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ROM Raiders

Hmm.. try harder? I would but I am not sure what to sprite, It is hard without inspiration, I'll think of something, I know, Jessie, james and meowth!

Done.. Another that I just did now, It is Jesse and James from team rocket, do you like it?
I know it took a bit long, but it is done.
[PokeCommunity.com] ROM Raiders

They seem good, though you could have made the other frames as well...
What if you try making some overworlds I could actually use for Oro Sole?
 
That you could use?
Gold? Silver? Crystal? An NPC?
Can you be more specific?
 
Ok, I will start with the Silver Sprite.
Oh, and I thought that Oro Sole already had a Gold sprite..

[PokeCommunity.com] ROM Raiders

Hows this For Silver?
I spent some time on it, and I think it came out good.
But it is your opinion that matters.
 
Last edited:
Im sorry, but what about me? :O

Oops, sorry. Well, the script was good, mind commenting it more? Also, could you post some more scripts?


Ok, I will start with the Silver Sprite.
Oh, and I thought that Oro Sole already had a Gold sprite..

[PokeCommunity.com] ROM Raiders

Hows this For Silver?
I spent some time on it, and I think it came out good.
But it is your opinion that matters.

Uhm... It seems good but it wouldn't fit well with the other FR/LG overworlds, sorry =/
 
Well, I know I haven't even started scripting yet, but I have 2 legitimate reasons. 1: My computer is not working, and 2: the big one, my father killed himself a day ago, I'm not doing anything for anyone for at least a week.
 
No problem, I was just a little irritated^^ Jeh, I´ll completely comment it and, as bonus, translate it : > (Im German, so I could maybe even work as translator..^^)

Code:
#dynamic 0x80000

#org @start - begining of the script
lock - "freezes" the player, until hes "released"
checkflag 0x600 - checks if you have a "phonecard" to use the phone
if 0x1 goto @ya - if you have a phonecard, you can use the phone and call someone
message @1 0x6 - displays the message @1
release - releases the player, so he can move around again
end - end of script

#org @1
= Thats a phone box.\nIt seems you can call your\lfriends with it.

#org @ya
message @3 0x5 - asks if you want to call someone
compare 0x800D 0x1 - compares if you pressed "yes"
if 0x0 goto @end - if you pressed "no" it goes to @end
checkflag 0x601 - compares if you got a friendsnumber(in this case "Tina)
if 0x1 goto @tina - if you have the number, it goes to @tina
message @2 0x6 - if you dont have any number it displays the message @2
release - releases the player, so he can move around again
end - end of script

#org @end
release - releases the player, so he can move around again
end - end of script

#org @3
= Do you want to call\nyour friends?

#org @2
= You dont have any friends.

#org @tina
checkflag 0x602 - same as above(checking for "Felix")
if 0x1 goto @Felix - if you have Felix´s number, it goes to @Felix
preparemsg @AnzeigeTina - prepares to display the message @anzeigetina
waitmsg - waits until preparemessage is displayed
multichoice 0x0 0x0 0xA 0x0 - makes up a multichoice, displaying the text reserved at A(coordinates X:0 Y:0)
copyvar 0x8000 0x800D - copys the var from the multichoice(lastresult) you picked in "8000"
compare 0x8000 0x0 - compares if you picked the first choice
if 0x1 goto @calltina - if you picked the first choice it goes to @calltina
compare 0x8000 0x7F - compares if you pressed "B"
if 0x1 goto @PressB - if you pressed "B" it goes to @pressB
release - releases the player, so he can move around again
end - end of script

#org @PressB
release -releases the player, so he can move around again
end - end of script

#org @AnzeigeTina
= Who do you want to call?

