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ROM Raiders

HackMew

Mewtwo Strikes Back
1,314
Posts
17
Years
    • Seen Oct 26, 2011
    Hmm.. try harder? I would but I am not sure what to sprite, It is hard without inspiration, I'll think of something, I know, Jessie, james and meowth!

    Done.. Another that I just did now, It is Jesse and James from team rocket, do you like it?
    I know it took a bit long, but it is done.
    ROM Raiders

    They seem good, though you could have made the other frames as well...
    What if you try making some overworlds I could actually use for Oro Sole?
     

    .Tactic.

    x.Paranoid's BackAlley.x
    1,309
    Posts
    15
    Years
  • Ok, I will start with the Silver Sprite.
    Oh, and I thought that Oro Sole already had a Gold sprite..

    ROM Raiders

    Hows this For Silver?
    I spent some time on it, and I think it came out good.
    But it is your opinion that matters.
     
    Last edited:

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    Im sorry, but what about me? :O

    Oops, sorry. Well, the script was good, mind commenting it more? Also, could you post some more scripts?


    Ok, I will start with the Silver Sprite.
    Oh, and I thought that Oro Sole already had a Gold sprite..

    ROM Raiders

    Hows this For Silver?
    I spent some time on it, and I think it came out good.
    But it is your opinion that matters.

    Uhm... It seems good but it wouldn't fit well with the other FR/LG overworlds, sorry =/
     

    0m3GA ARS3NAL

    Im comin' home...
    1,816
    Posts
    16
    Years
  • Well, I know I haven't even started scripting yet, but I have 2 legitimate reasons. 1: My computer is not working, and 2: the big one, my father killed himself a day ago, I'm not doing anything for anyone for at least a week.
     

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    Well, I know I haven't even started scripting yet, but I have 2 legitimate reasons. 1: My computer is not working, and 2: the big one, my father killed himself a day ago, I'm not doing anything for anyone for at least a week.

    No worries 0m3GA ARS3NAL, take your time.
     
    9
    Posts
    15
    Years
  • No problem, I was just a little irritated^^ Jeh, I´ll completely comment it and, as bonus, translate it : > (Im German, so I could maybe even work as translator..^^)

    Code:
    #dynamic 0x80000
    
    #org @start - begining of the script
    lock - "freezes" the player, until hes "released"
    checkflag 0x600 - checks if you have a "phonecard" to use the phone
    if 0x1 goto @ya - if you have a phonecard, you can use the phone and call someone
    message @1 0x6 - displays the message @1
    release - releases the player, so he can move around again
    end - end of script
    
    #org @1
    = Thats a phone box.\nIt seems you can call your\lfriends with it.
    
    #org @ya
    message @3 0x5 - asks if you want to call someone
    compare 0x800D 0x1 - compares if you pressed "yes"
    if 0x0 goto @end - if you pressed "no" it goes to @end
    checkflag 0x601 - compares if you got a friendsnumber(in this case "Tina)
    if 0x1 goto @tina - if you have the number, it goes to @tina
    message @2 0x6 - if you dont have any number it displays the message @2
    release - releases the player, so he can move around again
    end - end of script
    
    #org @end
    release - releases the player, so he can move around again
    end - end of script
    
    #org @3
    = Do you want to call\nyour friends?
    
    #org @2
    = You dont have any friends.
    
    #org @tina
    checkflag 0x602 - same as above(checking for "Felix")
    if 0x1 goto @Felix - if you have Felix´s number, it goes to @Felix
    preparemsg @AnzeigeTina - prepares to display the message @anzeigetina
    waitmsg - waits until preparemessage is displayed
    multichoice 0x0 0x0 0xA 0x0 - makes up a multichoice, displaying the text reserved at A(coordinates X:0 Y:0)
    copyvar 0x8000 0x800D - copys the var from the multichoice(lastresult) you picked in "8000"
    compare 0x8000 0x0 - compares if you picked the first choice
    if 0x1 goto @calltina - if you picked the first choice it goes to @calltina
    compare 0x8000 0x7F - compares if you pressed "B"
    if 0x1 goto @PressB - if you pressed "B" it goes to @pressB
    release - releases the player, so he can move around again
    end - end of script
    
    #org @PressB
    release -releases the player, so he can move around again
    end - end of script
    
    #org @AnzeigeTina
    = Who do you want to call?
    
