Team
Clefable @ Leftovers
Magic Guard - Bold
252 HP/168 Def/168 SDef
Follow Me
Protect
Thunder Wave
Reflect
Drifblim
Unburden – Timid
168 SDef/ 168 Spd /252 HP
Stockpile
Skill Swap
Swagger
BatonPass
Regigigas @ Lum Berry
Adamant
252 Atk/126 Spd/126 HP
Ice Punch
Crush Grip
Psych Up
Drain Punch
Blissey
Natural Cure – Bold
252 HP/168 Def/4 SDef/84 SAtk
Helping Hand
Aromatherapy
Softboiled
Thunder
Strategy
The strategy of this team is complicated, yet simple to use, and very effective. Yes, it is gimmicky, but aren't those kinds of teams the most fun to use?
You start off with Drifblim and Clefable. I choose Clefable over Togekiss (both of which have Follow Me), because even though Togekiss has better defenses, Clefable has better HP, it has less weakness', and it has the awesome ability of Magic Guard. Clefable will use Follow Me; taking hits while Drifblim Stockpiles, raising its Defense and Special Defense. Clefable will continue taking hits until Drifblim third Stockpile, where it usually dies. If it doesn't, the next turn I use one of its three extra moves until it dies, but that is beside the point. So, Clefable dies, and I send out Regigigas. Now the fun begins. Drifblim skill swaps with it, getting rid of Regigigas's Slow Start, and giving it Unburden. Now one of the beasts' biggest downfalls has been removed, and it can effectively use its monster stats. But that is not all. Regigigas will use Psych Up, copying the defense boosts that Drifblim got. Afterwards, Drifblim uses Swagger on Regigigas, making it confused, but also doubles its attack. Regigigas is cured of the confusion due to the Lum Berry it has. Now, remember how Regigigas got the ability Unburden. That means when the Lum Berry is used, Regigigas's speed gets doubled. So now, I have tripled defenses and special defense, doubled attack, and double speed. Like Lady Gaga would say, that boy is a monster! Not only can barely anything touch Regigigas, but it also 1HKO too many times to count. This team has been tested, and trust me, it works perfectly. So to add more awesomeness, Drifblim, which you may be surprised is usually always alive, due to the Stockpiles, Baton Passes to Blissey, and Blissey gets those defense boosts. Now I have a super wall and a super tank on the field. Awesome. To add to Regigigas's attack power, Blissey will use Helping Hand. Blissey can also heal any status problems that arise. The rest is history…
Conclusion
Yes, I know, this team may seem flawless, but I still have some problems. I don't know about the movesets of three Pokemon. For Clefable, it will always use Follow Me, no matter what, but if Drifblim has already Stockpiled three times and Clefable is still alive, I have three moves that it can use. Should I tweak those moves to different ones? Fore Regigigas, I like the moves it has there. Crush Grip is not only a signature move I like, but it has STAB, and will damage those guys that switch-in trying to defeat Regigigas. I use Drain Punch to gain back the HP lost on the first turn where Regigigas is out, and not attack, being left free for one attack, before it starts its rampage. I used to have Ice Punch over Thunder Punch, but it is predicted that many people will be using Rain Dance teams at the VCG, so Thunder Punch will give a lot of damage to those water-types. I think its great, but I want your guy's opinions. Also, all of those EVS you see there? They were made up by me, so I didn't use any proper smogon stuff like most people do. Hence, some of them can probably be changed, and please tell me where they do. Lastly, two of my Pokemon don't have items. This is due to their being the Item Clause in the VCG (or else I would have given them all Leftovers, aside from Regigigas of course). If any of you guys have ideas on what the other two Pokemon should be holding, please tell me. That is all I can think of now! Help is greatly appreciated. Thanks!