HackMew
Mewtwo Strikes Back
- 1,314
- Posts
- 18
- Years
- Seen Oct 26, 2011
They seem good, though you could have made the other frames as well...
What if you try making some overworlds I could actually use for Oro Sole?
That you could use?
Gold? Silver? Crystal? An NPC?
Can you be more specific?
Im sorry, but what about me? :O
Ok, I will start with the Silver Sprite.
Oh, and I thought that Oro Sole already had a Gold sprite..
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Hows this For Silver?
I spent some time on it, and I think it came out good.
But it is your opinion that matters.
Well, I know I haven't even started scripting yet, but I have 2 legitimate reasons. 1: My computer is not working, and 2: the big one, my father killed himself a day ago, I'm not doing anything for anyone for at least a week.
#dynamic 0x80000
#org @start - begining of the script
lock - "freezes" the player, until hes "released"
checkflag 0x600 - checks if you have a "phonecard" to use the phone
if 0x1 goto @ya - if you have a phonecard, you can use the phone and call someone
message @1 0x6 - displays the message @1
release - releases the player, so he can move around again
end - end of script
#org @1
= Thats a phone box.\nIt seems you can call your\lfriends with it.
#org @ya
message @3 0x5 - asks if you want to call someone
compare 0x800D 0x1 - compares if you pressed "yes"
if 0x0 goto @end - if you pressed "no" it goes to @end
checkflag 0x601 - compares if you got a friendsnumber(in this case "Tina)
if 0x1 goto @tina - if you have the number, it goes to @tina
message @2 0x6 - if you dont have any number it displays the message @2
release - releases the player, so he can move around again
end - end of script
#org @end
release - releases the player, so he can move around again
end - end of script
#org @3
= Do you want to call\nyour friends?
#org @2
= You dont have any friends.
#org @tina
checkflag 0x602 - same as above(checking for "Felix")
if 0x1 goto @Felix - if you have Felix´s number, it goes to @Felix
preparemsg @AnzeigeTina - prepares to display the message @anzeigetina
waitmsg - waits until preparemessage is displayed
multichoice 0x0 0x0 0xA 0x0 - makes up a multichoice, displaying the text reserved at A(coordinates X:0 Y:0)
copyvar 0x8000 0x800D - copys the var from the multichoice(lastresult) you picked in "8000"
compare 0x8000 0x0 - compares if you picked the first choice
if 0x1 goto @calltina - if you picked the first choice it goes to @calltina
compare 0x8000 0x7F - compares if you pressed "B"
if 0x1 goto @PressB - if you pressed "B" it goes to @pressB
release - releases the player, so he can move around again
end - end of script
#org @PressB
release -releases the player, so he can move around again
end - end of script
#org @AnzeigeTina
= Who do you want to call?
#org @calltina
random 0x03 - makes up a random number between 0 and 2[and stores the number in lastresult(0x800D)]
compare 0x800D 0x0 - compares if the number in lastresult is 0
if 0x1 goto @Tina1 - if the number is 0 it goes to @Tina1
compare 0x800D 0x1 - compares if the number in lastresult is 1
if 0x1 goto @Tina2 - if the number is 1 it goes to @Tina2
compare 0x800D 0x2 - compares if the number in lastresult is 2
if 0x1 goto @Tina3 - if the number is 2 it goes to @Tina3
end - end of script
#org @Tina1
message @TinaRandom1 0x6 - displays the message @TinaRandom1
release
end
#org @TinaRandom1
= Hey \v\h01!\pThis phone boxes are\nsomething special, don't they?\pWell I like them.
#org @TinaRandom2
= Who is this?!\p...\n...\pOh. It's you \v\h01.\pIm sorry I dont have time now.
#org @TinaRandom3
= I catched another Pokémon again.
#org @Tina2
message @TinaRandom2 0x6
release
end
#org @Tina3
message @TinaRandom3 0x6
release
end
#org @Felix
checkflag 0x603
if 0x1 goto @Pascal
preparemsg @anzeigeTina
waitmsg
multichoice 0x0 0x0 0x0 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @calltina
compare 0x8000 0x1
if 0x1 goto @callfelix
compare 0x8000 0x7F
if 0x1 goto @PressB
end
#org @callfelix
random 0x03
compare 0x800D 0x0
if 0x1 goto @Felix1
compare 0x800D 0x1
if 0x1 goto @Felix2
compare 0x800D 0x2
if 0x1 goto @Felix3
end
#org @Felix1
message @FelixRa1 0x6
release
end
#org @FelixRa1
= Hello?\p[...]\n[...]\pWhy do you call me, \v\h01?\p[...]\n[...]\pWhy are you calling me if you dont have to say anything?