    #org @calltina
    random 0x03 - makes up a random number between 0 and 2[and stores the number in lastresult(0x800D)]
    compare 0x800D 0x0 - compares if the number in lastresult is 0
    if 0x1 goto @Tina1 - if the number is 0 it goes to @Tina1
    compare 0x800D 0x1 - compares if the number in lastresult is 1
    if 0x1 goto @Tina2 - if the number is 1 it goes to @Tina2
    compare 0x800D 0x2 - compares if the number in lastresult is 2
    if 0x1 goto @Tina3 - if the number is 2 it goes to @Tina3
    end - end of script
    
    #org @Tina1
    message @TinaRandom1 0x6 - displays the message @TinaRandom1
    release
    end
    
    #org @TinaRandom1
    = Hey \v\h01!\pThis phone boxes are\nsomething special, don't they?\pWell I like them.
    
    #org @TinaRandom2
    = Who is this?!\p...\n...\pOh. It's you \v\h01.\pIm sorry I dont have time now.
    
    #org @TinaRandom3
    = I catched another Pokémon again.
    
    #org @Tina2
    message @TinaRandom2 0x6
    release
    end
    
    #org @Tina3
    message @TinaRandom3 0x6
    release
    end
    
    #org @Felix
    checkflag 0x603 
    if 0x1 goto @Pascal
    preparemsg @anzeigeTina
    waitmsg
    multichoice 0x0 0x0 0x0 0x0
    copyvar 0x8000 0x800D
    compare 0x8000 0x0
    if 0x1 goto @calltina
    compare 0x8000 0x1
    if 0x1 goto @callfelix
    compare 0x8000 0x7F
    if 0x1 goto @PressB
    end
    
    #org @callfelix
    random 0x03 
    compare 0x800D 0x0
    if 0x1 goto @Felix1
    compare 0x800D 0x1
    if 0x1 goto @Felix2
    compare 0x800D 0x2
    if 0x1 goto @Felix3
    end
    
    #org @Felix1
    message @FelixRa1 0x6
    release
    end
    
    #org @FelixRa1
    = Hello?\p[...]\n[...]\pWhy do you call me, \v\h01?\p[...]\n[...]\pWhy are you calling me if you dont have to say anything?
    
    #org @Felix2
    message @FelixRa2 0x6
    release
    end
    
    #org @FelixRa2
    = Lalala\p[...]\n[...]\pWE WILL ROCK YOU!\p[...]\n[...]
    
    #org @Felix3
    message @FelixRa3 0x6
    release
    end
    
    #org @FelixRa3
    = How about we meet sometime?\nI see. You dont wanna.
    
    #org @Pascal
    checkflag 0x604 
    if 0x1 goto @Tayson
    preparemsg @anzeigeTina
    waitmsg
    multichoice 0x0 0x0 0x6 0x0
    copyvar 0x8000 0x800D
    compare 0x8000 0x0
    if 0x1 goto @calltina
    compare 0x8000 0x1
    if 0x1 goto @callfelix
    compare 0x8000 0x2
    if 0x1 goto @callpascal
    compare 0x8000 0x7F
    if 0x1 goto @PressB
    end
    
    #org @callpascal
    random 0x03 
    compare 0x800D 0x0
    if 0x1 goto @pascal1
    compare 0x800D 0x1
    if 0x1 goto @pascal2
    compare 0x800D 0x2
    if 0x1 goto @pascal3
    end
    
    #org @pascal1
    message @pascalRa1 0x6
    release
    end
    
    #org @pascalRa1
    = Hello, this is Pascal.\nWhos calling?\pOh its you \v\h01.\nWhat can I do for\lyou?\pSo you just wanna talk.\pIm training my Pokémons at the moment. Maybe we can fight against each others sometimes.
    
