Arcknight316
left pc
- 670
- Posts
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- Seen Jul 12, 2008
I'll take this one.
Probopass @ Leftovers; Magnet Pull
Bold; 252 HP, 172 Defense, 84 Special Defense
Flash Cannon
Discharge
Stealth Rock
Iron Defense
Your basic wall and entry hazard. I prefer Iron Defense here instead of Magnet Rise, because most Ground and Fighting attacks used these days are physical, and Magnet Rise leaves you vunerable to Gravity (I think) and Fighting attacks. The exceptions are Aura Sphere (on Lucario, Togekiss, and ubers) and Earth Power (on ubers). Discharge and Magnet Pull make this guy a Skarmory counter, but watch out for Whirlwind/Roar. This may be a non-issue, though, considering the 30% chance Discharge will paralyze. Flash Cannon's for STAB and its side effect, a 10% shot at lowering the target's Special Defense. Probopass doesn't get any Rock attacks that are Special, and his/her Attack is downright pathetic, so even though Steel is horrible on offense, I chose Flash Cannon because nothing's immune to it.
To be honest, Probopass is terrible. It has a double weakness to both Fighting and Ground, making it VERY vunerable, even with the high Defense and Special Defense. Be very careful with this.
Yes, indeed, you won't be seeing a lot of walling with that typing.
Earth Power is on quite a few non-Ubers.
NEVER use defensive Stat-Ups. BEWARE OF CRITIHAX!!!!!!!