#org @Felix2
message @FelixRa2 0x6
release
end
#org @FelixRa2
= Lalala\p[...]\n[...]\pWE WILL ROCK YOU!\p[...]\n[...]
#org @Felix3
message @FelixRa3 0x6
release
end
#org @FelixRa3
= How about we meet sometime?\nI see. You dont wanna.
#org @Pascal
checkflag 0x604
if 0x1 goto @Tayson
preparemsg @anzeigeTina
waitmsg
multichoice 0x0 0x0 0x6 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @calltina
compare 0x8000 0x1
if 0x1 goto @callfelix
compare 0x8000 0x2
if 0x1 goto @callpascal
compare 0x8000 0x7F
if 0x1 goto @PressB
end
#org @callpascal
random 0x03
compare 0x800D 0x0
if 0x1 goto @pascal1
compare 0x800D 0x1
if 0x1 goto @pascal2
compare 0x800D 0x2
if 0x1 goto @pascal3
end
#org @pascal1
message @pascalRa1 0x6
release
end
#org @pascalRa1
= Hello, this is Pascal.\nWhos calling?\pOh its you \v\h01.\nWhat can I do for\lyou?\pSo you just wanna talk.\pIm training my Pokémons at the moment. Maybe we can fight against each others sometimes.
#org @pascal2
message @pascalRa2 0x6
release
end
#org @pascalRa2
= I just met a friend. We are going to eat something. Why dont you come over sometime.
#org @pascal3
message @pascalRa3 0x6
release
end
#org @pascalRa3
= May I show you my new smile?\p>:\pHow do you like it?
#org @Tayson
checkflag 0x605
if 0x1 goto @kevin
preparemsg @anzeigeTina
waitmsg
multichoice 0x0 0x0 0x9 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @calltina
compare 0x8000 0x1
if 0x1 goto @callfelix
compare 0x8000 0x2
if 0x1 goto @callpascal
compare 0x8000 0x3
if 0x1 goto @calltayson
compare 0x8000 0x7F
if 0x1 goto @PressB
end
#org @calltayson
random 0x03
compare 0x800D 0x0
if 0x1 goto @Tayson1
compare 0x800D 0x1
if 0x1 goto @Tayson2
compare 0x800D 0x2
if 0x1 goto @Tayson3
end
#org @Tayson1
message @TaysonRa1 0x6
release
end
#org @TaysonRa1
= Im the master of proverbs.\pTodays one is:\nRevenge is sweet!
#org @Tayson2
message @TaysonRa2 0x6
release
end
#org @TaysonRa2
= Im the master of proverbs.\pTodays one is:\nEvery begining is hard.
#org @Tayson3
message @TaysonRa3 0x6
release
end
#org @TaysonRa3
= Im the master of proverbs.\pTodays one is:\nTwo idiots one thought.
#org @kevin
preparemsg @anzeigeTina
waitmsg
multichoice 0x0 0x0 0x1 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @calltina
compare 0x8000 0x1
if 0x1 goto @callfelix
compare 0x8000 0x2
if 0x1 goto @callpascal
compare 0x8000 0x3
if 0x1 goto @calltayson
compare 0x8000 0x4
if 0x1 goto @callkevin
compare 0x8000 0x7F
if 0x1 goto @PressB
end
#org @callkevin
random 0x03
compare 0x800D 0x0
if 0x1 goto @Kevin1
compare 0x800D 0x1
if 0x1 goto @Kevin2
compare 0x800D 0x2
if 0x1 goto @Kevin3
end
#org @Kevin1
message @KevinRa1 0x6
release
end
#org @KevinRa1
= Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pBig boat.\[...]\pLove\p[...]\pOnly click if you have the solution.\pTitanic.
#org @Kevin2
message @KevinRa2 0x6
release
end
#org @kevinRa2
= Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pVin Diesel\pHis mission: Finding ghost\p[...]\pOnly click if you have the solution.\pBabynator!