#org @calltina
random 0x03 - makes up a random number between 0 and 2[and stores the number in lastresult(0x800D)]
compare 0x800D 0x0 - compares if the number in lastresult is 0
if 0x1 goto @Tina1 - if the number is 0 it goes to @Tina1
compare 0x800D 0x1 - compares if the number in lastresult is 1
if 0x1 goto @Tina2 - if the number is 1 it goes to @Tina2
compare 0x800D 0x2 - compares if the number in lastresult is 2
if 0x1 goto @Tina3 - if the number is 2 it goes to @Tina3
end - end of script

#org @Tina1
message @TinaRandom1 0x6 - displays the message @TinaRandom1
release
end

#org @TinaRandom1
= Hey \v\h01!\pThis phone boxes are\nsomething special, don't they?\pWell I like them.

#org @TinaRandom2
= Who is this?!\p...\n...\pOh. It's you \v\h01.\pIm sorry I dont have time now.

#org @TinaRandom3
= I catched another Pokémon again.

#org @Tina2
message @TinaRandom2 0x6
release
end

#org @Tina3
message @TinaRandom3 0x6
release
end

#org @Felix
checkflag 0x603 
if 0x1 goto @Pascal
preparemsg @anzeigeTina
waitmsg
multichoice 0x0 0x0 0x0 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @calltina
compare 0x8000 0x1
if 0x1 goto @callfelix
compare 0x8000 0x7F
if 0x1 goto @PressB
end

#org @callfelix
random 0x03 
compare 0x800D 0x0
if 0x1 goto @Felix1
compare 0x800D 0x1
if 0x1 goto @Felix2
compare 0x800D 0x2
if 0x1 goto @Felix3
end

#org @Felix1
message @FelixRa1 0x6
release
end

#org @FelixRa1
= Hello?\p[...]\n[...]\pWhy do you call me, \v\h01?\p[...]\n[...]\pWhy are you calling me if you dont have to say anything?

#org @Felix2
message @FelixRa2 0x6
release
end

#org @FelixRa2
= Lalala\p[...]\n[...]\pWE WILL ROCK YOU!\p[...]\n[...]

#org @Felix3
message @FelixRa3 0x6
release
end

#org @FelixRa3
= How about we meet sometime?\nI see. You dont wanna.

#org @Pascal
checkflag 0x604 
if 0x1 goto @Tayson
preparemsg @anzeigeTina
waitmsg
multichoice 0x0 0x0 0x6 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @calltina
compare 0x8000 0x1
if 0x1 goto @callfelix
compare 0x8000 0x2
if 0x1 goto @callpascal
compare 0x8000 0x7F
if 0x1 goto @PressB
end

#org @callpascal
random 0x03 
compare 0x800D 0x0
if 0x1 goto @pascal1
compare 0x800D 0x1
if 0x1 goto @pascal2
compare 0x800D 0x2
if 0x1 goto @pascal3
end

#org @pascal1
message @pascalRa1 0x6
release
end

#org @pascalRa1
= Hello, this is Pascal.\nWhos calling?\pOh its you \v\h01.\nWhat can I do for\lyou?\pSo you just wanna talk.\pIm training my Pokémons at the moment. Maybe we can fight against each others sometimes.

#org @pascal2
message @pascalRa2 0x6
release
end

#org @pascalRa2
= I just met a friend. We are going to eat something. Why dont you come over sometime.

#org @pascal3
message @pascalRa3 0x6
release
end

#org @pascalRa3
= May I show you my new smile?\p>:\pHow do you like it?

#org @Tayson
checkflag 0x605 
if 0x1 goto @kevin
preparemsg @anzeigeTina
waitmsg
multichoice 0x0 0x0 0x9 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @calltina
compare 0x8000 0x1
if 0x1 goto @callfelix
compare 0x8000 0x2
if 0x1 goto @callpascal
compare 0x8000 0x3
if 0x1 goto @calltayson
compare 0x8000 0x7F
if 0x1 goto @PressB
end

#org @calltayson
random 0x03 
compare 0x800D 0x0
if 0x1 goto @Tayson1
compare 0x800D 0x1
if 0x1 goto @Tayson2
compare 0x800D 0x2
if 0x1 goto @Tayson3
end

#org @Tayson1
message @TaysonRa1 0x6
release
end

#org @TaysonRa1
= Im the master of proverbs.\pTodays one is:\nRevenge is sweet!

