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[RMXP] Starter Kit for making Online Pokemon Games

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Port Forward.....
But I don't think this is for you if you can't even figure that out :P
 
What are the ports that i open? and is there anyway to not change everytime my ip changes in game, because, if there is no way, ppl will need to dll always a new version every day and that will by very boring...
 
Last edited:
Very nice Alexandre.

Although, if I may make a suggestion. The screenshot that shows your options to send a Private Chat Invite, Trade Invite or Personal Message; I think you should reduce the text, so it doesn't fill the screen, you know just to save space. And if their name is long, wouldn't it increase the size of the window?

If I may make a suggestion, put the targets name at the top of the window, then change the options to: Chat, Trade, Whisper (or PM).

That way, the windows will be smaller, and it'll look neat and tidy. I know this is still in early stages, but yeah, just an idea.

In any case, I really love this and I can't wait for it to be complete.
-Krobelus
 
Cool, I was thinking of making a pokemon mmorpg.
 
hi i downloaded this a while ago and have been trying to make it so that in game you could chnage what the charicter looks like (eg: so u can look like a bug catcher or psycic etc) is this at all posible ive tryide the normal script for rpg maker but it dosent do anything. plz help
 
If I may make a suggestion, put the targets name at the top of the window, then change the options to: Chat, Trade, Whisper (or PM).
Good idea, I'll remember to change it to that.

hi i downloaded this a while ago and have been trying to make it so that in game you could chnage what the charicter looks like (eg: so u can look like a bug catcher or psycic etc) is this at all posible ive tryide the normal script for rpg maker but it dosent do anything. plz help
Use the Pokemon Essentials editor application to edit things like that.

have you worked out the PvP battle system out yet?
As I said, I have exams next month and I don't have the time to work on it right now. During the summer holiday when I'm done with the rewrite I'll get cracking on the PvP system.
 
What are the ports that i open? and is there anyway to not change everytime my ip changes in game, because, if there is no way, ppl will need to dll always a new version every day and that will by very boring...
 
I really like this idea, and when the PVP system gets released ill be sure to give this a try!
And dont feel pressured by people that cant wait, first finish your exams and your PVP System after that :D
 
I have this error with your program:
SCRIP '[NET] TCPSocket 'line 53 Errno:ECONNREFUSED ocurred.
 
Hello everyone. I just downloaded Pokemon Essentials Online v0.8 and I noticed 2 things with pokemon battles. The first error is battling any pokemon wild or trainer will produce this error:
Code:
---------------------------
Pokemon Essentials : Online
---------------------------
Exception: NameError

Message: undefined local variable or method `value' for #<PokeBattle_Battler:0x49c91a8>

PokeBattle_Battler:91:in `type1'

PokeBattle_Move:90:in `pbTypeModifier'

PokeBattle_Battler:1125:in `pbSuccessCheck'

PokeBattle_Battler:1212:in `pbProcessNonMultiHitMove'

PokeBattle_Battler:1485:in `pbUseMove'

PokeBattle_Battler:1462:in `loop'

PokeBattle_Battler:1488:in `pbUseMove'

PokeBattle_Battler:1746:in `pbProcessTurn'

PokeBattle_Battler:1745:in `logonerr'

PokeBattle_Battler:1745:in `pbProcessTurn'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------
I fixed it by editing PokeBattle_Battler line 90 from
Code:
def type1
to
Code:
def type1=value
and line 95
Code:
def type2
to
Code:
def type2=value
I hope that helps anyone with a similar problem.

Now I receive a new error only at the end of wild pokemon battles. (Trainer battles work just fine) The error is
Code:
Script 'Main' line 47: NoMethodError occurred.
undefined method `main' for #PokeBattle_Scene:<0x45878f0>
I am at a loss on how to fix this any help would be appreciated. I am sorry if this is the wrong place to post these errors but since it was a fresh install of Pokemon Essentials Online v0.8 with no modifications I should post here. Thanks in advance.
 
Hello everyone. I just downloaded Pokemon Essentials Online v0.8 and I noticed 2 things with pokemon battles. The first error is battling any pokemon wild or trainer will produce this error:
[/CODE]I fixed it by editing PokeBattle_Battler line 90 from
Code:
def type1
to
Code:
def type1=value
and line 95
Code:
def type2
to
Code:
def type2=value
I hope that helps anyone with a similar problem.
Those were purposely edited for the trade system. I shall fix any problems with the battle system in the next version.
 
This looks great, the second one is online ill be playing. although difficulty curve should be taken very seriously. like making it as hard as the real pokemon shows would be good, but then u have noobs that come in just wanting legendarys
 
Sounds awesome, defiantly checking this out.
 
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