Sandslash Fan
Spikey Boi
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- Seen Apr 13, 2025
The new (maybe last starter?) tera 7-star raid was announced; Rillaboom with Normal tera type. What is everyone planning to try for the raid?
Rillaboom is an interesting one to plan against. All of the Pokémon's strong attacks are split between physical and special types - Wood Hammer and Boomburst (which is a likely option due to Normal tera). Fighting is the only super-effective damage type against Normal, so it's a good guess that Rillaboom might have Acrobatics just like Cinderace spammed on us during that raid. Knock Off is another move to think about since Ghost ignoring Normal attacks means it's another good coverage move. I am not so sure about a Fighting-type move being on Rillaboom, but since Steel is such a good option to resist the Grass and Normal attacks, that could happen. Alternatively, there could be a Ground-type attack as coverage as well. Looking at buffs, Growth seems like one that would benefit Rillaboom being a split attacker. Maybe a Growth at the beginning of the raid or once at the shield.
I looked at a lot of Steel types at first, but so many of them had "what if" situations that I didn't feel like they'd work out. Going to try to take Electric types to start, since they can resist the Grass attack and the Flying coverage attacks. Reminder that I usually solo the raids, so I don't have any turn 1 or turn 2 Pokémon in mind.
Iron Hands
Nature: Adamant (+Atk, -SAtk)
Ability: Quark Drive
Tera: Fighting
Item: Booster Energy
- Belly Drum
- Drain Punch
- Iron Defense
- Electric Terrain
Corviknight
Nature: Impish (+Def, -SAtk)
Ability: Mirror Armor
Tera: Fighting
Item: Leftovers
- Iron Defense
- Body Press
- Screech
- Roost
Bronzong
Nature: Bold (+Def, -Atk)
Ability: Levitate
Tera: Psychic
Item: Leftovers
- Iron Defense
- Calm Mind
- Stored Power
- Body Press
Rillaboom is an interesting one to plan against. All of the Pokémon's strong attacks are split between physical and special types - Wood Hammer and Boomburst (which is a likely option due to Normal tera). Fighting is the only super-effective damage type against Normal, so it's a good guess that Rillaboom might have Acrobatics just like Cinderace spammed on us during that raid. Knock Off is another move to think about since Ghost ignoring Normal attacks means it's another good coverage move. I am not so sure about a Fighting-type move being on Rillaboom, but since Steel is such a good option to resist the Grass and Normal attacks, that could happen. Alternatively, there could be a Ground-type attack as coverage as well. Looking at buffs, Growth seems like one that would benefit Rillaboom being a split attacker. Maybe a Growth at the beginning of the raid or once at the shield.
I looked at a lot of Steel types at first, but so many of them had "what if" situations that I didn't feel like they'd work out. Going to try to take Electric types to start, since they can resist the Grass attack and the Flying coverage attacks. Reminder that I usually solo the raids, so I don't have any turn 1 or turn 2 Pokémon in mind.
![[PokeCommunity.com] Rillaboom raid strats? [PokeCommunity.com] Rillaboom raid strats?](https://www.serebii.net/art/th/992.png)
Iron Hands
Nature: Adamant (+Atk, -SAtk)
Ability: Quark Drive
Tera: Fighting
Item: Booster Energy
- Belly Drum
- Drain Punch
- Iron Defense
- Electric Terrain
![[PokeCommunity.com] Rillaboom raid strats? [PokeCommunity.com] Rillaboom raid strats?](https://www.serebii.net/art/th/823.png)
Corviknight
Nature: Impish (+Def, -SAtk)
Ability: Mirror Armor
Tera: Fighting
Item: Leftovers
- Iron Defense
- Body Press
- Screech
- Roost
![[PokeCommunity.com] Rillaboom raid strats? [PokeCommunity.com] Rillaboom raid strats?](https://www.serebii.net/art/th/437.png)
Bronzong
Nature: Bold (+Def, -Atk)
Ability: Levitate
Tera: Psychic
Item: Leftovers
- Iron Defense
- Calm Mind
- Stored Power
- Body Press
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