#org @Tayson2
message @TaysonRa2 0x6
release
end

#org @TaysonRa2
= Im the master of proverbs.\pTodays one is:\nEvery begining is hard.

#org @Tayson3
message @TaysonRa3 0x6
release
end

#org @TaysonRa3
= Im the master of proverbs.\pTodays one is:\nTwo idiots one thought.

#org @kevin
preparemsg @anzeigeTina
waitmsg
multichoice 0x0 0x0 0x1 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @calltina
compare 0x8000 0x1
if 0x1 goto @callfelix
compare 0x8000 0x2
if 0x1 goto @callpascal
compare 0x8000 0x3
if 0x1 goto @calltayson
compare 0x8000 0x4
if 0x1 goto @callkevin
compare 0x8000 0x7F
if 0x1 goto @PressB
end

#org @callkevin
random 0x03 
compare 0x800D 0x0
if 0x1 goto @Kevin1
compare 0x800D 0x1
if 0x1 goto @Kevin2
compare 0x800D 0x2
if 0x1 goto @Kevin3
end

#org @Kevin1
message @KevinRa1 0x6
release
end

#org @KevinRa1
= Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pBig boat.\[...]\pLove\p[...]\pOnly click if you have the solution.\pTitanic.

#org @Kevin2
message @KevinRa2 0x6
release
end

#org @kevinRa2
= Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pVin Diesel\pHis mission: Finding ghost\p[...]\pOnly click if you have the solution.\pBabynator!

#org @Kevin3
message @kevinRa3 0x6
release
end

#org @KevinRa3
= Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pAn evil Ring\p[...]\pDark magic\p[...]\pOnly click if you have the solution.\pLord of the Rings!

//////////////////
//////////////////
//////////////////
//////////////////

So as "ending comment" the parts wich are double I left without comment, cause I commented already^^
Flags:
600 - Phoe card
601 - Tina
602 - Felix
603 - Pascal
604 - Tayson
605 - Kevin
Mutlichoices:
A - Tina

0 - Tina
     Felix

6 - Tina
     Felix
     Pascal

9 - Tina
     Felix
     Pascal
     Tayson

1 - Tina
     Felix
     Pascal
     Tayson
     Kevin
Here a little video(youtube):
watch?v=owpvJLG3O-M

My hack is linked there as well.
Some things I did(special^^):
Shiny egg
Checkpokemon script(ckecks if you have a predefinied pokemon)
hacked multichoicebox (I came up with it myself^^)
sethealing hacked

Mastermind_X helped me and tought me a little how to use the debugger.^^(we both live nearby)

ps: stupid postcount thing.. ^^
ps²: my regards to you
 
Last edited:
Why wouldnt it fit? It is the correct size and I attempted to make it the correct style.. Is it the palletes?

First thing, the sprites should be using the standard palettes. And second, I dunno, but the face looks a bit weird to me.


No problem, I was just a little irritated^^ Jeh, I´ll completely comment it and, as bonus, translate it : > (Im German, so I could maybe even work as translator..^^)

Code:
#dynamic 0x80000

#org @start - begining of the script
lock - "freezes" the player, until hes "released"
checkflag 0x600 - checks if you have a "phonecard" to use the phone
if 0x1 goto @ya - if you have a phonecard, you can use the phone and call someone
message @1 0x6 - displays the message @1
release - releases the player, so he can move around again
end - end of script

#org @1
= Thats a phone box.\nIt seems you can call your\lfriends with it.

