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Hinga Dinger Durgen
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- Seen Jun 9, 2010
Battle Frontier RMT
Well, I couldn't see anywhere else to put this, so I thought that this was the correct area.
So, after getting so hyped up over Platinum, I thought that I might as well try to get a battle frontier team constructed, then transfer it over to platinum.
So I'm going to have an RMT for each of the battle frontier's, (so that I have a good chance of getting those gold badges) so here they are:
(Unfortunately I couldn't find any Platinum sprites, so the D/P ones will have to do)
Battle Tower
*pokemonelite2000 image removed*
Heatran @ Choice Scarf
Flash Fire
Timid Nature
252 Sp. Atk / 252 Speed / 6 HP
- Lava Plume
- Dragon Pulse
- Earth Power
- ???????
Standard Scarftran, timid for some extra speed (plus I was to lazy to search for a modest ditto to breed for a modest synchronizer)
I'm having some trouple with the last move, HP [ice] would be nice, but this isn't shoddy, so I don't know what to put in there.
*pokemonelite2000 image removed*
Salamence @ Choice Specs
Intimidate
Timid Nature
252 Sp. Atk / 252 Speed / 6 HP
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
Specmence, a real destructive force in the battle tower, Dragon has only 1 resist; Steel. And most steels are OHKO'd by Flamethrower/Hydro Pump.
Timid so I can have some extra speed.
Heatran and Mence work hand-in-hand, each one covers each other's weaknesses, so I can get a free switch in if I risk losing one of them.
"image removed"
Garchomp @ Yache Berry
Sand Veil
Adamant Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Crunch
Well, he might be Uber on wi-fi, but he's not in-game. Garchomp is a force, after one SD he can take down most battle tower teams, D-Claw and EQ for STAB, and Crunch for any annoying psychics (considering Fire Fang for steel types, but Mence takes care of them anyway)
Garchomp basically cleans up what Mence or Heatran failed to do, with Yache Berry he can take an Ice Beam and SD, then own.
Team Strategy:
Turn 1: Check what pokemon it is, if I can OHKO it with Heatran, then do so. If i can't and know that it would OHKO me back, then I switch to mence.
Turn 2: If I switched to Mence, check what pokemon it is, then use the most suitible attack. If I stayed in, check what pokemon it is, if the attack doesn't affect the opponents pokemon, switch out. If i can OHKO the pokemon with heatran, then do so.
Turn 3: Should have at least 1-2 pokemon KO'd, re-peat steps 1 and 2. If one of them has fainted, switch to Garchomp and either SD or attack
Turn 4: 2 Pokemon should be KO'd by now, re-peat steps 1-3
Battle Stage
*pokemonelite2000 image removed*
Salamence @ Choice Specs
Intimidate
Timid Nature
252 Sp. Atk / 252 Speed / 6 HP
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
So I'm basically just using my spesmence for this, since it's one-on-one, I don't have to worry about what he's sending out next. I might have some problems with Blissey, but she won't like a specs boosted Draco Meteor.
Strategy:
Turn 1: Use the most appropriate move, should have KO'd the opponent by the end of this turn.
Turn 2: Most of the time shouldn't get up to turn 2, continue using the attack that was used in Turn 1. Re-peat from here
Also considering this guy:
*pokemonelite2000 image removed*
Azelf @ Focus Sash
Levitate
Timid Nature
- Nasty Plot
- Psychic
- Grass Knot
- Flamethrower
Strategy:
Turn 1: Nasty Plot while he attacks. If weather is in effect, don't NP, but attack right away.
Turn 2: If Sash is broken, attack, if not continue to NP. If opponent used Double Team or any other of those moves then attack.
Turn 3: Re-peat turn 2. Should be done by the end of this turn.
Battle Roulette
*pokemonelite2000 image removed*
Heracross @ Choice Scarf
Guts
Adamant Nature
- Close Combat
- Megahorn
- Night Slash
- Stone Edge
Takes advantage of being burnt or Poisoned by getting an attack boost, Night slash because the opponents won't be switching, so I won't worry about pursuit.
*pokemonelite2000 image removed*
Hitmonlee @ Life Orb
Limber
Jolly Nature
- Close Combat
- Stone Edge
- Blaze Kick
- Earthquake
Can't be paralyzed, so this guy can come in handy. CC for STAB, Stone Edge to hit flying types, Blaze Kick for coverage and EQ for steels.
*pokemonelite2000 image removed*
Blastoise @ Leftovers
Torrent
Bold Nature
- Surf
- Toxic
- Rest
- Sleep Talk
Can take whatever status the board dishes out, and benefits from Trick Room, Toxic to make sure that a win can happen for me, and Surf for STAB
Overall I only just came up with this team, trying to make the most out of status and the effects that the big board of decision can come up with.
Strategy:
Turn 1: If burnt, poisoned or no effect for, then attack with the most suitible move. If paralyzed switch to Hitmonlee or Blastoise. If asleep switch to Blastoise.
Turn 2: If Heracross has attacked, then continue with the move, if the move doesn't affect the opponent, switch to Blastoise. If switched to Hitmonlee, attack with most suitible move. If switched to Blastoise, use Rest or Sleep Talk.
Turn 3: Re-peat turn 2
Turn 4: If Blastoise is awake, use Toxic or Surf. otherwise re-peat turn 2. Keep re-peating until victorious or defeated.
So that's my Battle Frontier RMT, I might make a Battle Castle Section, but the Battle Factory doesn't need its' own section.