#org @Kevin3
message @kevinRa3 0x6
release
end
#org @KevinRa3
= Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pAn evil Ring\p[...]\pDark magic\p[...]\pOnly click if you have the solution.\pLord of the Rings!
//////////////////
//////////////////
//////////////////
//////////////////
So as "ending comment" the parts wich are double I left without comment, cause I commented already^^
Flags:
600 - Phoe card
601 - Tina
602 - Felix
603 - Pascal
604 - Tayson
605 - Kevin
Mutlichoices:
A - Tina
0 - Tina
Felix
6 - Tina
Felix
Pascal
9 - Tina
Felix
Pascal
Tayson
1 - Tina
Felix
Pascal
Tayson
Kevin
Why wouldnt it fit? It is the correct size and I attempted to make it the correct style.. Is it the palletes?
No problem, I was just a little irritated^^ Jeh, I´ll completely comment it and, as bonus, translate it : > (Im German, so I could maybe even work as translator..^^)
Here a little video(youtube):Code:#dynamic 0x80000 #org @start - begining of the script lock - "freezes" the player, until hes "released" checkflag 0x600 - checks if you have a "phonecard" to use the phone if 0x1 goto @ya - if you have a phonecard, you can use the phone and call someone message @1 0x6 - displays the message @1 release - releases the player, so he can move around again end - end of script #org @1 = Thats a phone box.\nIt seems you can call your\lfriends with it. #org @ya message @3 0x5 - asks if you want to call someone compare 0x800D 0x1 - compares if you pressed "yes" if 0x0 goto @end - if you pressed "no" it goes to @end checkflag 0x601 - compares if you got a friendsnumber(in this case "Tina) if 0x1 goto @tina - if you have the number, it goes to @tina message @2 0x6 - if you dont have any number it displays the message @2 release - releases the player, so he can move around again end - end of script #org @end release - releases the player, so he can move around again end - end of script #org @3 = Do you want to call\nyour friends? #org @2 = You dont have any friends. #org @tina checkflag 0x602 - same as above(checking for "Felix") if 0x1 goto @Felix - if you have Felix´s number, it goes to @Felix preparemsg @AnzeigeTina - prepares to display the message @anzeigetina waitmsg - waits until preparemessage is displayed multichoice 0x0 0x0 0xA 0x0 - makes up a multichoice, displaying the text reserved at A(coordinates X:0 Y:0) copyvar 0x8000 0x800D - copys the var from the multichoice(lastresult) you picked in "8000" compare 0x8000 0x0 - compares if you picked the first choice if 0x1 goto @calltina - if you picked the first choice it goes to @calltina compare 0x8000 0x7F - compares if you pressed "B" if 0x1 goto @PressB - if you pressed "B" it goes to @pressB release - releases the player, so he can move around again end - end of script #org @PressB release -releases the player, so he can move around again end - end of script #org @AnzeigeTina = Who do you want to call? #org @calltina random 0x03 - makes up a random number between 0 and 2[and stores the number in lastresult(0x800D)] compare 0x800D 0x0 - compares if the number in lastresult is 0 if 0x1 goto @Tina1 - if the number is 0 it goes to @Tina1 compare 0x800D 0x1 - compares if the number in lastresult is 1 if 0x1 goto @Tina2 - if the number is 1 it goes to @Tina2 compare 0x800D 0x2 - compares if the number in lastresult is 2 if 0x1 goto @Tina3 - if the number is 2 it goes to @Tina3 end - end of script #org @Tina1 message @TinaRandom1 0x6 - displays the message @TinaRandom1 release end #org @TinaRandom1 = Hey \v\h01!\pThis phone boxes are\nsomething special, don't they?\pWell I like them. #org @TinaRandom2 = Who is this?!\p...\n...\pOh. It's you \v\h01.\pIm sorry I dont have time now. #org @TinaRandom3 = I catched another Pokémon again. #org @Tina2 message @TinaRandom2 0x6 release end #org @Tina3 message @TinaRandom3 0x6 release end #org @Felix checkflag 0x603 if 0x1 goto @Pascal preparemsg @anzeigeTina waitmsg multichoice 0x0 0x0 0x0 0x0 copyvar 0x8000 0x800D compare 0x8000 0x0 if 0x1 goto @calltina compare 0x8000 0x1 if 0x1 goto @callfelix compare 0x8000 0x7F if 0x1 goto @PressB end #org @callfelix random 0x03 compare 0x800D 0x0 if 0x1 goto @Felix1 compare 0x800D 0x1 if 0x1 goto @Felix2 compare 0x800D 0x2 if 0x1 goto @Felix3 end #org @Felix1 message @FelixRa1 0x6 release end #org @FelixRa1 = Hello?