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Screenshot/Music Showcase

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43
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15
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    • Seen May 11, 2010
    Bingo! you win a cookie!
    I am gooing to try and see if I can make a demo based on that Pokemon Naranja ( Orange ) Hack, ill post some more screenshots once I have more to show :)
     

    Karel_Kazuki

    Wants to Learn about PKMN Rmxp
    359
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    16
    Years
  • Im basically done.What do you think i should add? Its two regions and an Elite Four Island accessible by Ferry Via the SouthEast town on the island on the left.
     
    43
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    15
    Years
    • Seen May 11, 2010
    Way to big for a Pokémon game, but I like it! Maybe you can add a battletower if you dont have one already, otherwise you could make something like the Sevii Islands.
     

    KingCharizard

    C++ Developer Extraordinaire
    1,229
    Posts
    14
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  • here is my lattest attempt at an hgss trainer back sprite
    capture009f.png
     

    Karel_Kazuki

    Wants to Learn about PKMN Rmxp
    359
    Posts
    16
    Years
  • Yeah the battle tower is that southern mountain and I know its too big but i dnt know how to shrink it...
     

    Mrchewy

    nom nom nom
    361
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    16
    Years
  • My newest screens check out the thread to see more
    capture003y.png

    That's not bad, but I reckon you could improve it. For a start, you should change the default day/night tinting values; the default colors are way too dark and blue. You could also display a picture of the Pokémon you're selecting to make it a bit more exciting.
     

    The Dewitty

    Pixel artist, professional leo
    265
    Posts
    14
    Years
  • blaq.png

    Some progress on my game.
    Troblupolis City, a metropolis on an island south from your hometown. Oddly, your hometown is cold and full of ice, while the city, only 2 miles further, has a tropical climate.
     

    Cilerba

    the hearts of lonely people
    1,162
    Posts
    14
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  • @The Dewitty

    Um...looks great, but why is there one random yellow tree? If it blended in, and there are more of them, then that's o.k. but you don't have more than one, and it doesn't really blend in.
     

    Atomic Reactor

    Guest
    0
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    @Dewitty: Where's the whole perspectiveness gone? Did you take it out?
    And it still doesn't look like it's based in 100's of years in the past..?
     

    The Dewitty

    Pixel artist, professional leo
    265
    Posts
    14
    Years
  • Hehehe.. I've made some major changes. The perspective contained too many bugs, and the 100 years in the past thingy made the game quite limited.. so we're back in the 2d present. :P
     

    The Dewitty

    Pixel artist, professional leo
    265
    Posts
    14
    Years
  • The tiles don't blend together very well... and maybe make the sandpath a bit more interesting? It's just... a line now.
     

    aquakip

    Art Director, Pokemon Ethereal Gates
    192
    Posts
    15
    Years
  • I've been looking at this thread...so...maybe I could get some feedback on these...

    avocetforest.png


    These are the best screens I have made thus far. They're of Perihelion Production's Avocet Forest.

    @The Dewitty

    I never really like those trees (the skinny ones). Still don't. I'd say exchange those for a different tree, maybe the ones from HGSS? Those could work. ;D It's just because your tileset seems more 3D, and those seem 2D. Also, the yellow tree. You should finish the base. It's a green base and green sides, but yellow middle and top. Make sense? Only quibbles.

    :D

    Everything else looks great!
     
    Last edited:
    2,243
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    19
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  • Looking nice, there, Aquakip. I'm really liking the canopy effect and the torches.

    The only thing that doesn't seem right has to do with the dirt path. See how it goes from light to really dark green? Well, my suggestion would be to add a color in between those.
     
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