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- 18
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- Seen Dec 25, 2007
What do you mean? Like the phonebooth script in Shiny Gold? Do you want to pick a choice and make something different happen depending on which one you picked?
Try using this. (For FR)
Code:#org $Wildbatt lock wildbattle 33 7 0 applymovement 0x<people no.> $move pause 0x30 setflag 0x500 fadescreen 1 release end #org $move $move 1 ; #binary 0x60 <move out of way> 0xFE
What Aam I supposed to put in the < > cuz I put the script in and the same thing happens where the sprite doensnt dissapear. What do I put in the <move out of way> 0xFE[/CODE][/QUOTE]
and 0x<people no.> $move
and for the setflag in advance map do I enter the setflag exactly as 500 in people ID?