Opposite Day
too old for name changes
- 974
- Posts
- 16
- Years
- Age 32
- ∞Rain town, Norway
- Seen Aug 12, 2014
@ Peeky Chew: Bug-types are not necessarily limited to Pinsir in UU, and bug-type moves would certainly do a fair share to both of your "special" walls. Scyther would be a menace to both of your special walls with a +2 X-Scissor or tech Bug Bite, though E-speed on Arcanine should prevent that from doing too much if you have SR up. (and what are those SpA ev's doing on Arcanine if you have no special moves AND a special attack reducing nature? Get rid of those.)
Specs Venomoth (however odd it might sound) could also do a number to your team considering tinted lens, as a +1 modest Bug Buzz 2hko's both of your special walls (with a max of 75% to Slowking assuming 252/252 and a +sdef nature), as well as Arcanine, and with SR up, (which I assume it will be, since toise must have a reason to spin after all) it 2hko's toise as well. (and it will outspeed Arcanine if you don't E-speed it with your ev's)
Also, don't forget that bug-type moves not necessarily means bug-type attacks, as stuff like Rhyperior and Nidoking gets Megahorn, STAB EQ, and in Nidokings case Thunderbolt, which might show up and ruin your day if it hides behind a sub as you switch.
I would replace Blastoise with this;
*image removed*
Azumarill @ Leftovers(Please write this in one singular word, you're making me mad by looking at it)
Nature: Adamant
Ability: Huge Power
EV's: 244 HP | 248 Attack | 16 Speed
~ Aqua Jet
~ Return
~ Rest
~ Sleep Talk
This way you can easily kill the aforementioned bug-types as well as Nidoking and Rhyperior with A-jet. It also gives you a way to absorb status, as Slowking and Umbreon really hate toxic unless the latter run Heal Bell. Then, I'd add something like a Donphan as a spinner, with the following set:
*image removed*
Donphan @ Leftovers
Nature: Adamant
EV's: 52 HP | 252 Atk | 160 Def | 44 Speed
~ Substitute
~ Rapid Spin
~ Assurance
~ Earthquake
(Credit D_A for the Sub idea, not me)
This way, you'll not only prevent being crippled by WoW, but you'll also be able to wall a standard walling Rotom as long as you are behind a sub, as the only attacking move that ghost carry is discharge. You'll also make other spin blockers like Mismag, Tomb, and Froslass think twice about switching in, as Assurance should 2hko both Mismag and Froslass, and Tomb would absolutely hate both being outsped and eating two EQ's from Donphan.
Continuing the pattern, (since we now have a fantastic spinner) we need effectively a spin blocker and something to set up SR/Spikes. Since Omastar can rather decently set up both, it seems like a good choice for a lead if you want to use it (and it also gives you a normal/flying resist that prevents Swellow from wrecking stuff), and since Rotom can switch into any attack aimed at it as far as I know, it would be a good choice for a spin blocker. Since you with Azu already have a sleep talker, you might as well run pain split on Rotom, making the potential sets look like this;
*image removed*
Omastar @ Leftovers
Nature: Bold
Ability: Shell Armor
EV's: 252 HP | 176 Def | 80 SpD
~ Surf
~ Stealth Rock
~ Spikes
~ Ice Beam/Protect
As a lead, this has one singular goal, to set up SR and Spikes. Surf is there to damage stuff like Moltres and Froslass, and will do a number to other SR leads like Steelix and Rhyperior, barring Uxie. Protect allows you to scout what Ambipom and Zam will do to you, and allows you to act accordingly, as well as protect you from random Hippopotas yawns, while Ice Beam grants you more coverage. Your choice.
*image removed*
Rotom @ Leftovers
Nature: Timid
Ability: Levitate
EV's: 252 HP | 196 Def | 60 Speed
~ Pain Split
~ Will-o-Wisp
~ Discharge
~ Substitute/Shadow Ball
Whether you run S-ball or Sub in the last slot is your choice, sub prevents if from taking too much pursuit damage, while S-ball prevents it from being walled by ground-types abusing sub. This set kills off several physical threats including Scyther, and serves as a potential Swellow-back up check just in case. Since this puts kinda a lot of cram on Umbreon with another thing it has to support with Wish, I would add Morning Sun >> Thunder Fang on Arcanine in order to give it some extended longevity (and heal up FB recoil too), and have Intimidate > Flash Fire in order to make it even better as a physical wall. Since it might be useful to wake up Azu early for it to counter specific stuff, and to give your team another way to deal with status, you could run Heal Bell > Toxic on Umbreon.