    #org @pascal2
    message @pascalRa2 0x6
    release
    end
    
    #org @pascalRa2
    = I just met a friend. We are going to eat something. Why dont you come over sometime.
    
    #org @pascal3
    message @pascalRa3 0x6
    release
    end
    
    #org @pascalRa3
    = May I show you my new smile?\p>:\pHow do you like it?
    
    #org @Tayson
    checkflag 0x605 
    if 0x1 goto @kevin
    preparemsg @anzeigeTina
    waitmsg
    multichoice 0x0 0x0 0x9 0x0
    copyvar 0x8000 0x800D
    compare 0x8000 0x0
    if 0x1 goto @calltina
    compare 0x8000 0x1
    if 0x1 goto @callfelix
    compare 0x8000 0x2
    if 0x1 goto @callpascal
    compare 0x8000 0x3
    if 0x1 goto @calltayson
    compare 0x8000 0x7F
    if 0x1 goto @PressB
    end
    
    #org @calltayson
    random 0x03 
    compare 0x800D 0x0
    if 0x1 goto @Tayson1
    compare 0x800D 0x1
    if 0x1 goto @Tayson2
    compare 0x800D 0x2
    if 0x1 goto @Tayson3
    end
    
    #org @Tayson1
    message @TaysonRa1 0x6
    release
    end
    
    #org @TaysonRa1
    = Im the master of proverbs.\pTodays one is:\nRevenge is sweet!
    
    #org @Tayson2
    message @TaysonRa2 0x6
    release
    end
    
    #org @TaysonRa2
    = Im the master of proverbs.\pTodays one is:\nEvery begining is hard.
    
    #org @Tayson3
    message @TaysonRa3 0x6
    release
    end
    
    #org @TaysonRa3
    = Im the master of proverbs.\pTodays one is:\nTwo idiots one thought.
    
    #org @kevin
    preparemsg @anzeigeTina
    waitmsg
    multichoice 0x0 0x0 0x1 0x0
    copyvar 0x8000 0x800D
    compare 0x8000 0x0
    if 0x1 goto @calltina
    compare 0x8000 0x1
    if 0x1 goto @callfelix
    compare 0x8000 0x2
    if 0x1 goto @callpascal
    compare 0x8000 0x3
    if 0x1 goto @calltayson
    compare 0x8000 0x4
    if 0x1 goto @callkevin
    compare 0x8000 0x7F
    if 0x1 goto @PressB
    end
    
    #org @callkevin
    random 0x03 
    compare 0x800D 0x0
    if 0x1 goto @Kevin1
    compare 0x800D 0x1
    if 0x1 goto @Kevin2
    compare 0x800D 0x2
    if 0x1 goto @Kevin3
    end
    
    #org @Kevin1
    message @KevinRa1 0x6
    release
    end
    
    #org @KevinRa1
    = Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pBig boat.\[...]\pLove\p[...]\pOnly click if you have the solution.\pTitanic.
    
    #org @Kevin2
    message @KevinRa2 0x6
    release
    end
    
    #org @kevinRa2
    = Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pVin Diesel\pHis mission: Finding ghost\p[...]\pOnly click if you have the solution.\pBabynator!
    
    #org @Kevin3
    message @kevinRa3 0x6
    release
    end
    
    #org @KevinRa3
    = Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pAn evil Ring\p[...]\pDark magic\p[...]\pOnly click if you have the solution.\pLord of the Rings!
    