#org @ya
message @3 0x5 - asks if you want to call someone
compare 0x800D 0x1 - compares if you pressed "yes"
if 0x0 goto @end - if you pressed "no" it goes to @end
checkflag 0x601 - compares if you got a friendsnumber(in this case "Tina)
if 0x1 goto @tina - if you have the number, it goes to @tina
message @2 0x6 - if you dont have any number it displays the message @2
release - releases the player, so he can move around again
end - end of script

#org @end
release - releases the player, so he can move around again
end - end of script

#org @3
= Do you want to call\nyour friends?

#org @2
= You dont have any friends.

#org @tina
checkflag 0x602 - same as above(checking for "Felix")
if 0x1 goto @Felix - if you have Felix´s number, it goes to @Felix
preparemsg @AnzeigeTina - prepares to display the message @anzeigetina
waitmsg - waits until preparemessage is displayed
multichoice 0x0 0x0 0xA 0x0 - makes up a multichoice, displaying the text reserved at A(coordinates X:0 Y:0)
copyvar 0x8000 0x800D - copys the var from the multichoice(lastresult) you picked in "8000"
compare 0x8000 0x0 - compares if you picked the first choice
if 0x1 goto @calltina - if you picked the first choice it goes to @calltina
compare 0x8000 0x7F - compares if you pressed "B"
if 0x1 goto @PressB - if you pressed "B" it goes to @pressB
release - releases the player, so he can move around again
end - end of script

#org @PressB
release -releases the player, so he can move around again
end - end of script

#org @AnzeigeTina
= Who do you want to call?

#org @calltina
random 0x03 - makes up a random number between 0 and 2[and stores the number in lastresult(0x800D)]
compare 0x800D 0x0 - compares if the number in lastresult is 0
if 0x1 goto @Tina1 - if the number is 0 it goes to @Tina1
compare 0x800D 0x1 - compares if the number in lastresult is 1
if 0x1 goto @Tina2 - if the number is 1 it goes to @Tina2
compare 0x800D 0x2 - compares if the number in lastresult is 2
if 0x1 goto @Tina3 - if the number is 2 it goes to @Tina3
end - end of script

#org @Tina1
message @TinaRandom1 0x6 - displays the message @TinaRandom1
release
end

#org @TinaRandom1
= Hey \v\h01!\pThis phone boxes are\nsomething special, don't they?\pWell I like them.

#org @TinaRandom2
= Who is this?!\p...\n...\pOh. It's you \v\h01.\pIm sorry I dont have time now.

#org @TinaRandom3
= I catched another Pokémon again.

#org @Tina2
message @TinaRandom2 0x6
release
end

#org @Tina3
message @TinaRandom3 0x6
release
end

#org @Felix
checkflag 0x603 
if 0x1 goto @Pascal
preparemsg @anzeigeTina
waitmsg
multichoice 0x0 0x0 0x0 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @calltina
compare 0x8000 0x1
if 0x1 goto @callfelix
compare 0x8000 0x7F
if 0x1 goto @PressB
end

#org @callfelix
random 0x03 
compare 0x800D 0x0
if 0x1 goto @Felix1
compare 0x800D 0x1
if 0x1 goto @Felix2
compare 0x800D 0x2
if 0x1 goto @Felix3
end

#org @Felix1
message @FelixRa1 0x6
release
end

#org @FelixRa1
= Hello?\p[...]\n[...]\pWhy do you call me, \v\h01?\p[...]\n[...]\pWhy are you calling me if you dont have to say anything?

#org @Felix2
message @FelixRa2 0x6
release
end

#org @FelixRa2
= Lalala\p[...]\n[...]\pWE WILL ROCK YOU!\p[...]\n[...]

#org @Felix3
message @FelixRa3 0x6
release
end

#org @FelixRa3
= How about we meet sometime?\nI see. You dont wanna.