Your revamped team should then look a little like this:
SR/Spikes lead Omastar
Morning Sun Arcanine
Resttalk Azumarill
Sub Donphan
Wish + Heal Bell Umbreon
PSplit Rotom
ugh, why did I do this? -.-
Specs Venomoth (however odd it might sound) could also do a number to your team considering tinted lens, as a +1 modest Bug Buzz 2hko's both of your special walls (with a max of 75% to Slowking assuming 252/252 and a +sdef nature), as well as Arcanine, and with SR up, (which I assume it will be, since toise must have a reason to spin after all) it 2hko's toise as well. (and it will outspeed Arcanine if you don't E-speed it with your ev's)
Also, don't forget that bug-type moves not necessarily means bug-type attacks, as stuff like Rhyperior and Nidoking gets Megahorn, STAB EQ, and in Nidokings case Thunderbolt, which might show up and ruin your day if it hides behind a sub as you switch.
I would replace Blastoise with this;
*image removed*
Azumarill @ Leftovers
Nature: Adamant
Ability: Huge Power
EV's: 244 HP | 248 Attack | 16 Speed
~ Aqua Jet
~ Return
~ Rest
~ Sleep Talk
This way you can easily kill the aforementioned bug-types as well as Nidoking and Rhyperior with A-jet. It also gives you a way to absorb status, as Slowking and Umbreon really hate toxic unless the latter run Heal Bell. Then, I'd add something like a Donphan as a spinner, with the following set:
*image removed*
Donphan @ Leftovers
Nature: Adamant
EV's: 52 HP | 252 Atk | 160 Def | 44 Speed
~ Substitute
~ Rapid Spin
~ Assurance
~ Earthquake
(Credit D_A for the Sub idea, not me)
This way, you'll not only prevent being crippled by WoW, but you'll also be able to wall a standard walling Rotom as long as you are behind a sub, as the only attacking move that ghost carry is discharge. You'll also make other spin blockers like Mismag, Tomb, and Froslass think twice about switching in, as Assurance should 2hko both Mismag and Froslass, and Tomb would absolutely hate both being outsped and eating two EQ's from Donphan.
Continuing the pattern, (since we now have a fantastic spinner) we need effectively a spin blocker and something to set up SR/Spikes. Since Omastar can rather decently set up both, it seems like a good choice for a lead if you want to use it (and it also gives you a normal/flying resist that prevents Swellow from wrecking stuff), and since Rotom can switch into any attack aimed at it as far as I know, it would be a good choice for a spin blocker. Since you with Azu already have a sleep talker, you might as well run pain split on Rotom, making the potential sets look like this;
*image removed*
Omastar @ Leftovers
Nature: Bold
Ability: Shell Armor
EV's: 252 HP | 176 Def | 80 SpD
~ Surf
~ Stealth Rock
~ Spikes
~ Ice Beam/Protect
As a lead, this has one singular goal, to set up SR and Spikes. Surf is there to damage stuff like Moltres and Froslass, and will do a number to other SR leads like Steelix and Rhyperior, barring Uxie. Protect allows you to scout what Ambipom and Zam will do to you, and allows you to act accordingly, as well as protect you from random Hippopotas yawns, while Ice Beam grants you more coverage. Your choice.
*image removed*
Rotom @ Leftovers
Nature: Timid
Ability: Levitate
EV's: 252 HP | 196 Def | 60 Speed
~ Pain Split
~ Will-o-Wisp
~ Discharge
~ Substitute/Shadow Ball
Whether you run S-ball or Sub in the last slot is your choice, sub prevents if from taking too much pursuit damage, while S-ball prevents it from being walled by ground-types abusing sub. This set kills off several physical threats including Scyther, and serves as a potential Swellow-back up check just in case. Since this puts kinda a lot of cram on Umbreon with another thing it has to support with Wish, I would add Morning Sun >> Thunder Fang on Arcanine in order to give it some extended longevity (and heal up FB recoil too), and have Intimidate > Flash Fire in order to make it even better as a physical wall. Since it might be useful to wake up Azu early for it to counter specific stuff, and to give your team another way to deal with status, you could run Heal Bell > Toxic on Umbreon.
Your revamped team should then look a little like this:
SR/Spikes lead Omastar
Morning Sun Arcanine
Resttalk Azumarill
Sub Donphan
Wish + Heal Bell Umbreon
PSplit Rotom
ugh, why did I do this? -.-
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