    //////////////////
    //////////////////
    //////////////////
    //////////////////
    
    So as "ending comment" the parts wich are double I left without comment, cause I commented already^^
    Flags:
    600 - Phoe card
    601 - Tina
    602 - Felix
    603 - Pascal
    604 - Tayson
    605 - Kevin
    Mutlichoices:
    A - Tina
    
    0 - Tina
         Felix
    
    6 - Tina
         Felix
         Pascal
    
    9 - Tina
         Felix
         Pascal
         Tayson
    
    1 - Tina
         Felix
         Pascal
         Tayson
         Kevin
    Here a little video(youtube):
    watch?v=owpvJLG3O-M

    My hack is linked there as well.
    Some things I did(special^^):
    Shiny egg
    Checkpokemon script(ckecks if you have a predefinied pokemon)
    hacked multichoicebox (I came up with it myself^^)
    sethealing hacked

    Mastermind_X helped me and tought me a little how to use the debugger.^^(we both live nearby)

    ps: stupid postcount thing.. ^^
    ps²: my regards to you
     
    Last edited:

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    Why wouldnt it fit? It is the correct size and I attempted to make it the correct style.. Is it the palletes?

    First thing, the sprites should be using the standard palettes. And second, I dunno, but the face looks a bit weird to me.


    No problem, I was just a little irritated^^ Jeh, I´ll completely comment it and, as bonus, translate it : > (Im German, so I could maybe even work as translator..^^)

    Code:
    #dynamic 0x80000
    
    #org @start - begining of the script
    lock - "freezes" the player, until hes "released"
    checkflag 0x600 - checks if you have a "phonecard" to use the phone
    if 0x1 goto @ya - if you have a phonecard, you can use the phone and call someone
    message @1 0x6 - displays the message @1
    release - releases the player, so he can move around again
    end - end of script
    
    #org @1
    = Thats a phone box.\nIt seems you can call your\lfriends with it.
    
    #org @ya
    message @3 0x5 - asks if you want to call someone
    compare 0x800D 0x1 - compares if you pressed "yes"
    if 0x0 goto @end - if you pressed "no" it goes to @end
    checkflag 0x601 - compares if you got a friendsnumber(in this case "Tina)
    if 0x1 goto @tina - if you have the number, it goes to @tina
    message @2 0x6 - if you dont have any number it displays the message @2
    release - releases the player, so he can move around again
    end - end of script
    
    #org @end
    release - releases the player, so he can move around again
    end - end of script
    
    #org @3
    = Do you want to call\nyour friends?
    
    #org @2
    = You dont have any friends.
    
    #org @tina
    checkflag 0x602 - same as above(checking for "Felix")
    if 0x1 goto @Felix - if you have Felix´s number, it goes to @Felix
    preparemsg @AnzeigeTina - prepares to display the message @anzeigetina
    waitmsg - waits until preparemessage is displayed
    multichoice 0x0 0x0 0xA 0x0 - makes up a multichoice, displaying the text reserved at A(coordinates X:0 Y:0)
    copyvar 0x8000 0x800D - copys the var from the multichoice(lastresult) you picked in "8000"
    compare 0x8000 0x0 - compares if you picked the first choice
    if 0x1 goto @calltina - if you picked the first choice it goes to @calltina
    compare 0x8000 0x7F - compares if you pressed "B"
    if 0x1 goto @PressB - if you pressed "B" it goes to @pressB
    release - releases the player, so he can move around again
    end - end of script
    
    #org @PressB
    release -releases the player, so he can move around again
    end - end of script
    
    #org @AnzeigeTina
    = Who do you want to call?
    
    #org @calltina
    random 0x03 - makes up a random number between 0 and 2[and stores the number in lastresult(0x800D)]
    compare 0x800D 0x0 - compares if the number in lastresult is 0
    if 0x1 goto @Tina1 - if the number is 0 it goes to @Tina1
    compare 0x800D 0x1 - compares if the number in lastresult is 1
    if 0x1 goto @Tina2 - if the number is 1 it goes to @Tina2
    compare 0x800D 0x2 - compares if the number in lastresult is 2
    if 0x1 goto @Tina3 - if the number is 2 it goes to @Tina3
    end - end of script
    
    #org @Tina1
    message @TinaRandom1 0x6 - displays the message @TinaRandom1
    release
    end
    
    #org @TinaRandom1
    = Hey \v\h01!\pThis phone boxes are\nsomething special, don't they?\pWell I like them.
    
