew short and whenever Alistair or his mother did anything to upset him, the man would hit them with his hand or sometimes even an object.

    Of course, this bothered Alistair. It wasn't as if he really cared about his father or mother, but the periodic bruises he was getting from the abuse were preventing him from performing at peak condition when he would play sports or exercise. For this reason the boy decided that the only option was to get rid of his bum of a father, who rarely even worked anymore at this point. His first thought was for him and his mother, whom he still needed for financial support, to run away together. However his mother refused, stating that she still had feelings for her husband. Alistair then tried in vain to convince his father to leave, which resulted in a nasty black eye. So his mind turned to the final option.

    Alistair, when his mother was gone working and his father was home alone, killed the man. He disposed of any and all evidence, managing to sneak the body out in a crate and dump it into a nearby canal. It was found days later, but investigations yielded no results as to the murderer.

    Shortly after this, Alistair became interested in becoming a part of the Atlantean Guard. It seemed like the perfect opportunity to get more action, and living alone with his mother was quite boring anyway. His only other alternative was to become a sea farmer. Upon reaching sixteen he signed up to be trained as a Guard. From the beginning it was evident that he was naturally skilled; his focus and his sharp mind were his greatest assets, and his well-built physique from years of playing sports helped as well. However Alistair did find that he had to work harder than he had thought, and it was through the harshness of the training that some small snippets of emotion managed to leak through every now and again.

    It wasn't too long before Alistair gained his silver armor. During his time as a trainee he had already managed to make many friends as well as impress his instructors, and this was what began to give him ideas. Grand-scale ideas on how he could stimulate himself even more; how he could have even more of his twisted version of fun. This was when his dreams of war began.

    Roleplay sample: A post from PMD Explorers of Haven because it's the only RP I'm actually in. (This is so deja vu)
    Spoiler:
     
    25,526
    Posts
    12
    Years
  • 8aa87b421b2b1df992ca4dbcb92712ce.jpg

    "You ask me, having a 'heart' is like weighing your body and soul down with ten-ton iron boots. I'm glad I never had one."​

    Name: Alistair Morrows
    Age: 26
    Gender: Male

    Appearance:

    Alistair stands at a tall 6 ft 7 inches, and weighs about 175 pounds. His skin is fair and doesn't tan easily, thus it remains light despite the fact that he spends most of his days outdoors. His body is quite well-built, as he exercises every single day and makes sure to stay in top form for battle. His hair is styled to be fairly long, and a bit disheveled. Though it is quite curiously colored; it is a mixture of black and dark-ish red colors that intermingle randomly. One strand of hair can be dark in the beginning and turn red near the tip, or simply be red everywhere but in the middle. His eyes, while illuminated, sometimes appear to be shaded the same red color as parts of his hair, which can sometimes surprise people. In reality, however, his irises are a bright, almost reddish shade of brown. His eyes are small and slit, and above them rest two fairly thick black eyebrows. Overall his facial features could be described as rugged, with an angular chin, thick lips, and a somewhat hooked nose.

    Alistair dons a bright red tunic and a pair of grey pants on most occasions, over which he usually wears a dark brown, entirely leather vest with a zipper and an intricate pattern of lines covering it; something he'd had custom-made by an expert tailor. A couple of black boots reaching to his knees dress his feet, and most days his standard silver Atlantean Guard armor covers his basic clothes. A brown leather belt also surrounds his waist, on which his sheathed dual swords hang. However, when he is off-duty, he'll wear a jet black long coat over his vest.

    Personality:

    Alistair has always been what you might call emotionally numb. Ever since he can remember, he has never truly cared about much in the world. Nobody knows why, himself included. He supposes that he was simply born this way. The only things that seem to keep him going are his will to survive, and his near-pathological need for physical and mental stimulation. Like all other people, Alistair does want to live, and he wants to live a life of action at that. This was the secondary reason for his joining the Atlantean Guard in the first place. He does feel some emotion such as stress, bursts of anger, satisfaction, or happiness at times. However, on the odd occasion that this happens, it is to a far lesser degree than with most individuals.

    Because of this, Alistair is naturally a cold and calculating person. He values the logical choices above all others, and is almost never burdened by sympathy, compassion, or passion for that matter. However, this aspect of his is why nobody could ever guess his true nature. The vast majority of the people he comes into contact with have no idea that he is emotionally numb. Alistair is no fool; he knows that he could never gain allies or even function as an Atlantean Guard without putting on an act. Even though he is mostly unable to feel emotion, over time he has developed the ability to near-flawlessly imitate it.

    As a result, his outside personality is a very likable one. He often socializes with other Guards, taking time to go out drinking with them or to spar with them. He has an overall friendly attitude, and is a great conversationalist who can talk about a variety of topics. He appears to be outstandingly moral and to value justice above all else, and acts as a charismatic leader at times. Many look up to him as a great example of how a rookie Atlantean Guard ought to be, and others predict he will quickly rise through the ranks.

