Lyzo
Back from vacation
- 261
- Posts
- 18
- Years
- Age 30
- The Netherlands
- Seen Jun 12, 2023
Not sure, but I don't think you can use checkflag that way...Game: Fire Red
Type: Both a Person event
Editor: XSE
Script: A warp event
Spoiler:#dynamic 0x721c90
#org @start
checkflag 0x828
if 0x1 goto @1
if 0x0 goto @2
release
end
#org @1
lock
faceplayer
msgbox @warp 0x1
warp 0x4 0x3 0x3 0x06 0x0C
release
end
#org @2
lock
faceplayer
msgbox @done 0x6
release
end
#org @warp
= Hi. Miles here.\nJust gonna warp you to the next area.
#org @done
= I see you have a pokemon.
Try this:
Spoiler:
Code:
#dynamic 0x800000
#org @start
checkflag 0x828
if 0x1 goto @1
lock
faceplayer
msgbox @done 0x6
release
end
#org @1
lock
faceplayer
msgbox @warp 0x1
warp 0x4 0x3 0x3 0x06 0x0C
release
end
#org @warp
= Hi. Miles here.\nJust gonna warp you to the next area.
#org @done
= I see you have a pokemon.
If this doesn't work please tell us where the script goes wrong, because mabye something with the warp is wrong.