do you do like this:
- change "Map footer Offset" under "Map option" and press the "Save Change and reload map" button
- change the content "Map footer" of "Map data" and press the "Save Change and reload map" button
or do you not press the button of the "Map option" part first?
this is very important otherwise it is saved at the false position.
Hello Lu-Ho,
I don't have this problem currently but I did sometime ago and I'm interested in finding out any sort of fix for the problem because I feel like at any moment it could happen again.
In both the map and tile editor my new tiles look just fine, but when I play my ROM they're replaced by horrible looking water/flower animations.
I've narrowed it down to a problem with overwriting tiles in the saved .DIB files seeing as it's only parts of the tiles that animate, and they usually match the palettes of the newly inserted tiles.
Also, i've checked my tile's behavior data and everything's set without any animations.
If I could guess it's a problem replacing animated tiles in a tileset. Do you have any idea of how I could fix this so I can have more space for my other tiles?
I have attachments demonstrating the problem in a older rom hack.
Erm;. No?Find the animations in a Tile editor and recolour them with the background colour of the palette so in-game they will be invisible and the tile will look right.
Erm;. No?
I thought you just had to make sure the tile behaviour data is NOT set to an animation..
If Anybody is still here, LU-HO especially, does any-one know which movement permissions are needed to make a bridge on fire red using AM 1.92
Use 0's just before the bridge on the higher ground, and then use... I think it is 10 for the actual bridge... I'm not too sure about that...
will this advance map open NDS rom such as pokemon diamond pearl or platinum because am playing platinum iigh now and i want ot modifer my own wilds