    #org @TinaRandom2
    = Who is this?!\p...\n...\pOh. It's you \v\h01.\pIm sorry I dont have time now.
    
    #org @TinaRandom3
    = I catched another Pokémon again.
    
    #org @Tina2
    message @TinaRandom2 0x6
    release
    end
    
    #org @Tina3
    message @TinaRandom3 0x6
    release
    end
    
    #org @Felix
    checkflag 0x603 
    if 0x1 goto @Pascal
    preparemsg @anzeigeTina
    waitmsg
    multichoice 0x0 0x0 0x0 0x0
    copyvar 0x8000 0x800D
    compare 0x8000 0x0
    if 0x1 goto @calltina
    compare 0x8000 0x1
    if 0x1 goto @callfelix
    compare 0x8000 0x7F
    if 0x1 goto @PressB
    end
    
    #org @callfelix
    random 0x03 
    compare 0x800D 0x0
    if 0x1 goto @Felix1
    compare 0x800D 0x1
    if 0x1 goto @Felix2
    compare 0x800D 0x2
    if 0x1 goto @Felix3
    end
    
    #org @Felix1
    message @FelixRa1 0x6
    release
    end
    
    #org @FelixRa1
    = Hello?\p[...]\n[...]\pWhy do you call me, \v\h01?\p[...]\n[...]\pWhy are you calling me if you dont have to say anything?
    
    #org @Felix2
    message @FelixRa2 0x6
    release
    end
    
    #org @FelixRa2
    = Lalala\p[...]\n[...]\pWE WILL ROCK YOU!\p[...]\n[...]
    
    #org @Felix3
    message @FelixRa3 0x6
    release
    end
    
    #org @FelixRa3
    = How about we meet sometime?\nI see. You dont wanna.
    
    #org @Pascal
    checkflag 0x604 
    if 0x1 goto @Tayson
    preparemsg @anzeigeTina
    waitmsg
    multichoice 0x0 0x0 0x6 0x0
    copyvar 0x8000 0x800D
    compare 0x8000 0x0
    if 0x1 goto @calltina
    compare 0x8000 0x1
    if 0x1 goto @callfelix
    compare 0x8000 0x2
    if 0x1 goto @callpascal
    compare 0x8000 0x7F
    if 0x1 goto @PressB
    end
    
    #org @callpascal
    random 0x03 
    compare 0x800D 0x0
    if 0x1 goto @pascal1
    compare 0x800D 0x1
    if 0x1 goto @pascal2
    compare 0x800D 0x2
    if 0x1 goto @pascal3
    end
    
    #org @pascal1
    message @pascalRa1 0x6
    release
    end
    
    #org @pascalRa1
    = Hello, this is Pascal.\nWhos calling?\pOh its you \v\h01.\nWhat can I do for\lyou?\pSo you just wanna talk.\pIm training my Pokémons at the moment. Maybe we can fight against each others sometimes.
    
    #org @pascal2
    message @pascalRa2 0x6
    release
    end
    
    #org @pascalRa2
    = I just met a friend. We are going to eat something. Why dont you come over sometime.
    
    #org @pascal3
    message @pascalRa3 0x6
    release
    end
    
    #org @pascalRa3
    = May I show you my new smile?\p>:\pHow do you like it?
    
