Request a Team / Individual Move Set Thread

Status
Not open for further replies.
I'll take this one.

Probopass @ Leftovers; Magnet Pull
Bold; 252 HP, 172 Defense, 84 Special Defense
Flash Cannon
Discharge
Stealth Rock
Iron Defense

Your basic wall and entry hazard. I prefer Iron Defense here instead of Magnet Rise, because most Ground and Fighting attacks used these days are physical, and Magnet Rise leaves you vunerable to Gravity (I think) and Fighting attacks. The exceptions are Aura Sphere (on Lucario, Togekiss, and ubers) and Earth Power (on ubers). Discharge and Magnet Pull make this guy a Skarmory counter, but watch out for Whirlwind/Roar. This may be a non-issue, though, considering the 30% chance Discharge will paralyze. Flash Cannon's for STAB and its side effect, a 10% shot at lowering the target's Special Defense. Probopass doesn't get any Rock attacks that are Special, and his/her Attack is downright pathetic, so even though Steel is horrible on offense, I chose Flash Cannon because nothing's immune to it.

To be honest, Probopass is terrible. It has a double weakness to both Fighting and Ground, making it VERY vunerable, even with the high Defense and Special Defense. Be very careful with this.

Yes, indeed, you won't be seeing a lot of walling with that typing.

Earth Power is on quite a few non-Ubers.

NEVER use defensive Stat-Ups. BEWARE OF CRITIHAX!!!!!!!
 
Yes, indeed, you won't be seeing a lot of walling with that typing.

Earth Power is on quite a few non-Ubers.

NEVER use defensive Stat-Ups. BEWARE OF CRITIHAX!!!!!!!

Critical hits are based completely on luck and random factors. The only time you should really worry about them are on Snipers like Kingdra.

If Earth Power's on a lot of non-ubers, then you're just furthering my own comment. Probopass is terrible.

Still, that's the best I could come up with. It's not like you can make Probopass a Choice Specs sweeper, you know.
 
Critical hits are based completely on luck and random factors. The only time you should really worry about them are on Snipers like Kingdra.

No, relying on them for walling WILL lead to your ultimate downfall. I don't care if it's luck, it happens, and when it does, you're screwed if you're unprepared.

If Earth Power's on a lot of non-ubers, then you're just furthering my own comment. Probopass is terrible.

Still, that's the best I could come up with. It's not like you can make Probopass a Choice Specs sweeper, you know.

Seriously, A probopass would really like thunderbolt since trapping Skarm is one of its best traits.

Iron Defense isn't bad, but RELYING on it to wall is a very bad idea. If you're fine w/o Iron defense and it's just there to help, it is normally fine (though there are usually better choices for that moveslot anyways)
 
Seriously, A probopass would really like thunderbolt since trapping Skarm is one of its best traits.

Iron Defense isn't bad, but RELYING on it to wall is a very bad idea. If you're fine w/o Iron defense and it's just there to help, it is normally fine (though there are usually better choices for that moveslot anyways)

You overlooked Discharge.

It's better than Magnet Rise. You know that. And it's not like I can put Rest there without Sleep Talk. The only other option is Protect.
 
The only big thing you can do with Probopass is to throw it in a Sandstorm team. Pack it with T-Wave, Discharge, Iron Defense, and the last move being a filler, such as Flash Cannon. Magnet Pull is to keep Skarm from getting away without taking a Discharge/T-Bolt. It can be a huge tank, but those 2 weaknesses are what drags it to the grave so easily. The Iron Defense thing is just a major suggestion, and you can only hope a crit doesn't come to your name.
 
Gardevoir can function in many ways, but here's the moveset I hear about most.

Gardevoir@Wise Glasses
Modest/Timid
252 sp.atk/252 spd/6 HP

Psychic
Focus Blast
Hypnosis
T-bolt/Energy Ball

My Garde has no Hypnosis, running T-bolt and Energy Ball instead. The last is a filler to cover what your team needs to protect against (Swampert, Gyarados, etc.).

Now it's for my request. I'm planing to make a DD Charizard, but I'm having slight trouble.

Charizard@Expert Belt
Adamant/Jolly
252 spd/252 atk/6HP

Dragon Dance
Earthquake
Dragon Claw
Flare Blitz/Fire Fang/Brick Break (???)

The last move has me troubled. Fire Fang seems too weak, and Flare Blitz will have myself in trouble in 2 strikes. Brick Break is also nice for dealing with troublesome T-Tar, and a Dragon Dance is surely enough with BB to get rid of it.
 
