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Script Help Thread (DO NOT REQUEST SCRIPTS)

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Game: Fire Red
Type: Both a Person event
Editor: XSE
Script: A warp event
Spoiler:

Not sure, but I don't think you can use checkflag that way...

Try this:
Spoiler:

If this doesn't work please tell us where the script goes wrong, because mabye something with the warp is wrong.
 
Game: Fire Red
Type: Warp/person
Editor: XSE
Script:
Spoiler:


Whenever I use 0x1, it goes to the @done, but when I use 0x0, my person ends up becoming and item, and it says that [player] picked up the item. The actual warp works fine, but I would rather not pick up an item.
 
Last edited:
Game: Fire Red
Type: Warp/person
Editor: XSE
Script:
Spoiler:


Whenever I use 0x1, it goes to the @done, but when I use 0x0, my person ends up becoming and item, and it says that [player] picked up the item. The actual warp works fine, but I would rather not pick up an item.


try this
Spoiler:
 
try this
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It is still giving me an item. I just tried to change flags and use 1000, but it still gave me an item, then warped. It won't do the talking part, and it is giving an item. The item isn't showing up in the inventory, and the warp puts me in the right spot. It is just strange that it is doing a give item on this script.
Spoiler:
 
It is still giving me an item. I just tried to change flags and use 1000, but it still gave me an item, then warped. It won't do the talking part, and it is giving an item. The item isn't showing up in the inventory, and the warp puts me in the right spot. It is just strange that it is doing a give item on this script.
Put lock and faceplayer before checkflag and ya wanna person just to warp ya?
 
Feeling stupid.

Guys...I had my script in the wrong order using the wrong command. I had the script putting the warp in the wrong spot. I have it figured out. Sorry to waste your all's time.
 
Hm, it worked with that particular script (thanks a lot. :D), but now I'm trying to do it with a trainer script.

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The battle goes fine, and the giveitem works fine, but when the after-battle dialogue finishes, and I get the item, the sprite I'm talking to disappears before the movement is even started. Any help?
 
Spoiler:

Fixed in red...
Don't forget the waitmovement or the pause commands after your applymovement commands.
 
Spoiler:


i saw the prob..
 
Is there something wrong with this script?

This is after I compiled it in XSE.
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well when I walk over the script tile it doesnt react, and it can't be the numbers in the script tile because I use the ones I always have used and always have worked..
I see... ya have to change var number... ya cannot use the same always... so if ya for example used 4050 use 4055 for example for this script... and also 0003 unknown
 
Im having trouble compilign this script, when i compile it, it doesnt save the whole thing, from 16 lines, it only writes 13, why is this happening?
Is something wrong with this script? I made one like this not so long ago and it worked perfectly, and still does.

Spoiler:
 
Game: Pokemon Ruby
Type: Move Tutor script
Editor: XSE
Script:
Spoiler:


When I select 'Yes', the game resets. >.<
 
Hi there, I was using XSE, and every time I compile the script below.. It says that the script is too big for the offset or something.
Spoiler:
 
Hi there, I was using XSE, and every time I compile the script below.. It says that the script is too big for the offset or something.
Spoiler:


No, you were missing somethings in the script. I'll bold what you needed. :P
 
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