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Request an Individual Move Set Thread

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Looking for a physical and special sweeper for the battle tower, I was thinking Alakazam and Garchomp, which will go with this Jolteon:

Jolteon@Salac Berry / Petaya berry
Timid Nature
252 SP.ATT / 252 SPEED /6 HP
- Substitute
- Hidden power Ice
- Baton Pass
- Thunderbolt

(Thanks Dark Azelf for the Jolteon moveset :))

Any thoughts?
 
It's gonna be a huge pain in the arse to get one, but would Jirachi work? @_@(kills Weavile as well 8D)

Yep Jirachi is indeed a viable option.


Jirachi@leftovers
Impish nature
240 HP / 56 Atk / 76 Def / 136 Spe
Trait : Serene Grace
~ Wish
~ U-Turn
~ Zen Headbutt
~ Reflect / Light Screen / Thunder


Wish - Turn jirachi.

This provides some excellent support to your team. Set up Wish, then U-Turn out to get in a light hit, healing your team mate the following turn. U-Turn also allows Jirachi to escape Magnezone without taking a hit and can bounce out on Dugtrio without dying to Earthquake. It also helps to break a Sub against the likes Sceptile should Jirachi find itself facing the SubSeed variant.

Zen headbutt does more to heracross and has a 40% flinch rate thanks to Serene Garace.

Reflect softens earthquakes from pokemon who are prone to switch in to him.

Light Screen is nice and which helps if Heatran or Salamence switches in to him.

Thunder is here for the sole purpose of 2hkoing Gyarados (Sometimes a OHko), Skarmory and other bulky waters (Even with impish Nature) It also has a handy 60% Paralysis rate, which makes Zen headbutt Haxtastic lol
 
A few questions, guys. The first, is this a good set to use for Torkoal as a Physical Wall:

Torkoal (♂) @ Leftovers
Ability: White Smoke
EVs: 252 HP/58 Atk/200 Def
Relaxed nature (+Def, -Spd)
- Curse
- Gyro Ball
- Rapid Spin
- Stealth Rock/Earthquake

With a base speed of 20, after a few Curses, Gyro Ball should rip through anything that doesn't outright resist it. Rapid Spin to get rid of Spikes and stuffs, last move undecided. Without EQ, it will get walled by Steel-types, but with SR it can provide some team support.
---

I've also come up with a novelty Blissey:

Blissey (♀) @ Life Orb
Ability: Serene Grace
EVs: 6 HP/252 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Thunder
- Ice Beam
- Hidden Power [Water]/Substitute

This set is designed to take advantage of Serene Grace and Thunder; the two combined have a 60% paralyze chance. Ice Beam for MockBoltBeam/Dragons, HP water to take advantage of Rain Dance boost, Sub to give it chance to set up Rain Dance if it is faced with a physical switch-in.
---

I've also migrated a Calm Articuno from LeafGreen, thus it can't get access to Heal Bell. Can I still use it as a special wall?
 
A few questions, guys. The first, is this a good set to use for Torkoal as a Physical Wall:

Torkoal (♂) @ Leftovers
Ability: White Smoke
EVs: 252 HP/58 Atk/200 Def
Relaxed nature (+Def, -Spd)
- Curse
- Gyro Ball
- Rapid Spin
- Stealth Rock/Earthquake

With a base speed of 20, after a few Curses, Gyro Ball should rip through anything that doesn't outright resist it. Rapid Spin to get rid of Spikes and stuffs, last move undecided. Without EQ, it will get walled by Steel-types, but with SR it can provide some team support.
---

I've also come up with a novelty Blissey:

Blissey (♀) @ Life Orb
Ability: Serene Grace
EVs: 6 HP/252 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Thunder
- Ice Beam
- Hidden Power [Water]/Substitute

This set is designed to take advantage of Serene Grace and Thunder; the two combined have a 60% paralyze chance. Ice Beam for MockBoltBeam/Dragons, HP water to take advantage of Rain Dance boost, Sub to give it chance to set up Rain Dance if it is faced with a physical switch-in.
---

I've also migrated a Calm Articuno from LeafGreen, thus it can't get access to Heal Bell. Can I still use it as a special wall?

Torakoal@leftovers
Impish nature
252 HP / 252 DEF / 6 SP.ATT
- Rapid Spin
- lava Plume
- Explosion / Rest
- Toxic / Yawn / Stealth Rock


Lava Plume deals damage while threatening a burn, so it's handy to open up Torkoal's options a little as it negates the need for Will-O-Wisp.

