FreakyLocz14
Conservative Patriot
- 3,498
- Posts
- 15
- Years
- Seen Aug 29, 2018
Like what my calculation showed, after Stealth Rock damage, you have a 20% chance of being OHKOed (switching back into Stealth Rock damage, or LO recoil secures the KO). I don't know how it doesn't 2HKO. Dx You don't want to stay in on Scizor at all, taking around 90% from Scizor is too much. :| Switching back to Cresselia, Lunar Dancing, and switching back to Gallade is a bad idea because after another Stealth Rock damage, you will faint (Lunar Dance does not work before entry hazard damage). And you're losing Cresselia in the process. LO Adamant Close Combat also has a 40% chance of OHKOing Scizor after SR damage: 383 Atk vs 236 Def & 343 HP (120 Base Power): 271 - 321 (79.01% - 93.59%). Jolly doesn't OHKO though, and Expert Belt Jolly does even worse.
I still think hitting Gliscor is much more important than hitting Scizor who OHKOs Gallade before it can even use a move.
I already have 2 Ice Beamers already so Gliscor isn't a threat. Most likely I can get rid of Fire Punch for Stone Edge to deal with Gyara and any other flyings or fires if Alakazam is out of the game already. If Starmie has already spun away the rocks that would help. Gah I'm always Scizor weak whenever I try and make a Psychic team. Cresselia isn't of any use after all the enemy Mence is fainted after than her purpose is Lunar Dance support. I'll just do a special Azelf w/Flamethrower and see if that puts Scizor at bay since I already have 2 Physical attackers (Gallade and Metagross) or maybe even a Mixed Azelf any good sets for a Mix Azelf?