#org @Pascal
checkflag 0x604 
if 0x1 goto @Tayson
preparemsg @anzeigeTina
waitmsg
multichoice 0x0 0x0 0x6 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @calltina
compare 0x8000 0x1
if 0x1 goto @callfelix
compare 0x8000 0x2
if 0x1 goto @callpascal
compare 0x8000 0x7F
if 0x1 goto @PressB
end

#org @callpascal
random 0x03 
compare 0x800D 0x0
if 0x1 goto @pascal1
compare 0x800D 0x1
if 0x1 goto @pascal2
compare 0x800D 0x2
if 0x1 goto @pascal3
end

#org @pascal1
message @pascalRa1 0x6
release
end

#org @pascalRa1
= Hello, this is Pascal.\nWhos calling?\pOh its you \v\h01.\nWhat can I do for\lyou?\pSo you just wanna talk.\pIm training my Pokémons at the moment. Maybe we can fight against each others sometimes.

#org @pascal2
message @pascalRa2 0x6
release
end

#org @pascalRa2
= I just met a friend. We are going to eat something. Why dont you come over sometime.

#org @pascal3
message @pascalRa3 0x6
release
end

#org @pascalRa3
= May I show you my new smile?\p>:\pHow do you like it?

#org @Tayson
checkflag 0x605 
if 0x1 goto @kevin
preparemsg @anzeigeTina
waitmsg
multichoice 0x0 0x0 0x9 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @calltina
compare 0x8000 0x1
if 0x1 goto @callfelix
compare 0x8000 0x2
if 0x1 goto @callpascal
compare 0x8000 0x3
if 0x1 goto @calltayson
compare 0x8000 0x7F
if 0x1 goto @PressB
end

#org @calltayson
random 0x03 
compare 0x800D 0x0
if 0x1 goto @Tayson1
compare 0x800D 0x1
if 0x1 goto @Tayson2
compare 0x800D 0x2
if 0x1 goto @Tayson3
end

#org @Tayson1
message @TaysonRa1 0x6
release
end

#org @TaysonRa1
= Im the master of proverbs.\pTodays one is:\nRevenge is sweet!

#org @Tayson2
message @TaysonRa2 0x6
release
end

#org @TaysonRa2
= Im the master of proverbs.\pTodays one is:\nEvery begining is hard.

#org @Tayson3
message @TaysonRa3 0x6
release
end

#org @TaysonRa3
= Im the master of proverbs.\pTodays one is:\nTwo idiots one thought.

#org @kevin
preparemsg @anzeigeTina
waitmsg
multichoice 0x0 0x0 0x1 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @calltina
compare 0x8000 0x1
if 0x1 goto @callfelix
compare 0x8000 0x2
if 0x1 goto @callpascal
compare 0x8000 0x3
if 0x1 goto @calltayson
compare 0x8000 0x4
if 0x1 goto @callkevin
compare 0x8000 0x7F
if 0x1 goto @PressB
end

#org @callkevin
random 0x03 
compare 0x800D 0x0
if 0x1 goto @Kevin1
compare 0x800D 0x1
if 0x1 goto @Kevin2
compare 0x800D 0x2
if 0x1 goto @Kevin3
end

#org @Kevin1
message @KevinRa1 0x6
release
end

#org @KevinRa1
= Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pBig boat.\[...]\pLove\p[...]\pOnly click if you have the solution.\pTitanic.

#org @Kevin2
message @KevinRa2 0x6
release
end

#org @kevinRa2
= Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pVin Diesel\pHis mission: Finding ghost\p[...]\pOnly click if you have the solution.\pBabynator!

#org @Kevin3
message @kevinRa3 0x6
release
end

#org @KevinRa3
= Im the rate master.\pYou have to guess a movie.\nOf course I cant check the result. But it is for your benefit, so lets start.\pAn evil Ring\p[...]\pDark magic\p[...]\pOnly click if you have the solution.\pLord of the Rings!