    Of course, gaining allies and rising through the ranks is Alistair's long-term goal. His primary reason for joining the Atlantean Guard is in fact to one day gain control of it. Through them, he will reform Atlantis, and gear it and its people for war. Yes, Alistair Morrows wishes to take over the world. However, this is not due to some powerful ambition, nor a misguided pride and devotion to his country. His motivation is far simpler than that: he simply wants more action. His pathological need for stimulation is what drives him, and what could stimulate him more than leading a military campaign to gain control of the world? His mind would be busied with planning and strategizing, and his body with fighting hordes of enemies in great battles.

    The only place where Alistair's true personality bleeds through is the battlefield. He is unable to focus on both maintaining his facade and fighting simultaneously, so he sheds his good-man suit to become a ruthless combatant. Anyone witnessing him in battle, even in simple sparring, would notice his calm, emotionless expression and his absolute focus on the fight at hand. Alistair is willing to do whatever it takes to ensure his own survival in a fight, for he values his life above anyone else's. Victory is only second on the priority list. He has a sharp mind, so he prefers to analyze his opponents and devise a good strategy before engaging. If he's trapped in the heat of battle, panic is hardly an issue, so he can coolly decide what the best course of action is and take it without any hesitation.

    Weaponry:

    Alistair's fighting style is geared towards attack and evasion, so he has little need for any shields. Instead, he decided to maximize his attack strength by wielding two swords in battle. This works especially well since he has trained himself to be ambidextrous. Other than that, he uses no weapons other than the blade and grappling hook in his armor.

    His swords:
    Spoiler:


    Background Information:

    Alistair Morrows did not cry when he was born. He didn't even make a sound. He came into the world fully aware, yet silent, his eyes gazing dully at his mother. From the time he took his first breath, he lacked what one might call a heart.

    Alistair was raised in a typical Atlantean household. Both of his parents were sea farmers, so they often took him with them to work. Not that he cared. His earliest memories were of gazing at the sea apathetically, wondering when he could go home and go back to bed. His parents assumed that his personality was some sort of phase, and that it would go away eventually. However, when he reached the age of eight and still behaved the way he did, they became worried.

    The solution, they thought, was to get him to meet new kids and play with them as a boy his age should. He had been quite isolated up until that point, so they assumed that this was the cause of the problem. Alistair was of course against the idea, but his parents managed to force him. They arranged a get-together for some of the other parents and kids in the neighborhood, and thought they were set.

    It was around this time that Alistair quickly came to a realization: in order to get people to leave him alone about his little "problem" he would have to meet their expectations. Or at least, pretend to. He had already figured out that he wasn't normal, but he needed to hide that fact and blend in. He used his new 'friends' to learn what he could about how people were supposed to behave. It was also during his daily excursions with these friends that he discovered his need for action and stimulation. The group would often play games such as tag or hide and seek which required strenuous physical activity, and Alistair came about as close to enjoying this as one of his character could get.

    By the time he'd reached the age of fifteen he had mastered his ability to mimic people's feelings. However, it was around this time that Alistair's father began becoming abusive. Apparently, he had gotten bored of his life and had thus tried to escape it through alcohol. As a result, his fuse grew short and whenever Alistair or his mother did anything to upset him, the man would hit them with his hand or sometimes even an object.

    Of course, this bothered Alistair. It wasn't as if he really cared about his father or mother, but the periodic bruises he was getting from the abuse were preventing him from performing at peak condition when he would play sports or exercise. For this reason the boy decided that the only option was to get rid of his bum of a father, who rarely even worked anymore at this point. His first thought was for him and his mother, whom he still needed for financial support, to run away together. However his mother refused, stating that she still had feelings for her husband. Alistair then tried in vain to convince his father to leave, which resulted in a nasty black eye. So his mind turned to the final option.

    Alistair, when his mother was gone working and his father was home alone, killed the man. He disposed of any and all evidence, managing to sneak the body out in a crate and dump it into a nearby canal. It was found days later, but investigations yielded no results as to the murderer.

    Shortly after this, Alistair became interested in becoming a part of the Atlantean Guard. It seemed like the perfect opportunity to get more action, and living alone with his mother was quite boring anyway. His only other alternative was to become a sea farmer. Upon reaching sixteen he signed up to be trained as a Guard. From the beginning it was evident that he was naturally skilled; his focus and his sharp mind were his greatest assets, and his well-built physique from years of playing sports helped as well. However Alistair did find that he had to work harder than he had thought, and it was through the harshness of the training that some small snippets of emotion managed to leak through every now and again.

