- 33
- Posts
- 14
- Years
- Seen Dec 12, 2020
I've given here a little above x) here it is:
and for tiles scipts can you help us?
Code:
'---------------
#org 0x719830
lock
faceplayer
random 0x181
copyvar 0x4060 LASTRESULT
addvar 0x4060 0x1
bufferpokemon 0x0 0x4060
msgbox 0x87198AD MSG_YESNO '"Vieil homme: Tu veux un [buffer1]?"
compare LASTRESULT 0x1
if 0x1 goto 0x871985C
goto 0x8719897
'---------------
#org 0x71985C
countpokemon
compare LASTRESULT 0x6
if 0x1 goto 0x87198A2
random 0x99
copyvar 0x4061 LASTRESULT
addvar 0x1 0x4061
msgbox 0x87198CB MSG_FACE '"[player] a recu un [buffer1]!"
givepokemon 0x4060 0x5 0x0 0x0 0x0 0x0
msgbox 0x87198DE MSG_FACE '"Vieil homme: Prends soin de [buffe..."
release
end
'---------------
#org 0x719897
msgbox 0x8719900 MSG_FACE '"Vieil homme: Tant pis pour toi!"
release
end
'---------------
#org 0x7198A2
msgbox 0x8719922 MSG_FACE '"Vieil homme: désolé, ton équipe es..."
release
end
'---------
' Strings
'---------
#org 0x7198AD
= Vieil homme: Tu veux un [buffer1]?
#org 0x7198CB
= [player] a recu un [buffer1]!
#org 0x7198DE
= Vieil homme: Prends soin de [buffer1]?
#org 0x719900
= Vieil homme: Tant pis pour toi!
#org 0x719922
= Vieil homme: désolé, ton équipe est pleine!
and for tiles scipts can you help us?