Well, I couldn't see anywhere else to put this, so I thought that this was the correct area.
So, after getting so hyped up over Platinum, I thought that I might as well try to get a battle frontier team constructed, then transfer it over to platinum.
So I'm going to have an RMT for each of the battle frontier's, (so that I have a good chance of getting those gold badges) so here they are:
(Unfortunately I couldn't find any Platinum sprites, so the D/P ones will have to do)
Battle Tower
*pokemonelite2000 image removed*
Heatran @ Choice Scarf
Flash Fire
Timid Nature
252 Sp. Atk / 252 Speed / 6 HP
- Lava Plume
- Dragon Pulse
- Earth Power
- ???????
Standard Scarftran, timid for some extra speed (plus I was to lazy to search for a modest ditto to breed for a modest synchronizer)
I'm having some trouple with the last move, HP [ice] would be nice, but this isn't shoddy, so I don't know what to put in there.
*pokemonelite2000 image removed*
Salamence @ Choice Specs
Intimidate
Timid Nature
252 Sp. Atk / 252 Speed / 6 HP
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
Specmence, a real destructive force in the battle tower, Dragon has only 1 resist; Steel. And most steels are OHKO'd by Flamethrower/Hydro Pump.
Timid so I can have some extra speed.
Heatran and Mence work hand-in-hand, each one covers each other's weaknesses, so I can get a free switch in if I risk losing one of them.
"image removed"
Garchomp @ Yache Berry
Sand Veil
Adamant Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Crunch
Well, he might be Uber on wi-fi, but he's not in-game. Garchomp is a force, after one SD he can take down most battle tower teams, D-Claw and EQ for STAB, and Crunch for any annoying psychics (considering Fire Fang for steel types, but Mence takes care of them anyway)
Garchomp basically cleans up what Mence or Heatran failed to do, with Yache Berry he can take an Ice Beam and SD, then own.
Team Strategy:
Turn 1: Check what pokemon it is, if I can OHKO it with Heatran, then do so. If i can't and know that it would OHKO me back, then I switch to mence.
Turn 2: If I switched to Mence, check what pokemon it is, then use the most suitible attack. If I stayed in, check what pokemon it is, if the attack doesn't affect the opponents pokemon, switch out. If i can OHKO the pokemon with heatran, then do so.
Turn 3: Should have at least 1-2 pokemon KO'd, re-peat steps 1 and 2. If one of them has fainted, switch to Garchomp and either SD or attack
Turn 4: 2 Pokemon should be KO'd by now, re-peat steps 1-3
Battle Stage
*pokemonelite2000 image removed*
Salamence @ Choice Specs
Intimidate
Timid Nature
252 Sp. Atk / 252 Speed / 6 HP
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
So I'm basically just using my spesmence for this, since it's one-on-one, I don't have to worry about what he's sending out next. I might have some problems with Blissey, but she won't like a specs boosted Draco Meteor.
Strategy:
Turn 1: Use the most appropriate move, should have KO'd the opponent by the end of this turn.
Turn 2: Most of the time shouldn't get up to turn 2, continue using the attack that was used in Turn 1. Re-peat from here
Also considering this guy:
*pokemonelite2000 image removed*
Azelf @ Focus Sash
Levitate
Timid Nature
- Nasty Plot
- Psychic
- Grass Knot
- Flamethrower
Strategy:
Turn 1: Nasty Plot while he attacks. If weather is in effect, don't NP, but attack right away.
Turn 2: If Sash is broken, attack, if not continue to NP. If opponent used Double Team or any other of those moves then attack.
Turn 3: Re-peat turn 2. Should be done by the end of this turn.
Battle Roulette
*pokemonelite2000 image removed*
Heracross @ Choice Scarf
Guts
Adamant Nature
- Close Combat
- Megahorn
- Night Slash
- Stone Edge
Takes advantage of being burnt or Poisoned by getting an attack boost, Night slash because the opponents won't be switching, so I won't worry about pursuit.
*pokemonelite2000 image removed*
Hitmonlee @ Life Orb
Limber
Jolly Nature
- Close Combat
- Stone Edge
- Blaze Kick
- Earthquake
Can't be paralyzed, so this guy can come in handy. CC for STAB, Stone Edge to hit flying types, Blaze Kick for coverage and EQ for steels.
*pokemonelite2000 image removed*
Blastoise @ Leftovers
Torrent
Bold Nature
- Surf
- Toxic
- Rest
- Sleep Talk
Can take whatever status the board dishes out, and benefits from Trick Room, Toxic to make sure that a win can happen for me, and Surf for STAB
Overall I only just came up with this team, trying to make the most out of status and the effects that the big board of decision can come up with.
Strategy:
Turn 1: If burnt, poisoned or no effect for, then attack with the most suitible move. If paralyzed switch to Hitmonlee or Blastoise. If asleep switch to Blastoise.
Turn 2: If Heracross has attacked, then continue with the move, if the move doesn't affect the opponent, switch to Blastoise. If switched to Hitmonlee, attack with most suitible move. If switched to Blastoise, use Rest or Sleep Talk.
Turn 3: Re-peat turn 2
Turn 4: If Blastoise is awake, use Toxic or Surf. otherwise re-peat turn 2. Keep re-peating until victorious or defeated.
So that's my Battle Frontier RMT, I might make a Battle Castle Section, but the Battle Factory doesn't need its' own section.
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