    #org @Tayson
    checkflag 0x605 
    if 0x1 goto @kevin
    preparemsg @anzeigeTina
    waitmsg
    multichoice 0x0 0x0 0x9 0x0
    copyvar 0x8000 0x800D
    compare 0x8000 0x0
    if 0x1 goto @calltina
    compare 0x8000 0x1
    if 0x1 goto @callfelix
    compare 0x8000 0x2
    if 0x1 goto @callpascal
    compare 0x8000 0x3
    if 0x1 goto @calltayson
    compare 0x8000 0x7F
    if 0x1 goto @PressB
    end
    
    #org @calltayson
    random 0x03 
    compare 0x800D 0x0
    if 0x1 goto @Tayson1
    compare 0x800D 0x1
    if 0x1 goto @Tayson2
    compare 0x800D 0x2
    if 0x1 goto @Tayson3
    end
    
    #org @Tayson1
    message @TaysonRa1 0x6
    release
    end
    
    #org @TaysonRa1
    = Im the master of proverbs.\pTodays one is:\nRevenge is sweet!
    
    #org @Tayson2
    message @TaysonRa2 0x6
    release
    end
    
    #org @TaysonRa2
    = Im the master of proverbs.\pTodays one is:\nEvery begining is hard.
    
    #org @Tayson3
    message @TaysonRa3 0x6
    release
    end
    
    #org @TaysonRa3
    = Im the master of proverbs.\pTodays one is:\nTwo idiots one thought.
    
    #org @kevin
    preparemsg @anzeigeTina
    waitmsg
    multichoice 0x0 0x0 0x1 0x0
    copyvar 0x8000 0x800D
    compare 0x8000 0x0
    if 0x1 goto @calltina
    compare 0x8000 0x1
    if 0x1 goto @callfelix
    compare 0x8000 0x2
    if 0x1 goto @callpascal
    compare 0x8000 0x3
    if 0x1 goto @calltayson
    compare 0x8000 0x4
    if 0x1 goto @callkevin
    compare 0x8000 0x7F
    if 0x1 goto @PressB
    end
    
    #org @callkevin
    random 0x03 
    compare 0x800D 0x0
    if 0x1 goto @Kevin1
    compare 0x800D 0x1
    if 0x1 goto @Kevin2
    compare 0x800D 0x2
    if 0x1 goto @Kevin3
    end
    
    #org @Kevin1
    message @KevinRa1 0x6
    release
    end
    
    #org @KevinRa1
    = Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pBig boat.\[...]\pLove\p[...]\pOnly click if you have the solution.\pTitanic.
    
    #org @Kevin2
    message @KevinRa2 0x6
    release
    end
    
    #org @kevinRa2
    = Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pVin Diesel\pHis mission: Finding ghost\p[...]\pOnly click if you have the solution.\pBabynator!
    
    #org @Kevin3
    message @kevinRa3 0x6
    release
    end
    
    #org @KevinRa3
    = Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pAn evil Ring\p[...]\pDark magic\p[...]\pOnly click if you have the solution.\pLord of the Rings!
    
    //////////////////
    //////////////////
    //////////////////
    //////////////////
    
    So as "ending comment" the parts wich are double I left without comment, cause I commented already^^
    Flags:
    600 - Phoe card
    601 - Tina
    602 - Felix
    603 - Pascal
    604 - Tayson
    605 - Kevin
    Mutlichoices:
    A - Tina
    
    0 - Tina
         Felix
    
    6 - Tina
         Felix
         Pascal
    
    9 - Tina
         Felix
         Pascal
         Tayson
    
    1 - Tina
         Felix
         Pascal
         Tayson
         Kevin
    Here a little video(youtube):
    watch?v=owpvJLG3O-M

    My hack is linked there as well.
    Some things I did(special^^):
    Shiny egg
    Checkpokemon script(ckecks if you have a predefinied pokemon)
    hacked multichoicebox (I came up with it myself^^)
    sethealing hacked

    Mastermind_X helped me and tought me a little how to use the debugger.^^(we both live nearby)

    ps: stupid postcount thing.. ^^
    ps²: my regards to you

    The script looks pretty good, only a few things: you messed up the #dynamic a little (one missing 0 at the end); also lock and release don't lock the player: the player is automatically locked when a script is executed, and released when the script ends. Assuming the script was correctly written. BTW, I understand German, but thanks for translating anyway. I have to say having another German translator is not a bad idea. So...