\p[...]\n[...]\pWhy do you call me, \v\h01?\p[...]\n[...]\pWhy are you calling me if you dont have to say anything? #org @Felix2 message @FelixRa2 0x6 release end #org @FelixRa2 = Lalala\p[...]\n[...]\pWE WILL ROCK YOU!\p[...]\n[...] #org @Felix3 message @FelixRa3 0x6 release end #org @FelixRa3 = How about we meet sometime?\nI see. You dont wanna. #org @Pascal checkflag 0x604 if 0x1 goto @Tayson preparemsg @anzeigeTina waitmsg multichoice 0x0 0x0 0x6 0x0 copyvar 0x8000 0x800D compare 0x8000 0x0 if 0x1 goto @calltina compare 0x8000 0x1 if 0x1 goto @callfelix compare 0x8000 0x2 if 0x1 goto @callpascal compare 0x8000 0x7F if 0x1 goto @PressB end #org @callpascal random 0x03 compare 0x800D 0x0 if 0x1 goto @pascal1 compare 0x800D 0x1 if 0x1 goto @pascal2 compare 0x800D 0x2 if 0x1 goto @pascal3 end #org @pascal1 message @pascalRa1 0x6 release end #org @pascalRa1 = Hello, this is Pascal.\nWhos calling?\pOh its you \v\h01.\nWhat can I do for\lyou?\pSo you just wanna talk.\pIm training my Pokémons at the moment. Maybe we can fight against each others sometimes. #org @pascal2 message @pascalRa2 0x6 release end #org @pascalRa2 = I just met a friend. We are going to eat something. Why dont you come over sometime. #org @pascal3 message @pascalRa3 0x6 release end #org @pascalRa3 = May I show you my new smile?\p>:\pHow do you like it? #org @Tayson checkflag 0x605 if 0x1 goto @kevin preparemsg @anzeigeTina waitmsg multichoice 0x0 0x0 0x9 0x0 copyvar 0x8000 0x800D compare 0x8000 0x0 if 0x1 goto @calltina compare 0x8000 0x1 if 0x1 goto @callfelix compare 0x8000 0x2 if 0x1 goto @callpascal compare 0x8000 0x3 if 0x1 goto @calltayson compare 0x8000 0x7F if 0x1 goto @PressB end #org @calltayson random 0x03 compare 0x800D 0x0 if 0x1 goto @Tayson1 compare 0x800D 0x1 if 0x1 goto @Tayson2 compare 0x800D 0x2 if 0x1 goto @Tayson3 end #org @Tayson1 message @TaysonRa1 0x6 release end #org @TaysonRa1 = Im the master of proverbs.\pTodays one is:\nRevenge is sweet! #org @Tayson2 message @TaysonRa2 0x6 release end #org @TaysonRa2 = Im the master of proverbs.\pTodays one is:\nEvery begining is hard. #org @Tayson3 message @TaysonRa3 0x6 release end #org @TaysonRa3 = Im the master of proverbs.\pTodays one is:\nTwo idiots one thought. #org @kevin preparemsg @anzeigeTina waitmsg multichoice 0x0 0x0 0x1 0x0 copyvar 0x8000 0x800D compare 0x8000 0x0 if 0x1 goto @calltina compare 0x8000 0x1 if 0x1 goto @callfelix compare 0x8000 0x2 if 0x1 goto @callpascal compare 0x8000 0x3 if 0x1 goto @calltayson compare 0x8000 0x4 if 0x1 goto @callkevin compare 0x8000 0x7F if 0x1 goto @PressB end #org @callkevin random 0x03 compare 0x800D 0x0 if 0x1 goto @Kevin1 compare 0x800D 0x1 if 0x1 goto @Kevin2 compare 0x800D 0x2 if 0x1 goto @Kevin3 end #org @Kevin1 message @KevinRa1 0x6 release end #org @KevinRa1 = Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pBig boat.\[...]\pLove\p[...]\pOnly click if you have the solution.\pTitanic. #org @Kevin2 message @KevinRa2 0x6 release end #org @kevinRa2 = Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pVin Diesel\pHis mission: Finding ghost\p[...]\pOnly click if you have the solution.\pBabynator! #org @Kevin3 message @kevinRa3 0x6 release end #org @KevinRa3 = Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pAn evil Ring\p[...]\pDark magic\p[...]\pOnly click if you have the solution.\pLord of the Rings! ////////////////// ////////////////// ////////////////// ////////////////// So as "ending comment" the parts wich are double I left without comment, cause I commented already^^ Flags: 600 - Phoe card 601 - Tina 602 - Felix 603 - Pascal 604 - Tayson 605 - Kevin Mutlichoices: A - Tina 0 - Tina Felix 6 - Tina Felix Pascal 9 - Tina Felix Pascal Tayson 1 - Tina Felix Pascal Tayson Kevin
watch?v=owpvJLG3O-M
My hack is linked there as well.