Rest or explosion, depends on what you want to do with it, go out with a bang or heal.

Last slot is for support, Toxic deals with bulky waters. Yawn to PHaze and stealth rock is for team support.

Gyro Ball is conjunction with curse isnt too smart, you'll become the only fire pokemon to get beat by skarmory lol

Blissey, that looks not too good. Take off rain dance or your just helping Bulky waters, namely swampert rape you. The sheer number of T-Tar/Hippowdon and abomasnow will also make rain dance fail.


As for Articuno, it kinda needs Heal Bell.


If not give Aromatherapy to blissey.
 
What are those IVs in? I can't read those spreads like others can.

Articuno needs good HP, solid SDef, and SAtk and Def are also something it needs to be at least okay in.
 
22 / 3 / 28 / 26 / 31 / 30

So I'm guessing... 22 HP, 3 atk, 28 defense, 26 sp. atk, 31 sp. def, and 30 speed. That's rather impressive, although the HP is a little down. However, a tiny loss of 9 HP couldn't tell between a OHKO and a 2HKO a lot of times.

Looks rather solid and effective; kudos to you.
 
Hey what's a good moveset for a choice scarfer gallade?
 
I'd say the 4 moves you should consider are...

Close Combat
Psycho Cut
Stone Edge
Leaf Blade/Night Slash

Stone Edge is for Gyarados and some other fliers.
 
Thanks. Hmm... Tough Call on the leaf blade or night slash, but I'll have to decide. Man I love my new adamant gallade.
 
Yep Jirachi is indeed a viable option.


Jirachi@leftovers
Impish nature
240 HP / 56 Atk / 76 Def / 136 Spe
Trait : Serene Grace
~ Wish
~ U-Turn
~ Zen Headbutt
~ Reflect / Light Screen / Thunder


Wish - Turn jirachi.

This provides some excellent support to your team. Set up Wish, then U-Turn out to get in a light hit, healing your team mate the following turn. U-Turn also allows Jirachi to escape Magnezone without taking a hit and can bounce out on Dugtrio without dying to Earthquake. It also helps to break a Sub against the likes Sceptile should Jirachi find itself facing the SubSeed variant.

Zen headbutt does more to heracross and has a 40% flinch rate thanks to Serene Garace.

Reflect softens earthquakes from pokemon who are prone to switch in to him.

Light Screen is nice and which helps if Heatran or Salamence switches in to him.

Thunder is here for the sole purpose of 2hkoing Gyarados (Sometimes a OHko), Skarmory and other bulky waters (Even with impish Nature) It also has a handy 60% Paralysis rate, which makes Zen headbutt Haxtastic lol

I'm probably gonna go with Thunder since my only physical wall dies to Gyara.
 
Hey does anyone know a good moveset and ev spread for a naive mewtwo with good ivs?
 
you could go for a mixed mewtwo

mewtwo @expert belt
naive
pressure
Ev's: 252 speed / 128 Atk / 128 SAtk
-psychic
-thunderbolt
-earthquake
-stone edge

im not ggod with ubers. just popped on my mind.
 
Any good move sets/pokemon for any ghost pokemon?
 
Mewtwo@Leftovers
Trait: Pressure
Nature: Naive
EVs: 252 Speed / 80 HP / 172 SAttack
- Calm Mind
- Thunderbolt
- Icebeam
- Earthquake / Substitute

Edit: Rippy0, theres Gengar, Spiritomb, and Dusknoir. Which one?
 
Any good move sets/pokemon for any ghost pokemon?
there are alot so your gonna have to be more specific.

gengar-special sweeper
dusknoir-mixed wall
mismagius-special sweeper

etc.
 
Gengar@Life Orb
Trait: Levitate
Nature: Timid
EVs: 252 SAttack / 252 Speed / 4 HP
- Shadow Ball
- Focus Blast
- Hypnosis
- Thunderbolt

Gengar@Choice Specs
Trait: Levitate
Nature: Timid
EVs: 252 SAttack / 252 Speed / 4 HP
- Shadow Ball
- Focus Blast
- Hidden Power [ICE]
- Thunderbolt

Dusknoir@Leftovers
Trait: Pressure
Nature: Impish
EVs: 252 HP / 172 Defense / 80 Attack
- Shadow Sneak
- Thunderpunch
- Pain Split
- Will-o-Wisp
 
Thanks azonic. Oh yeah I forgot I got the moveset for a choice scarfer gallade, but does anyone have a good ev spread?
 
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