A few questions, guys. The first, is this a good set to use for Torkoal as a Physical Wall:
Torkoal (♂) @ Leftovers
Ability: White Smoke
EVs: 252 HP/58 Atk/200 Def
Relaxed nature (+Def, -Spd)
- Curse
- Gyro Ball
- Rapid Spin
- Stealth Rock/Earthquake
With a base speed of 20, after a few Curses, Gyro Ball should rip through anything that doesn't outright resist it. Rapid Spin to get rid of Spikes and stuffs, last move undecided. Without EQ, it will get walled by Steel-types, but with SR it can provide some team support.
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I've also come up with a novelty Blissey:
Blissey (♀) @ Life Orb
Ability: Serene Grace
EVs: 6 HP/252 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Thunder
- Ice Beam
- Hidden Power [Water]/Substitute
This set is designed to take advantage of Serene Grace and Thunder; the two combined have a 60% paralyze chance. Ice Beam for MockBoltBeam/Dragons, HP water to take advantage of Rain Dance boost, Sub to give it chance to set up Rain Dance if it is faced with a physical switch-in.
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I've also migrated a Calm Articuno from LeafGreen, thus it can't get access to Heal Bell. Can I still use it as a special wall?