Some things I did(special^^):
Shiny egg
Checkpokemon script(ckecks if you have a predefinied pokemon)
hacked multichoicebox (I came up with it myself^^)
sethealing hacked
Mastermind_X helped me and tought me a little how to use the debugger.^^(we both live nearby)
ps: stupid postcount thing.. ^^
ps²: my regards to you
I dont mean to spam or anything, but I beleive the Gold OWs are edited versions of mine, if you look at teh ones I posted earlier, the bodies are exactly the same.Name: Tainui
Email: [email protected]
Msn: [email protected]
Time zone: GMT + 12:00
Skills: Everything but tile inserting asm trainer/tile spriting world map inserting
Past experience: Been scripting sometimes mapping and ocasional spriting for my friends
Proof of work:
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Public must ask permission
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And these are reserved for redemption
i told you i spliced them didn't i -_-
My attempt
Name: DreadWaffle
E-Mail: [email protected]
MSN/AIM/YIM/ICQ: none
Time Zone: UTC -6 if that works, or whatever MN is in
Skills: Spriting and Mapping
Proof of Work:
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Map:
Past Experience: none whatsoever
Name: haefele
E-Mail: [email protected]
MSN/AIM/YIM/ICQ: [email protected]
Time Zone: UTC+1 (UTC+2 when its summertime)
Skills: Mapping, Scripting, Tile Inserting, A much about Graphics, a little bit of ASM and Debugging, and much more...
Proof of Work:
Screens:Spoiler:![]()
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Maps:Spoiler:![]()
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I can show more Maps, but not with Fr/Lg Tilesets^^"
Scripts:Spoiler:Only the basics, message, movement, sprite-commands flags and so things^^
I think you dont need a example for the basics.
Past Experience: Pokémon - The Mystery of Celebi, Pokémon - Icestorm
Name:simdu68
E-Mail:[email protected] (facebook: simon levinski)
MSN/AIM/YIM/ICQ:[email protected]
Time Zone: nearly everyday but mainly friday and weekend
Skills: mapping, tile editor, sprite editor
Past Experience: i made tiles and other hackers and also for my own last hack, and my last hack had all maps changed
Proof of Work:
some maps:
https://img230.imageshack.us/img230/9476/route106.png
https://img684.imageshack.us/img684/9098/village1y.png
https://img691.imageshack.us/img691/3624/route103.png
https://img534.imageshack.us/img534/6262/route101.png
https://img521.imageshack.us/img521/6725/dewfordtown.png
some tiles(they are not very good but its all i have, and these ones i made them for my own hack^^):
https://img5.imageshack.us/img5/2989/petitemaison1.png
https://img693.imageshack.us/img693/6213/petitemaison2.png
https://img220.imageshack.us/img220/8476/mytiles.png
sprites:
i have no more but if you don't believe me that i can make good sprites just tell me and i'll make for you ;D
Name: Nepse
E-Mail: I don't feel like giving it out anywhere but PM.
MSN/AIM/YIM/ICQ: I don't feel like giving it out anywhere but PM.
Time Zone: +1, Norway
Skills: Mapping, Beta Testing
Proof of Work:
Mapping:
Spoiler:
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Spoiler:
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Beta Testing:
Spoiler:
I am good at finding spelling mistakes, grammar fails, map errors and movement errors.