i need to know a good trick room team because i am going to build one
For which tier ? UU ? OU ? Ubers ?
For setupers, there are two good Smogon standards for OU play. One is for Porygon2 and Bronzong.
Porygon2@Leftovers / 0 IVs Speed
252 HP / 68 Def / 92 SpA / 96 SpD
Quiet/ Sassy Nature
Ability: Trace
- Trick Room
- Thunderbolt
- Ice Beam
- Recover
Watch out with this guy against stronger fighting attacks and it will be fine. Thunderbolt for Gyarados, and Ice Beam for dragons. If you want to have STAB, change one of this attacks on Tri Attack.
and...
Bronzong@Leftovers/Macho Brace/Life Orb / 0 IVs Speed
252 HP / 152 Atk / 8 Def / 96 SpD
Relaxed Nature
Ability: Levitate (Heatproof one is interesting alternative for Sunny Day team)
- Gyro Ball
- Trick Room
- Earthquake/Explosion
- Hypnosis/Explosion
If you want to hit harder slower pokes - Macho Brace is the best bet. If faster (Trick Room doesn't change damage from Gyro Ball, because it doesn't affect their speed STATS) then Life Orb. If you want to use him for longer use, then Leftovers.
And if ur scared of Tyranitar and Infernape switches, you can use this guy as a setuper.
Hariyama@Leftovers / 0 Speed IVs
Impish or Relaxed Nature
76 HP / 180 Atk / 252 Def
Ability: Thick Fat
- Trick Room (also weather moves work here, like Rain Dance or Sunny Day. He scares off really effective Tyranitar and Abomasnow, which can destroy your weather support). And Hariyama is slow as hell, so Trick Room will help him alot.
- Force Palm/Cross Chop (Close Combat is bad idea, because it decreases your defences and you want this guy to survive more hits)
- Ice Punch/Stone Edge (Ice Punch for Dragons, Stone Edge hits super-effective many pokes)
- Whirlwind/Thunderpunch (Whirlwind for pokes, which try their luck to setup on you, ThunderPunch for Gyarados and bulky waters)
If you prefer more offensive version of Hariyama for Trick Room just use classic choice bander.
Hariyama@Choice Band / 0 IVs Speed
252 Atk / 252 HP / 4 Def (if you want, you can invest some EVs in one of defences from Hp)
Brave Nature
Ability: Guts
- Close Combat
- Ice Punch
- Faint Attack
- ThunderPunch / Stone Edge
The problem here is, that Faint Attack is your best attack against Physic and Ghost types here. Payback won't work, because with Trick Room you'll be first most of times. But with activated guts, you hit really hard.\
And for physical sweeper you can use Marowak. He works kinda well there. For special sweepers good bet is Nasty Plot Slowking.
Standard set for Trick Room Marowak
Marowak@Thick Club / 0 IVs Speed
252 Atk / 252 HP / 4 Def
Brave Nature
Ability: Rock Head
- Earthquake (STAB)
- Rock Slide (using Stone Edge on fragile poke like Marowak is risky. And he'll be really fast with Trick Room, so he can use as a advantage flinch hax from Rock Slide)
- Fire Punch (yeah, mostly for Bronzong)
- Double-Edge / Swords Dance (you can try your luck with Swords Dance, but it will be hard to use it on him. If you prefer SD, give him Encore support). Without Double-Edge Weezing says hi. Your choice.
And set for Nasty Plot Slowking. Smogon one and for me probably one of the best for Trick Room.
Slowking@Leftovers / 0 IVs Speed
212 HP / 44 Def / 252 SpA
Quiet Nature
Ability: Own Tempo
- Nasty Plot
- Surf
- Ice Beam/ Grass Knot/ Hidden Power Electric
- Slack Off (for recovery, if you think you don't need it, just put here one of three attacks from third slot)
And also I have a question. I want to use physical version of Venusaur. Yep, his physical movepool just sucks, but his physical moves are usable. I want this guy as a last game sweeper and for surprise. So I thought about this set:
Venusaur@Leftovers/Life Orb
252 Attack/ 252 HP/ 4 Def (I plan to use this guy with T-Wave support anyway and I need to make him more bulky to get a chance for 1-2 SD)
Adamant Nature
Ability: Overgrow
- Swords Dance
- Seed Bomb
- Earthquake
- Return/ Sleep Powder/ Synthesis / Sleep Talk
I need some help what to choose in last slot. Return is for dragons (yep, Salamence and Dragonite) and weezing, which walls me without it. Sleep Powder just for status and to stop counter. Synthesis is risky, I know, but extra healing can help. And Sleep Talk for absorbing sleep. In other words I need help here. Cheers.