    Congrats, you're in :)
     

    simdu68

    asleep all summer zzZZ
    218
    Posts
    14
    Years
  • Name:simdu68
    E-Mail:[email protected] (facebook: simon levinski)
    MSN/AIM/YIM/ICQ:[email protected]
    Time Zone: nearly everyday but mainly friday and weekend
    Skills: mapping, tile editor, sprite editor
    Past Experience: i made tiles and other hackers and also for my own last hack, and my last hack had all maps changed
    Proof of Work:

    some maps:
    https://img230.imageshack.us/img230/9476/route106.png
    https://img684.imageshack.us/img684/9098/village1y.png
    https://img691.imageshack.us/img691/3624/route103.png
    https://img534.imageshack.us/img534/6262/route101.png
    https://img521.imageshack.us/img521/6725/dewfordtown.png

    some tiles(they are not very good but its all i have, and these ones i made them for my own hack^^):
    https://img5.imageshack.us/img5/2989/petitemaison1.png
    https://img693.imageshack.us/img693/6213/petitemaison2.png
    https://img220.imageshack.us/img220/8476/mytiles.png

    sprites:
    i have no more but if you don't believe me that i can make good sprites just tell me and i'll make for you ;D
     

    .Tactic.

    x.Paranoid's BackAlley.x
    1,309
    Posts
    15
    Years
  • Name: Tainui
    Email: [email protected]
    Msn: [email protected]
    Time zone: GMT + 12:00
    Skills: Everything but tile inserting asm trainer/tile spriting world map inserting
    Past experience: Been scripting sometimes mapping and ocasional spriting for my friends
    Proof of work:
    ROM Raiders

    Public must ask permission
    ROM Raiders

    And these are reserved for redemption
    I dont mean to spam or anything, but I beleive the Gold OWs are edited versions of mine, if you look at teh ones I posted earlier, the bodies are exactly the same.
     

    simdu68

    asleep all summer zzZZ
    218
    Posts
    14
    Years
  • can someone answer?

    am i in or not?? i posted above a message without answer -_-'



    wel, if not paranoid is right, tainui's tiles look very similar as paranoid ones........
    but well its not my problem clear it between yourselves^^
     

    DreadWaffle

    LOVE AND PEACE!
    165
    Posts
    14
    Years
  • My attempt

    Name: DreadWaffle
    E-Mail: [email protected]
    MSN/AIM/YIM/ICQ: none
    Time Zone: UTC -6 if that works, or whatever MN is in
    Skills: Spriting and Mapping
    Proof of Work:
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders


    Map:
    Spoiler:

    Past Experience: none whatsoever
     
    53
    Posts
    15
    Years
    • Seen Apr 19, 2012
    Name: haefele
    E-Mail: [email protected]
    MSN/AIM/YIM/ICQ: [email protected]
    Time Zone: UTC+1 (UTC+2 when its summertime)
    Skills: Mapping, Scripting, Tile Inserting, A much about Graphics, a little bit of ASM and Debugging, and much more...
    Proof of Work:
    Screens:
    Spoiler:

    Maps:
    Spoiler:

    I can show more Maps, but not with Fr/Lg Tilesets^^"

    Scripts:
    Spoiler:

    Past Experience: Pokémon - The Mystery of Celebi, Pokémon - Icestorm
     

    Nepse

    Dragonite<3
    64
    Posts
    14
    Years
  • Name: Nepse
    E-Mail: I don't feel like giving it out anywhere but PM.
    MSN/AIM/YIM/ICQ: I don't feel like giving it out anywhere but PM.
    Time Zone: +1, Norway
    Skills: Mapping, Beta Testing
    Proof of Work:

    Mapping:

    Spoiler:


    Spoiler:


    Spoiler:


    Spoiler:



    Beta Testing:

    Spoiler:
     

    Gamer2020

    Accept no Imitations!
    1,062
    Posts
    15
    Years
  • Seeing as how HackMew has not gotten around to posting here I figured I would post some comments. Please read and consider them. HackMew has the final word on everything but perhaps my opinion will make you change something that will increase your chance of acceptance.