    It wasn't too long before Alistair gained his silver armor. During his time as a trainee he had already managed to make many friends as well as impress his instructors, and this was what began to give him ideas. Grand-scale ideas on how he could stimulate himself even more; how he could have even more of his twisted version of fun. This was when his dreams of war began.

    Roleplay sample: A post from PMD Explorers of Haven because it's the only RP I'm actually in. (This is so deja vu)
    Spoiler:

    Welcome to the RP Xilf :D
    Now there's another SU actually done I feel like we might yet get somewhere haha
     

    Sonata

    Don't let me disappear
    13,642
    Posts
    11
    Years
  • Guess I better start working on this.


    Name: Marcella Laquatus
    Age: 32

    Gender: Female

    Appearance: Muscular but remaining surprisingly feminine. Choppy blonde hair, skin that's been dyed blue due to many failed experimentations with the ice bombs.



    Personality: The typical shy bookworm, but don't try to look down on her. She's got a short fuse when it comes to people who have a superiority complex and has often put men in their places for their behavior. Though she spends a lot of times with her nose in books, she loves to exercise and is very self conscious about her figure - if she has any fat or lose skin, she'll be in the gym working it off.

    Weaponry: A bandolier of ice and steam bombs, and two shorter versions of these swords..
    Spoiler:


    Background Information: Marcella Laquatus was born an orphan. Her father had died months before her birth, and her mother died during childbirth. She came from a long lineage of powerless Atlanteans. A rather wealthy family - the Laquatus' - adopted her before her first birthday. From a young age she showed a heightened level of intelligence and also was surprisingly physically gifted. She was in general, faster and stronger than the majority of the Atlanteans she grew up with despite her disadvantage. She loved tinkering with things, and this is what first got her noticed by the Atlantean guard. On her 14th birthday, a handful of the highest ranking officers were invited to her party by her father. And at the final hours of her birth day she was taken away to begin training as a soldier, and working as an inventor and mechanic.

    Due to her lack of powers, she was deemed unworthy of the front lines - but due to her enhanced physical capabilities and heightened intellect she was given a position as the captain of the technology unit. She has her own personal lab, and has spent the last 18 years working with the group of 5 others she was assigned to lead. They have made many technological advances both for the civilization and for warfare. One such advance in warfare that they have created are the ice and steam balls. Due to the reactions caused by certain chemicals, Marcella and her colleagues have managed to create special bombs. When twice-twisted, these balls release two chemicals into a center chamber which then causes an explosive reaction. This reaction releases two other chemicals which fuse together to create a boiling or freezing effect. The boiling effect is a steam release that simply causes skin and other randomly tested objects to boil up and sometimes burst. The freezing effect is the more tested option, and decidedly the more effective one as well. When the ice ball explodes, the two chemicals start to react. However the reaction is delayed (for reasons still unknown), but this allows for the concoction to permeate the skin and enter the bloodstream of all targets in the vicinity. When the reaction finally takes place, it causes the liquid to solidify and expand into a crystalline structure that rips through skin and some other lighter materials such as cloth or wool.

    Due to these recent achievements - as well as her modifying of the Atlantean armor which allows her to use it just as effectively as any other aquakinetic - has promoted her to the rank of General. Nearly three years have passed since her promotion, and nary a sight nor sound has been had of her but for her shadow in the window of her workshop. On her 32nd birthday a few months prior, her father Sir Laquatus - who now resides as a member of the council - paid her visit and gifted to her two ornate swords to replace her worn military issued ones.

    Marcella remains childless and is also unmarried. The majority of her waking hours is spent tinkering and playing with a new classified invention which was commissioned by the council and the higher ups from the Atlantean guard that recruited her as a child.

    Roleplay sample: Deuseas vs the robot army
     
    Last edited:

    JukeboxTheGhoul

    Rocking Round the Clock
    737
    Posts
    13
    Years


  • Name:
    Nesoi Halodyne Cerulua

    Age: 20

    Gender:

    Appearance:


    Personality:
    Self Assessment -
    "I generally consider myself calm and collected in situations which require extreme concentration. I have a fascination with swords and especially exotic ones. I have a proficiency in sword combat and some skill in hand to hand combat because I used to wrestle with my brother when we were growing up. I make descisions quickly and my tastes are practical. I am confident. I have had a lot of survival experience. I am sympathetic to civilians that are just in the wrong place and wrong time."
    --
    Employer Remarks - Military Category and Miscellaneous
    Nesoi is a competent soldier with a fine eye for weaponry. She understands more about vital points on the body to strike than tactics. She doesn't have the skill to be a commanding general, yet is capable of asserting authority when tasked with a leading role in a squad or task force. With collegues, she treats them with a professional detachment but if one was to engage her she would talk about work, she likes to seperate the sections of her life to each their own. She tries to stay away from talking about the realities of her past, but will recount amusing or fond memories.

