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Request a Moveset / Simple Q&A / Breeding Questions

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    1

Meduza

Majestic Dawn
392
Posts
13
Years
    • Seen Jul 8, 2014
    Could someone give me a good physical moveset for a Muk for HeartGold? I would also like recommended E.Vs, Natures and Items.
     

    Mr. L

    Tea.
    105
    Posts
    13
    Years
  • Could someone give me a good physical moveset for a Muk for HeartGold? I would also like recommended E.Vs, Natures and Items.

    Have you looked on Smogon? https://www.smogon.com/dp/pokemon/muk
    Smogon is only for competitive battling, if this moveset is for in game play only then more or less anything will work

    Also, quick question guys, is it okay to post 3vs3 RMTs here yet?
     
    8,279
    Posts
    15
    Years
    • he/him
    • Seen today
    A list or link of illegal movesets so I don't accidentally sav one.

    Please and Thank You.

    I realise that most of the illegal sets are common sense, but I just want to make sure I don't mess up.
    Here's some common illegal move combinations (these are before HG/SS, so they may now be legal):

    Poison Heal + Thunderpunch Breloom
    Leaf Storm + Spikes Roserade
    Hypnosis + Brave Bird Crobat
    Nasty Plot + Hynosis Crobat
    Rapid Spin + Knock Off Tentacruel
    Elemental Punches + Rilvary Nidoking / Nidoqueen
    Aqua Jet + Ice Punch Azumarill
    Aqua Jet + Belly Drum Azumarill
    Hypnosis + Baton Pass Rapidash
    Wish + Aromatheraphy / Gravity Blissey
    Charm + Seismic Toss Blissey
    Knock Off + Body Slam Shuckle
    Nasty Plot + Tri Attack Togekiss
    Wish + Belly Drum Clefable
    Mach Punch + Cross Chop Magmotar
    Agility + Baton Pass Shedinja
    Swords Dance/Agility + Baton Pass Shedinja
    Hypnosis + Baton Pass Rapidash
    Elemental Punches + Scrappy Miltank
    Belly Drum + Baton Pass Hypno
    Haze + Mirror Coat Blastoise
    Haze + Mirror Coat Mantine
    Haze + Mirror Coat Milotic
    Aqua Jet/Ice Punch Azumarill
    Aqua Jet/Belly Drum Azumarill
    Hypnosis/Baton Pass Rapidash
    Knock Off/Body Slam Shuckle
    Nasty Plot + Tri Attack Togekiss
    Wish + Belly Drum Clefable
    Mach Punch + Cross Chop Magby

    Also, quick question guys, is it okay to post 3vs3 RMTs here yet?
    I assume yes, since 5th gen. teams are allowed here now as well.
     
    Last edited:

    Dark Azelf

    ☽𖤐☾𓃶𐕣
    7,210
    Posts
    16
    Years
    • Seen yesterday
    ~~~~~~~~~~~~~~~~~~~~~~~~~~

    Here's some common illegal move combinations (these are before HG/SS, so they may now be legal):

    Poison Heal + Thunderpunch Breloom (Plat tutor)
    Leaf Storm + Spikes Roserade
    Hypnosis + Brave Bird Crobat
    Nasty Plot + Hynosis Crobat
    Rapid Spin + Knock Off Tentacruel (Knock Off, Plat or HG/SS tutor i forgot which)
    Elemental Punches + Rilvary Nidoking / Nidoqueen (Plat tutor)
    Aqua Jet + Ice Punch Azumarill (Plat tutor)
    Aqua Jet + Belly Drum Azumarill
    Hypnosis + Baton Pass Rapidash
    Wish + Aromatheraphy / Gravity Blissey
    Charm + Seismic Toss Blissey
    Knock Off + Body Slam Shuckle (Plat tutor)
    Nasty Plot + Tri Attack Togekiss
    Wish + Belly Drum Clefable
    Mach Punch + Cross Chop Magmotar
    Agility + Baton Pass Shedinja
    Swords Dance/Agility + Baton Pass Shedinja
    Hypnosis + Baton Pass Rapidash
    Elemental Punches + Scrappy Miltank (Plat tutor)
    Belly Drum + Baton Pass Hypno
    Haze + Mirror Coat Blastoise
    Haze + Mirror Coat Mantine
    Haze + Mirror Coat Milotic


    I assume yes, since 5th gen. teams are allowed here now as well.