Ok. I need a movest for:

Salamence

Sableye

Swampert

Forretress

Yanmega

Gengar
 
Now it's for my request. I'm planing to make a DD Charizard, but I'm having slight trouble.

Charizard@Expert Belt
Adamant/Jolly
252 spd/252 atk/6HP

Dragon Dance
Earthquake
Dragon Claw
Flare Blitz/Fire Fang/Brick Break (???)

The last move has me troubled. Fire Fang seems too weak, and Flare Blitz will have myself in trouble in 2 strikes. Brick Break is also nice for dealing with troublesome T-Tar, and a Dragon Dance is surely enough with BB to get rid of it.

Flare Blitz, Earthquake, Brick Break, and Dragon Dance should suffice.
 
Well, I thought of Dragon Claw as a necessity, but meh... Garchomp and other dragons will give me major trouble, and I like Charizard as a counter dragon. Ah well, I'll decide that later on.
 
Well, I thought of Dragon Claw as a necessity, but meh... Garchomp and other dragons will give me major trouble, and I like Charizard as a counter dragon. Ah well, I'll decide that later on.

If you use Dragon Dance enough, Salamence's resistance to Flare Blitz won't matter, and Brick Break and Earthquake hit Garchomp neutrally.
 
Alright, now to assist GalladeIceMan.

Salamence needs more classification on what you want it to be. There are many purposes.

Sableye... MEH! lol I can't think of one too good. I know Stall and Payback work VERY nicely together. I don't know his movesets either.

The only one I can supply with for-sure moves is Yanmega.

Yanmega@Focus Sash/Wise Glasses/Expert Belt (I run Sash)
Modest nature
Speed Boost Ability
252 sp. atk/252 spd/6 HP

Protect
Air Slash
Bug Buzz
Psychic/Shadow Ball

Last move's mainly filler. I actually run Ancientpower because it still works just fine, and if that boost hits... ouch.
 
Can I get 3rd gen movesets for Nidoking, Gyarados & Jolteon please

3rd Gen eh ??

Gyarados@Leftovers
212 HP / 16 ATT / 180 DEF / 100 SPEED
Adamant Nature
- Hidden Power Flying / Return
- Dragon Dance
- Earthquake
- Taunt

Bulky Gyarados.

Jolteon@Petaya Berry / Salac Berry
Timid Nature
252 SPEED /252 SP.ATT /6 HP
- Baton pass
- Substitute
- Hidden power Ice
- Thunderbolt

Baton Pass Jolteon

Nidoking i have no experience with, can someone else do a 3rd gen Nido ?
Alright, now to assist GalladeIceMan.

Salamence needs more classification on what you want it to be. There are many purposes.

Sableye... MEH! lol I can't think of one too good. I know Stall and Payback work VERY nicely together. I don't know his movesets either.

The only one I can supply with for-sure moves is Yanmega.

Yanmega@Focus Sash/Wise Glasses/Expert Belt (I run Sash)
Modest nature
Speed Boost Ability
252 sp. atk/252 spd/6 HP

Protect
Air Slash
Bug Buzz
Psychic/Shadow Ball

Last move's mainly filler. I actually run Ancientpower because it still works just fine, and if that boost hits... ouch.


Hypnosis, Hidden power Ice and Hidden power Ground all work in that last slot.
 
Ah Hypnosis... THAT'S what I was looking for. I couldn't find it.
 
Requesting a team, again:

Okay, requesting a team- (I think that it should work out with the Physical Sweeper/Wall and the Special Sweeper/Wall)

Vaporeon- Special Wall
Blissey- HP
Tyranitar- Filler/Physical Sweeper
Aggron- Physical Wall
Salamance- Physical Sweeper
Roserade- Special Sweeper

I could replace the Tyranitar with a Baton Passer of somthing else uneeded/good to have, but you don't need.

Please answer!

~Ikasu
 
Aggron's typing makes it a horrid... HORRID physical wall. Go Skarm or Forretress, but if have to go a little off the lines of "normal", Tangrowth makes a nice one too.
 
Aggron's typing makes it a horrid... HORRID physical wall. Go Skarm or Forretress, but if have to go a little off the lines of "normal", Tangrowth makes a nice one too.

Don't use Tangrowth on that team unless you want three Pokémon weak to Ice. You already have Roserade and Salamence.
 
Aggron's typing makes it a horrid... HORRID physical wall. Go Skarm or Forretress, but if have to go a little off the lines of "normal", Tangrowth makes a nice one too.

I'll take Scarmary. He would make a good wall.
 
Status
Not open for further replies.
Back
Top