Question, am I in the team?
You said well done and thats it.
@ EarthsVisitor: Can I add you directly to my MSN contact list? That would be easier for both I think. Otherwhise you can always send me some proofs via PM, like Wuggles suggested.
Hopefully our timezones don't conflict though.
I hope that too. Just curious, what's yours?
#org $start
checkflag 0x82F 'Checks for running shoes
if 1 goto $active ' if true jumps to another place
message $would 'displays a message
boxset 6
release 'ends
end 'ends
#org $active
message $willyou 'asks if you want to jump opver the rock
boxset 5
compare LASTRESULT 1 'if yes
if 1 goto $jump 'goto the jump
release
end
#org $jump
#raw 68 ' assigns an amount to 0x800C which will display which you you're looking
compare 0x800C 0x1 'if you're facing down
if 1 goto $down
compare 0x800C 0x2 'if you're facing up
if 1 goto $up
compare 0x800C 0x3 'if you're facing left
if 1 goto $left
compare 0x800C 0x4 'if you're facing right
if 1 goto $right
release
end
#org $down
applymovement 0xFF $move 'jumps two places down
pausemove 0 'waits for the movement to be completed
release
end
#org $up
applymovement 0xFF $move1 'jumps two places down
pausemove 0 'waits for the movement to be completed
release
end
#org $left
applymovement 0xFF $move2 'jumps two places down
pausemove 0 'waits for the movement to be completed
release
end
#org $right
applymovement 0xFF $move3 'jumps two places down
pausemove 0 'waits for the movement to be completed
release
end
#org $move
$move 1 ; #binary 0x14 0xFE 'movements
#org $move1
$move1 1 ; #binary 0x15 0xFE 'movements
#org $move2
$move2 1 ; #binary 0x16 0xFE 'movements
#org $move3
$move3 1 ; #binary 0x17 0xFE 'movements
#org $would
$would 1 =This rock could be climbed over.
#org $willyou
$willyou 1 =Would you like to climb\nover the rock?
#org $start
checkflag 0x825 'Checks for 6th badge
if b_false goto $notready 'If not unable to use
message $do 'Would you like to use Rock Climb
boxset 5
compare LASTRESULT 1
if 1 goto $true 'If true jump to script
release
end
#org $notready
message $youcould
boxset 6
release
end
#org $true
#raw 0x7C 0xF9 0x00 'Checks for Rock Smash move in Party
compare LASTRESULT 0x6 'Checks if it isn't there
if 1 goto $no 'If not there jump
#raw 0x7F 0x00 0x0D 0x80 'Assigns pokemon for the animation
#raw 0x9D 0x00 0x0D 0x80 'Assigns name of pokemon \v\h02
#raw 68 'Not sure why its here, but I can't remember whether it works without it here.
#raw 0x9C 0x25 0x00 'Rock Smash animation
#raw 27 'I think to prevent freezing.
#raw 6B
goto $jump
end
#org $jump
#raw 68 'Not sure what you said about this. But I've got what I think it does above.
compare 0x800C 0x1 'Checks if you're looking down
if b_true goto $down
compare 0x800C 0x2 'Checks if you're looking up
if b_true goto $up
compare 0x800C 0x3 'Checks if you're looking left
if b_true goto $left
compare 0x800C 0x4 'Checks if you're looking right
if b_true goto $right
release
end
#org $down
applymovement 0xFF $move 'jumps two down
pausemove 0
release
end
#org $up
applymovement 0xFF $move1 'jumps two up
pausemove 0
release
end
#org $left
applymovement 0xFF $move2 'jumps two left
pausemove 0
release
end
#org $right
applymovement 0xFF $move3 'jumps two right
pausemove 0
release
end
#org $no
message $youcould
boxset 6
release
end
#org $move
$move 1 ; #binary 0x14 0xFE
#org $move1
$move1 1 ; #binary 0x15 0xFE
#org $move2
$move2 1 ; #binary 0x16 0xFE
#org $move3
$move3 1 ; #binary 0x17 0xFE
#org $do
$do 1 =Do you want to use Rock\nClimb?
#org $youcould
$youcould 1 =You might be able to climb this\nrock.
Sorry, about that. I did the first one and I think I forgot about the second. It's commented on now, again, sorry.
@ Lex_14: Your proofs are nice but I'd like to see the code used for the scripts, fully commented to take my decision. Thanks in advance ^^
@ Poke-Roy: I'm sorry to say but just mapping and palette editing are a bit too less. Your maps are quite good anyway therefore I'd like to see other ones, if possible.