    Comments in bold lol =P

    But yes those.
     

    Skip Shot

    I'm back. I think.
    1,196
    Posts
    15
    Years
  • anybody have good ideas for a curse nattorei set lol? I was thinking something like this but need feedback:

    Nattorei @ Leftovers/Occa Berry
    Nature: Careful
    Ability: Iron Barbs
    252 SDef/ 144 HP/ 112 Att

    Curse
    Power Whip
    Gyro Ball
    Smooth Over/Payback/Rest

    opinions?
     
    80
    Posts
    14
    Years
    • Seen Jul 4, 2015
    Just found out Hitmontop gets Magic Coat (lol), so made a lead with it:

    Hitmontop @ Leftovers
    Adamant 252HP 252ATT 4spe
    Technician
    - Magic Guard
    - Rapid Spin
    - Mach Punch
    - Fake Out

    Does this sound good? I've been trying it and works pretty well.
    EDIT: Just noticed shandera gives it hell, may put shed shell in.

    That Nattorei looks good, probably would go well in trick room, though would that ruin gyro ball...? I'm not sure.
     

    Mr. L

    Tea.
    105
    Posts
    13
    Years
  • probably would go well in trick room, though would that ruin gyro ball...? I'm not sure.
    Nope, Gyro Ball's base power stays the same

    I'm trying to perfect a double/triple trick room team, Dialga has always been my lead trick roomer and until recently I was using this as my second trick roomer:

    Uxie @ Focus Sash
    Relaxed/Sassy Nature
    Ability: Levitate
    252 HP / 128 DEF / 128 S.DEF
    Trick Room
    Helping Hand
    Knock Off
    Heal Bell

    While Uxie is very useful with Helping Hand, it can't really inflict any damage (extremely annoying when Uxie is the only one left) so I was thinking of replacing it with Bronzong (despite worrying about the obviousness of its role as a trick roomer), I still need some help with this set (deciding on an item, nature and I'm not too sure about the moveset or EVs either)

    Bronzong @ ???
    Brave/Relaxed/Sassy Nature
    Ability: Levitate
    252 HP / 128 DEF / 128 S.DEF
    Trick Room
    Gyro Ball
    Explosion
    Hypnosis

    Any help?
     
    Last edited:

    .Aero

    Tell Me I'm A Screwed Up Mess
    1,767
    Posts
    16
    Years
  • Just got myself a Jolly Aerodactyl, need to know a good movepool and EV spread for it. any suggestions?

    Your best bet is to choose any of these sets. I would personally only use Aero as a suicide lead though as he's extremely frail and dies to common threats and priority. Plus, he's SR weak which makes him even more frail if he's not used as a lead.

    There are better leads out there as well, but if you want to use Aero, I suggest that as his role.
     

    the :D

    <- heracross ftw!
    69
    Posts
    13
    Years
    • Seen Jan 7, 2012
    what's an ideal learnset/EV for a metagross?

    so far, I've (I do this one all the time) -
    METAGROSS @ leftovers
    - zen headbutt/psychic for GEN III
    - earthquake/shadow claw (shadow ball for GEN III)
    - meteor mash
    - aerial ace

    I dunno about EVs and such, but how's my learnset? and which one - earthquake or shadow claw?
     
    Last edited:

    FraRPetO

    Easy
    9
    Posts
    13
    Years
  • Rate my team

    I'm gonna have a battle with a friend, and I'm in doubt if I'm gonna do well, because it's one of the first times I'm gonna battle online. And he's gonna give his all! :D

    His team is:
    Foretress
    Stealth Rock
    Spikes
    Selfdestruct
    (Unknown)

    Alakazam
    Substitute
    Shadow Ball
    Psychic
    (Unknown)

    Arcanine
    Flare Blitz
    (Unknown)

    Swampert
    Waterfall
    Earthquake
    Avalanche

    Metagross
    Bullet Punch

    Unknown Pokemon..


