karatekid552
What happens if I push it?....
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- Seen Jan 12, 2015
Hey! I recently repointed the "OW-Sprite-pointer-table" using Hex Workshop to get more OWSprites. As default in A-map there's only 150 sprites, and as default in OWE-RE there's 153 OWSprites?! When I repoint the sprite-tabel, add a new sprite and then go to A-map my new OWSprite shows up as no. 151 as it should, but in OWE-RE I still only have 153 sprites and can't go any further. I think it's because OWE-RE only checks the spritetable at 0x0039FDB0 and not the actuall pointer, just a theory though. Another notice I've made's that the sprites in OWE-RE seems to have another order than the one's in A-Map btw... The last sprite in A-Map is a deoxys and the last one in OWE-RE is a messed up boat.
My question is, how comes there's only 150 sprites in A-Map but 153 in OWE-RE?
And why can't i see my new added sprite in OWE-RE but in A-Map?
Btw, I'm using FireRed if it matters...
OWERE reads not from the pointer bank you repointed, but from the bank that the repointed bank points to. I know, it's confusing. So, to avoid this, go download NSE Classic (not 2.X, CLASSIC) Very similar interface, but it reads from the same bank as A-map and has many more features. It can edit any in game sprite like Unlz can, but better if you know how to use it, but its default is Overworlds.
By the way, this belongs in simple questions, not the script help thread:D.