    My attempt

    Name: DreadWaffle
    E-Mail: [email protected]
    MSN/AIM/YIM/ICQ: none
    Time Zone: UTC -6 if that works, or whatever MN is in
    Skills: Spriting and Mapping
    Proof of Work:
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders
    ROM Raiders


    Map:
    Spoiler:

    Past Experience: none whatsoever

    The sprites are ok but most look like they were made for rpg maker or something. They just aren't the right style. Try spriting something that's more Rom hackingish. (Not saying the sprites are horrible.)

    Your mapping appears to need work from what I can tell. I can't even see the images properly cause you uploaded them wrong and tiny.

    Name: haefele
    E-Mail: [email protected]
    MSN/AIM/YIM/ICQ: [email protected]
    Time Zone: UTC+1 (UTC+2 when its summertime)
    Skills: Mapping, Scripting, Tile Inserting, A much about Graphics, a little bit of ASM and Debugging, and much more...
    Proof of Work:
    Screens:
    Spoiler:

    Maps:
    Spoiler:

    I can show more Maps, but not with Fr/Lg Tilesets^^"

    Scripts:
    Spoiler:

    Past Experience: Pokémon - The Mystery of Celebi, Pokémon - Icestorm

    Pretty good. I like everything overall. Only one thing. In your maps you only use one grass tile. Using different ones is better.

    Name:simdu68
    E-Mail:[email protected] (facebook: simon levinski)
    MSN/AIM/YIM/ICQ:[email protected]
    Time Zone: nearly everyday but mainly friday and weekend
    Skills: mapping, tile editor, sprite editor
    Past Experience: i made tiles and other hackers and also for my own last hack, and my last hack had all maps changed
    Proof of Work:

    some maps:
    https://img230.imageshack.us/img230/9476/route106.png
    https://img684.imageshack.us/img684/9098/village1y.png
    https://img691.imageshack.us/img691/3624/route103.png
    https://img534.imageshack.us/img534/6262/route101.png
    https://img521.imageshack.us/img521/6725/dewfordtown.png

    some tiles(they are not very good but its all i have, and these ones i made them for my own hack^^):
    https://img5.imageshack.us/img5/2989/petitemaison1.png
    https://img693.imageshack.us/img693/6213/petitemaison2.png
    https://img220.imageshack.us/img220/8476/mytiles.png

    sprites:
    i have no more but if you don't believe me that i can make good sprites just tell me and i'll make for you ;D

    Your mapping needs work. The maps just look like edited in game routes.

    The first two tile links appear to be rips from the DS games. The third looks original but has poor color choice.

    Name: Nepse
    E-Mail: I don't feel like giving it out anywhere but PM.
    MSN/AIM/YIM/ICQ: I don't feel like giving it out anywhere but PM.
    Time Zone: +1, Norway
    Skills: Mapping, Beta Testing
    Proof of Work:

    Mapping:

    Spoiler:


    Spoiler:


    Spoiler:


    Spoiler:



    Beta Testing:

    Spoiler:

    Your mapping isn't bad. I don't like the tiles much though. HackMew might want to see some maps done with FR tiles so I suggest you map and post some.
     
    535
    Posts
    15
    Years
    • Seen Jan 4, 2011
    I'm not a very motivated hacker, but sometimes I get an idea and work on it. The hacks never goes anywhere, but I might be somewhat good.

    Skills: (Simple) Mapping, (Simple) Scripting, Storylines (I'm creative), and Spriting (Somewhat)

    Proof: I temporarily don't have a map or script editor, and I don't have a good idea for storyline right now. -_-" hehe.

    So here is some stuff I did a while ago.
     
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