Awkward Squirtle
,@,e .ºoO
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- Seen Jan 29, 2016
Having 5 Pokémon there is really bugging me. Make a row of 6 and put the menu options underneath.
I'd say just show the 6 Pokémon in the bottom bar (nothing else), and perhaps when necessary put the message box over it rather than on part of the main screen. The menu options should only be shown when pressing the pause button (Esc/X), in which case they should be a more traditional pause menu that covers more of the screen (to properly show the game's been paused).![]()
Just a sample shot of the GUI Concept. It is not final and things are definitely subject to change, but I thought I would show it off and see what everyone things about the layout.
Could you use a right mouse click to do what X currently does ("back"/"cancel"/"open pause menu")?
I'm working on a small project with construct 2 (a html 5 game engine) :P This is what i got so far (sprite, map are just random stuffs):
Only the piller that you can't walk through for now :P you can use keyboard, mouse, touch (on any smartphone) to move around :)
Ravecat! You're back!![]()
"Pokémon," the tale of a young boy's journey to impress his long-lost father.
Mock-up with placeholder graphics.
Its not used in any game or anything, but I was wondering what people though of the various elements I made in this?
So, I made the forest/plains/platforms in blender(forest took...quite a while), and its worth noting they would be animated if used in game.
I do like the health bar hud, but I don't care for the text box hud. Its the right part that bothers me, its just too much. Also, the spot right(or left, for the foe) of the health bar, would be used for status conflictions.
Basically, I like to know if the sprite/3d look conflicts too much too.
So, I made the forest/plains/platforms in blender(forest took...quite a while), and its worth noting they would be animated if used in game.
I do like the health bar hud, but I don't care for the text box hud. Its the right part that bothers me, its just too much. Also, the spot right(or left, for the foe) of the health bar, would be used for status conflictions.
Basically, I like to know if the sprite/3d look conflicts too much too.
Like Awkward Squirtle said there is too much contrast.
Plus the 4 buttons are far apart on the keyboard.
Here are two maps I'm making:
Spoiler:![]()
![]()
Please tell me how the lab (first one) looks.
The lab one looks bad, but not horrible. The big problem is that you're just lining up a bunch of the same tiles in big rows a bunch of times. It just doesn't look good. Also, for the stuff you have in the bottom left corner, you can blatantly see that part of them are missing. Look between each one at the top of each. That's a big no no either.
The town one actually looks a lot better. The problem is again that you don't seem to have put the full tree sprite when they are in columns. Its clear the top of the trees are just simply gone. The only other concern I may have with this is that it doesn't look like there are enough tiles separating the closest place to the border the PC can walk and the actual border. If there are not enough tiles, then you see black when you walk along the trees there. That also would look bad.