    My Team:

    Weavile (Naive, training it with power bracer)
    Ice Punch
    Poison Jab
    Dig
    Faint Attack (Want Night Slash..)

    Magmortar (Quiet)
    Thunderbolt
    Flamethrower
    (Want moves)

    Lucario (Serious, trained with Power bracer)
    Close Combat
    Swords Dance
    Earthquake
    ExtremeSpeed

    Dragonite (Hardy, high physical attack stats)
    ExtremeSpeed
    Aqua Tail
    Dragon Rush
    Dragon Dance

    Starmie (Bashful, high speed stats + Special attack)
    Rapid Spin
    Recover
    Thunder
    Surf

    Last pokemon in doubt.. Want Torterra, but don't have one :(

    Comment and give me some advices if you want how I can improve the team :)
     
    24
    Posts
    13
    Years
  • (Possibly) My future 3v3 team.

    I had a few ideas for a 3v3 team with a few mates so I am designing my new team for it. Please help me work out flaws and stuff :P

    1: Sunflora
    Item: Leftovers
    Moves:
    1. Giga Drain
    2. Leech Seed
    3. Synthesis
    4. Sludge Bomb

    I picked this to have some nice self healing and leech seed and poison seems a nice way to deal nice sustained damage to opponents which can be powerful to all opponents if used right.,

    2: Espeon
    Item: Deciding
    Moves:
    1. Psychic
    2. Attract
    3. ????
    4. Shadow Ball

    I picked Espeon for some nice moves to deal some damage and and also attract the opponents to help me stop some damage from coming into me.

    3. Pikachu
    Item: Deciding
    Moves:
    1. Light Ball
    2. Thunder Bolt
    3. Toxic
    4. ????

    I always use this guy in my team :D He has some handy moves too.

    4: Blaziken
    Item: Charcoal (Perhaps)
    1. Fire Blast
    2. Flamethrower
    3. Sky Uppercut
    4. Earthquake

    5: Skarmory
    Item: Deciding
    1. Night Slash
    2. Stealth Rock
    3. Spikes
    4. Steel Wing

    6: Gyarados
    Item: Deciding
    1. Hydro Pump
    2. Hail
    3. Thunder Bolt
    4. Ice beam

    Will write descriptions later.


    Thanks very much :D

    PS. by 3v3 teams I mean competative 3v3 in B&W :P
     
    Last edited:

    Gymnotide

    8377 | Scorpaeniform
    3,597
    Posts
    16
    Years
  • Wat. Besides the fact that Sunkern's stats are the lowest in the game and that Pikachu's discharge will own all your guys... Light Ball on Pikachu; drop Psybeam, etc.

    I don't think this belongs here.
     

    the :D

    <- heracross ftw!
    69
    Posts
    13
    Years
    • Seen Jan 7, 2012
    how about actually evolving sunkern to sunflora? might help.

    and also light ball.
     
    227
    Posts
    15
    Years
  • Hmm, I'm looking for a Poliwrath moveset that doesn't involve sub/punch.

    The sub/punch set seems nice, so I might use it, but Hypnosis could be useful, as could Overhead throw.
     

    .Aero

    Tell Me I'm A Screwed Up Mess
    1,767
    Posts
    16
    Years
  • What are IVs and how can you breed to get them better?

    IVs are "Individual Values" which dictate a pokemon's stats, as well as Hidden Power type and power. These numbers can range from 0-31, 31 being the best and producing the highest possible stat for the pokemon. Now breeding to get better IVs is trial and error in most cases, but there is a method known as RNG (Random Number Generation) which abuses the system that the game uses to determine IVs and Natures and such. I'm unfamiliar with this system to be honest, but I'm sure there's a guide somewhere on smogon.com, albeit difficult to follow.

    Best of luck on breeding good pokemon!
     
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