TweenyTodd
Quitting cuz i got a job
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- Seen Nov 7, 2020
I had that problem too. You are missing the settings.ini file. Once you get it, set Auto-Update to true.
I did just that and it still froze. I even treid to restart the whole game but it still didn't work. When you say set script's var to 5006, I assume you mean the flag part in the section of map script?In the map script section of A-map, set your script's var to 5006 and the value to 0.
I had that problem too. You are missing the settings.ini file. Once you get it, set Auto-Update to true.
I did just that and it still froze. I even treid to restart the whole game but it still didn't work. When you say set script's var to 5006, I assume you mean the flag part in the section of map script?
I did just that and it still froze. I even treid to restart the whole game but it still didn't work. When you say set script's var to 5006, I assume you mean the flag part in the section of map script?
Hm, my first post was misleading. What I'm trying to do is make a level script happen once when you enter the map, and when you exit and return, it will do the same thing but once. I don't know if that made any sense at all.https://www.pokecommunity.com/showthread.php?t=191500
For all your level scripting needs :)
Hm, my first post was misleading. What I'm trying to do is make a level script happen once when you enter the map, and when you exit and return, it will do the same thing but once. I don't know if that made any sense at all.
Hello, I am havin issues... when all my pokemon faint I dont respawn... im just getting a black screen...
I followed this guide:
https://www.romhackersonline.com/so...ending-sethealingplace-on-pok-233mon-firered/
word for word to increase my sethealingplace list... but now I just get a black screen, forcing the player to reset their game...
logically it should work unless there is a point that guide is missing (or I messed it up somewhere else)
so is there another guide for this? or does anyone know where the script is that runs after a person dies?
cause resetting the game woulnt be that bad if it did it automatically... no respawns, when you die you start from your last save point... it would make people save more ;)
the black screen happen right after the "player whited out" text... before the "player scurried to the pokemon center protecting his pokes from furthur harm" text...
Thanks a ton, but now I have run into another problem. I'm using movesprite but it dosnt seem to work in 03 On entering map/not on menu close.Use script type: "03 On entering map/not on menu close". You don't need to set variables for that type of level script, the rest of the procedure is the same.
Whenever I try to compile this script I get the following error: "No#org/seek directives found" any suggestions?
SCRIPT:
#dynamic 0x805300
#org @start
lockall
checkflag 0x1391
if 0x1 goto @done
checkflag 0x1385
if 0x1 goto @start
releaseall
end
#org @start2
setweather 0x5
doweather
setflag 0x1392
playsong 0x127 0x0
applymovement MOVE_PLAYER @moveplayer
waitmovement 0x0
msgbox @1 0x6
msgbox @2 0x6
msgbox @3 0x6
msgbox @4 0x6
msgbox @5 0x6
msgbox @6 0x6
applymovement 0x4 @move1
waitmovement 0x4
msgbox @yesno
boxset 0x5
if 0x1 goto @yes
if 0x0 goto @no
release
end
#org @yes
applymovement 0x5 @move2
waitmovement 0x5
trainerbattle 0x1 0x066 0x0 @before @after @later
#org @before
= TRAITOR
#org @after
= DAMM YOU!
#org @later
msgbox @7 0x6
fadescreen 0x1
hidesprite 0x2
hidesprite 0x5
fadescreen 0x1
setflag 0x1388
setflag 0x1387
msgbox @8 0x6
fadescreen 0x1
hidesprite 0x4
fadescreen 0x1
setflag 0x1389
setflag 0x1391
setflag 0x1394
setflag 0x1395
release
end
#org @no
applymovement 0x5 @move2
waitmovement 0x5
trainerbattle 0x1 0x068 0x0 @before @after @later
end
#org @before
= haha he's one of us!
#org @after
= NO...
#org @later
msgbox @9 0x6
fadescreen 0x1
hidesprite 0x2
hidesprite 0x4
fadescreen 0x1
setflag 0x1389
setflag 0x1387
msgbox @10 0x6
fadescreen 0x1
hidesprite 0x5
fadescreen 0x1
setflag 0x1388
setflag 0x1391
setflag 0x1394
setflag 0x1395
release
end
#org @done
releaseall
end
#org @yesno
= Yes or no?
#org @1
= DAISY: FIENDS
#org @2
= REX: WEVE
#org @3
= DAISY: GO FIG
#org @4
= REX: .....
#org @5
= DAISY: SPEECHLE
#org @6
= REX: I WAS
#org @7
= REX: THIS ISNT
#org @8
= DASISY: MEET
#org @9
= DAISY: YOU'D
#org @10
= REX: MEET
#org @moveplayer
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE
#org@ move1
#raw 0x2F
#raw 0xFE
#org@ move2
#raw 0x2F
#raw 0xE
#raw 0xFE
Is there a table of special commands I can view? diegoisawesome has an incomplete list in his tutorial, so I'd appreciate it if I can find a complete one.
hey , this is my script for a pokeball to give a potion but as soon as i get the item and move the pokeball comes back again
#dynamic 0x2DD264
#org @start
hidesprite 5
giveitem 0xD 0x1 0x0
setflag 0x1203
release
end