    Her attitude in an unorganized, but small, team would be a dominant role, although when tasked with a large team she will adhere to a superior, supposing one is already established. If in a large group with an unestablished chain of command she will disect or group up to make a smaller group and then act autonomously. She tends to keep small array of amicable relations, but this can be assumed as a habit and isn't likely to be affecting social interaction. A large amount of the time she will prioritising clearing an area before combat, as this comes with her weakness when dealing with refugees or innocent people. She finds reactions to her prescence amongst children amusing. She likes to see the wonder-struck reactions when people see the mix between the passive world and serious world,e.g. when they interact with her and a facade of authority is met with the tenderness of a real person. "To pull off a mask to find a human being." so to speak. As such, she enjoys social duties as a Guard as well as the combat duties. She has spent a lot of time developing her knowledge of combat. She likes Cows and Horses mainly.
    Despite her upbringing, her voice doesn't have an Erei accent.

    Weaponry: A large collection of exotic weaponry, but the ones she uses in combat are based in her appearence pictures.
    Summary:
    Naval Combat: She uses a large, thick blade with a short grip, she holds it passively outwards along the back of her arm.
    Land Combat: A one-handed european longsword with a firm grip and strong cross-guard.
    Civilian: None, except her skill in hand to hand combat.

    Background Information: When she was little, she lived in the ερειπωμένα, or ereipomena, this was where failed and failing citizens were exiled to, they manned the farms. The infertile land required hard work to get money from. The houses were extremely cheap in Erei, that's why it was known for poor people or old men. This farmland was often hidden from sight, behind a hill or behind buildings. Nesoi didn't experience the disgrace of the reposession of her parent's wealth, her father was a bank keeper and her mother was a librarian, neither had any farming experience, Nesoi's mother was with child before they moved to the Erei District. The bank that Nesoi's father worked at was found to be enacting illegal practices. So, the bank was shut down and instead of sent to jail, they were forced to give up their earnings and move to the ereipomena.

    Nesoi was born in their barn, She was born as a part of a twin, despite the couple's choice to avoid having to feed more than three mouths. Her Brother, Λυκος or Lykos, was weak when he was young, so Nesoi helped out with a lot of the farming. She entertained a natural learning progression. Her sickly brother recovered from his frail state by age six, so Nesoi and Lykos enjoyed the freedom that the farm gave them. Lykos and Nesoi became close. Her family was not wealthy enough to send them to education, so Nesoi and Lykos' view of the world was the Ereipomanus district and the few children there. Naïve as they were they discussed the wonderous secrets of the world. Nesoi and Lykos formed this, and following this Ethos. Lykos had shared information about how they expect people to be tough, whereas Nesoi taught him of the farming. Nesoi and Lykos had taken to going to the trees in the shade and drawing a ring where they practiced their hobby. They sparred.

    One day, a mercenary group named Brother Guard came through, they acted like vultures to the deprived. They give money to poor families, but in return they take their children to train to be soldiers. The owner of Brother Guard was Alexios Kako, as he rode in to the Erei district he could just smell the poverty, like carcasses, ripe for picking. Alexios walked in to the tiny shack accompanying a barn. He talked with Nesoi's parents. When they were called the level of poverty hit him, they didn't have money to give their children chitons. He made the transaction giving them money, and like that Nesoi and Lykos trained to be Mercenaries from the age of Eight.

    In this training, Nesoi got accustomed, and grew a fondness for swords, and foreign swords particularly. At the age of Fifteen, Lykos was called up but Nesoi was kept at the training camp. After several challenges, including convincing Alexios by the sword. She had several different contracts. Eventually finishing her contract with Nesoi. She went back to the farm and gave money she earned. But Her brother wasn't back, the time he was called to his first contract was the last time Nesoi would see her twin. She enlisted in the general army and has had a year or two's experience in the Atlantean guard.

    Name Origin -
    Nesoi - Greek Primordial Personification of Islands
    Halodyne - Halo by Zizou Corder
    Cerulua - Derived from Cerulean, a shade of blue.

    Roleplay sample:
    JP experience: Anima & Achilles, Gunpowder
    Sea Champion, Titans.

     
    Last edited:

    Sonata

    Don't let me disappear
    13,642
    Posts
    11
    Years
  • Woo. Finished my SU at long last. If you want me to elaborate on anything just let me know.
     
    25,526
    Posts
    12
    Years
  • It pains me to do this, but I'm going to have to drop my reservation. Hopefully there's a chance for me to join later on, but right now I'm not in a place where I can post reliably.

    It pains us just as much to see this. Hopefully you will be able to join up again in the near future though.
     
    25,526
    Posts
    12
    Years
  • IMPORTANT

    As I am sure we are all tired of waiting on Naku to start posting IC, please note that the IC is going to be up sometime between now and Saturday.
     
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