//////////////////
//////////////////
//////////////////
//////////////////

So as "ending comment" the parts wich are double I left without comment, cause I commented already^^
Flags:
600 - Phoe card
601 - Tina
602 - Felix
603 - Pascal
604 - Tayson
605 - Kevin
Mutlichoices:
A - Tina

0 - Tina
     Felix

6 - Tina
     Felix
     Pascal

9 - Tina
     Felix
     Pascal
     Tayson

1 - Tina
     Felix
     Pascal
     Tayson
     Kevin
Here a little video(youtube):
watch?v=owpvJLG3O-M

My hack is linked there as well.
Some things I did(special^^):
Shiny egg
Checkpokemon script(ckecks if you have a predefinied pokemon)
hacked multichoicebox (I came up with it myself^^)
sethealing hacked

Mastermind_X helped me and tought me a little how to use the debugger.^^(we both live nearby)

ps: stupid postcount thing.. ^^
ps²: my regards to you

The script looks pretty good, only a few things: you messed up the #dynamic a little (one missing 0 at the end); also lock and release don't lock the player: the player is automatically locked when a script is executed, and released when the script ends. Assuming the script was correctly written. BTW, I understand German, but thanks for translating anyway. I have to say having another German translator is not a bad idea. So...

Congrats, you're in :)
 
Name:simdu68
E-Mail:[email protected] (facebook: simon levinski)
MSN/AIM/YIM/ICQ:[email protected]
Time Zone: nearly everyday but mainly friday and weekend
Skills: mapping, tile editor, sprite editor
Past Experience: i made tiles and other hackers and also for my own last hack, and my last hack had all maps changed
Proof of Work:

some maps:
https://img230.imageshack.us/img230/9476/route106.png
https://img684.imageshack.us/img684/9098/village1y.png
https://img691.imageshack.us/img691/3624/route103.png
https://img534.imageshack.us/img534/6262/route101.png
https://img521.imageshack.us/img521/6725/dewfordtown.png

some tiles(they are not very good but its all i have, and these ones i made them for my own hack^^):
https://img5.imageshack.us/img5/2989/petitemaison1.png
https://img693.imageshack.us/img693/6213/petitemaison2.png
https://img220.imageshack.us/img220/8476/mytiles.png

sprites:
i have no more but if you don't believe me that i can make good sprites just tell me and i'll make for you ;D
 
Name: Tainui
Email: [email protected]
Msn: [email protected]
Time zone: GMT + 12:00
Skills: Everything but tile inserting asm trainer/tile spriting world map inserting
Past experience: Been scripting sometimes mapping and ocasional spriting for my friends
Proof of work:
[PokeCommunity.com] ROM Raiders

Public must ask permission
[PokeCommunity.com] ROM Raiders

And these are reserved for redemption
I dont mean to spam or anything, but I beleive the Gold OWs are edited versions of mine, if you look at teh ones I posted earlier, the bodies are exactly the same.
 
can someone answer?

am i in or not?? i posted above a message without answer -_-'



wel, if not paranoid is right, tainui's tiles look very similar as paranoid ones........
but well its not my problem clear it between yourselves^^
 
My attempt

Name: DreadWaffle
E-Mail: [email protected]
MSN/AIM/YIM/ICQ: none
Time Zone: UTC -6 if that works, or whatever MN is in
Skills: Spriting and Mapping
Proof of Work:
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders


Map:
Spoiler:

Past Experience: none whatsoever
 
Name: haefele
E-Mail: [email protected]
MSN/AIM/YIM/ICQ: [email protected]
Time Zone: UTC+1 (UTC+2 when its summertime)
Skills: Mapping, Scripting, Tile Inserting, A much about Graphics, a little bit of ASM and Debugging, and much more...
Proof of Work:
Screens:
Spoiler:

Maps:
Spoiler:

I can show more Maps, but not with Fr/Lg Tilesets^^"

Scripts:
Spoiler:

Past Experience: Pokémon - The Mystery of Celebi, Pokémon - Icestorm
 
Name: Nepse
E-Mail: I don't feel like giving it out anywhere but PM.
MSN/AIM/YIM/ICQ: I don't feel like giving it out anywhere but PM.
Time Zone: +1, Norway
Skills: Mapping, Beta Testing
Proof of Work:

Mapping:

Spoiler:


Spoiler:


Spoiler:


Spoiler:



Beta Testing:

Spoiler:
 
Seeing as how HackMew has not gotten around to posting here I figured I would post some comments. Please read and consider them. HackMew has the final word on everything but perhaps my opinion will make you change something that will increase your chance of acceptance.


My attempt

Name: DreadWaffle
E-Mail: [email protected]
MSN/AIM/YIM/ICQ: none
Time Zone: UTC -6 if that works, or whatever MN is in
Skills: Spriting and Mapping
Proof of Work:
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders
[PokeCommunity.com] ROM Raiders


Map:
Spoiler:

Past Experience: none whatsoever

The sprites are ok but most look like they were made for rpg maker or something. They just aren't the right style. Try spriting something that's more Rom hackingish. (Not saying the sprites are horrible.)

Your mapping appears to need work from what I can tell. I can't even see the images properly cause you uploaded them wrong and tiny.

Name: haefele
E-Mail: [email protected]
MSN/AIM/YIM/ICQ: [email protected]
Time Zone: UTC+1 (UTC+2 when its summertime)
Skills: Mapping, Scripting, Tile Inserting, A much about Graphics, a little bit of ASM and Debugging, and much more...
Proof of Work:
Screens:
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Maps:
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I can show more Maps, but not with Fr/Lg Tilesets^^"

Scripts:
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Past Experience: Pokémon - The Mystery of Celebi, Pokémon - Icestorm

Pretty good. I like everything overall. Only one thing. In your maps you only use one grass tile. Using different ones is better.

Name:simdu68
E-Mail:[email protected] (facebook: simon levinski)
MSN/AIM/YIM/ICQ:[email protected]
Time Zone: nearly everyday but mainly friday and weekend
Skills: mapping, tile editor, sprite editor
Past Experience: i made tiles and other hackers and also for my own last hack, and my last hack had all maps changed
Proof of Work:

some maps:
https://img230.imageshack.us/img230/9476/route106.png
https://img684.imageshack.us/img684/9098/village1y.png
https://img691.imageshack.us/img691/3624/route103.png
https://img534.imageshack.us/img534/6262/route101.png
https://img521.imageshack.us/img521/6725/dewfordtown.png

some tiles(they are not very good but its all i have, and these ones i made them for my own hack^^):
https://img5.imageshack.us/img5/2989/petitemaison1.png
https://img693.imageshack.us/img693/6213/petitemaison2.png
https://img220.imageshack.us/img220/8476/mytiles.png

sprites:
i have no more but if you don't believe me that i can make good sprites just tell me and i'll make for you ;D

Your mapping needs work. The maps just look like edited in game routes.

The first two tile links appear to be rips from the DS games. The third looks original but has poor color choice.

Name: Nepse
E-Mail: I don't feel like giving it out anywhere but PM.
MSN/AIM/YIM/ICQ: I don't feel like giving it out anywhere but PM.
Time Zone: +1, Norway
Skills: Mapping, Beta Testing
Proof of Work:

Mapping:

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Beta Testing:

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Your mapping isn't bad. I don't like the tiles much though. HackMew might want to see some maps done with FR tiles so I suggest you map and post some.
 
I'm not a very motivated hacker, but sometimes I get an idea and work on it. The hacks never goes anywhere, but I might be somewhat good.

Skills: (Simple) Mapping, (Simple) Scripting, Storylines (I'm creative), and Spriting (Somewhat)

Proof: I temporarily don't have a map or script editor, and I don't have a good idea for storyline right now. -_-" hehe.

So here is some stuff I did a while ago.
 
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