I would like a team. I would like it surrounded around annoying pokemon and attacks like Curse, Confuse Ray, Attract, Thunder Wave, Toxic, and Destiny Bond. I would like its stats to be high Def and SDef. No UBER if you dont mind. thx. I know that i want a Dusknoir on it.
Okay.. so you want a team of annoyers and tanks, and Dusknoir, which is a physical tank, and by using Dusknoir, you're not taking advantage of his attack? Okay..
Wigglytuff@Leftovers
EVs: 252 HP 252 Atk/Def/SDef 6 Atk/Def/SDef
Adamant/Impish/Careful Nature
Ability: Cute Charm
Psych Up
Swagger
Drain Punch
Thunder Wave
Okay, I've never used a Wigglytuff, but this is what I see.. Start with Thunder Wave, move into Swagger, hope either paralyzation/confusion to hit him, OR if he used a physical attack and Cute Charm attracts him/her, and during the stalls, THEN use Psych Up, get the Attack boost, then Drain Punch and hope to regain any HP lost. Run from ghosts!(Unless you want to Swagger it to death).
Ninetales@Leftovers
EVs: 252 Def 252 Spd, 6 Sp Def
Bold Nature
Ability; Flash Fire
Hypnosis
Dream Eater
Over Heat/Will-o-Wisp/Confuse Ray
Nasty Plot
Over Heat or Will-o-Wisp, depending on how you want to deal with pkmn resistant to Dream Eater, unless you've already used Nasty Plot, then a resistance is no longer a matter of substance because with a little luck, and a speedy Hypnosis, you can probably manage a Nasty Plot or two(all Over Heat fodder). Will-o-Wisp is also a viable option for tanking as Burns cut a pkmn's attack stat OR a Nasty Plot'd Over Heat that OHKOs pkmn that are not resistant.
Skarmory@Leftovers
EVs: 252 Def, 252 SDef, 6 HP
Careful Nature
Ability: Keen Eye(not Sturdy, as OHKO moves are banned, I think)
Roar
Spikes
Roost/Drill Peck/Brave Bird/Stealth Rock
Roost/Drill Peck/Brave Bird/Stealth Rock
I'm not a big Skarmory fan, but if you're looking for a physical tank with little weaknesses, this is your guy. If up against a pkmn with limited arsenal against it, it has time to set up. Spikes, Spikes, maybe a Roost in between, Stealth Rock, Roar, you get the picture. You can choose between Drill Peck or Brave Bird if you don't like Roost or Stealth Rock, Brave Bird because he has no Atk EVs, Drill Peck if you don't like the Recoil damage.
Mismagius@Leftovers
EVs: 252 Def, 252 Spd, 6 SDef
Bold Nature
Ability: Levitate
Pain Split
Destiny Bond
Perish Song
Mean Look
Not much explanation, she's a speedy Destiny Bond, and pulls off the much annoying Mean Look/Perish Song combo well. Pain Split as it doesn't really have much of a better recovery move.
Shuckle@Leftovers
EVs: 252 Def, 252 SDef, 6 HP
Bold/Calm Nature
Ability: Sturdy
Toxic
Protect
Encore/Bide/Rest/Stealth Rock
Encore/Bide/Rest/Stealth Rock
Shuckle's an enigma to me.. if only it had a LITTLE more HP, maybe a base of 60? Or even 40! Sadly it has a meager 20. With more, it'd defeinitely be a little closer towards the UU/OU border. Anyway, basic Toxic Staller, Stealth Rock is there if you don't want to set it up with Skarmory, Bide and Rest are self explanatory, or Encore is there for a little more dashes of annoyance.
Don't understand why you'd want Dusknoir instead of Dusclops, as Dusclops is better for tanking/annoying, but oh well!
Dusknoir@Leftovers
EVs: 252 Def, 252 SDef, 6 Atk
Adamant Nature
Ability: Pressure
Earthquake/Elemental Punches(Physical Filler, basically)
Shadow Punch
Brick Break
Trick Room
Dusknoir was built to be a Physical Tank, and thus he should be. Makes an excellent Trick Room-user.
Dusclops@Leftovers
EVs: 252 Def, 252 SDef, 6 HP
Bold/Calm Nature
Ability: Pressure
Will-o-Wisp
Pain Split
Night Shade
Mean Look
JUST IN CASE, you want to use Dusclops instead. I adore Dusclops, myself, but I'm partial to either one. You can even use both if you desire it!
Dunsparce@Leftovers
EVs; 252 HP, 252 Atk, 6 Spd
Adamant Nature
Ability: Serene Grace <---IMPORTANT
Thunder Wave
Head Butt/Bite(for Ghost-Types)
Water Pulse/Ancient Power/Roost
Water Pulse/Ancient Power/Roost
King of Annoyers! At least in my eyes. There's little explanation, Thunder Wave to allow you to go first, then Head Butt away! Flinching's a pain, especially for pkmn who have to set up the field. Water Pulse/Ancient ARE special attacks, and will do meager damage, but the benefits boosted by Serene Grace will prove useful. Roost is for survability, but I like the luck theme behind it. Makes battling more exciting.
So well there, 8 options for a 6 pkmn team, all viable options, of course. If you're curious about any other pkmn, feel welcome to private message me and I'll try to get back to you as soon as possible. Other options I thought are pkmn like Cloyster or Snorlax, but I'm not sure how much you wanted to dwell into the sub-sweeper so much. Curselax lost a bit of its umph in Diamond/Pearl, but totally viable. Curselax being..
Snorlax@Leftovers/Chesto Berry
EVs: 252 HP, 252 Atk, 6 Def
Ability: Immunity(Thick Fat is an option, but Immunity cuts off Toxi-stallers)
Adamant/Careful Nature
Curse
Body Slam
Earthquake/Crunch
Rest
Many options for annoyers, just get back to me on what you think of this set.