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- Seen Aug 11, 2017
Especially since sun/moon with z-moves I have been thinking about this. I think it would help ultra sun and moon and especially a new gen.
To me the variety in pokemon is really deminishing. So many pokemon have not only same base stats but also distribution of stats or are atleast very similair. Secondly especially at the end stage of the game and in competitive play it all quite one dimensional.
It could be just my opinion, but I would love to see a redesign of the system. From more than just 6 stat fields to changing the meaning and complexity. Like for example that speed determines more than just who gets to move first or other way around that who gets to move first isn't just determined by speed. I dislike how everything is basically about speed, especially since in 1 to 2 moves a fight is over.
But that is an ambitious wish, I am already happy if they just rearrange numerial values and diversity. Especially if they increase range of stats, so that for example legendaries have total of 1000 as base stat. This will allow for more freedom to distribute stats over not just the pokemon but also over a pokemon's fields. Creating pokemon species that are more unique and also hint more at differences in abilities between pokemon species, like different eevee evolutions being subtly different.
And most importantly by increasing base stat for every pokemon, you can fix the one thing I become to hate with passion ;p. One or two hit ko-s. Which takes away strategy and tactics and shifts attention away from non attacking moves.
Most fun to me atleast are the battles in game with pokemon of lets say level 20-30, since they dont know super powerfull moves yet and even with their most powerfull moves at that time you will usually take atleast 3 turns.
To me the variety in pokemon is really deminishing. So many pokemon have not only same base stats but also distribution of stats or are atleast very similair. Secondly especially at the end stage of the game and in competitive play it all quite one dimensional.
It could be just my opinion, but I would love to see a redesign of the system. From more than just 6 stat fields to changing the meaning and complexity. Like for example that speed determines more than just who gets to move first or other way around that who gets to move first isn't just determined by speed. I dislike how everything is basically about speed, especially since in 1 to 2 moves a fight is over.
But that is an ambitious wish, I am already happy if they just rearrange numerial values and diversity. Especially if they increase range of stats, so that for example legendaries have total of 1000 as base stat. This will allow for more freedom to distribute stats over not just the pokemon but also over a pokemon's fields. Creating pokemon species that are more unique and also hint more at differences in abilities between pokemon species, like different eevee evolutions being subtly different.
And most importantly by increasing base stat for every pokemon, you can fix the one thing I become to hate with passion ;p. One or two hit ko-s. Which takes away strategy and tactics and shifts attention away from non attacking moves.
Most fun to me atleast are the battles in game with pokemon of lets say level 20-30, since they dont know super powerfull moves yet and even with their most powerfull moves at that time you will usually take atleast 3 turns.