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Script Requests/Sharing/Discussion

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how do I make the fadescreen work in this script:

Code:
#org $start
Lock
faceplayer
Trainerbattle 1 02 $before $after $further
Message $beaten
Boxset 6
Release
End

#org $before
$before 1 = I'm BEN's twin!

#org $after
$after 1 = Now I've got to leave...

#org $beaten
$beaten 1 = Bye.

#org $further
lock
faceplayer
message $beaten2
$beaten2 1 = I'll see you later.
boxset 6
release
setflag 0x123
fadescreen 0
end

cuz the sprite won't disapear


And why doesn't this work:
Code:
#org $StartWild
lock
faceplayer
cry 5
message $charCry
$charcry 1 = CELEBI: Bi?
boxset 6
checkflag 0x808
if 0x1 goto $WildBatt
release
end

#org $Wildbatt
lock
wildbattle 251 10 1
release
setflag 0x500
fadescreen 0
end
 

Death_Mande

Avenged Sevenfold.
195
Posts
16
Years
  • how do I make the fadescreen work in this script:

    Code:
    #org $start
    Lock
    faceplayer
    Trainerbattle 1 02 $before $after $further
    Message $beaten
    Boxset 6
    Release
    End
    
    #org $before
    $before 1 = I'm BEN's twin!
    
    #org $after
    $after 1 = Now I've got to leave...
    
    #org $beaten
    $beaten 1 = Bye.
    
    #org $further
    lock
    faceplayer
    message $beaten2
    $beaten2 1 = I'll see you later.
    boxset 6
    release
    setflag 0x123
    fadescreen 0
    end

    cuz the sprite won't disapear


    And why doesn't this work:
    Code:
    #org $StartWild
    lock
    faceplayer
    [B]cry 5[/B]
    message $[B]charCry[/B]
    $[B]charcry[/B] 1 = CELEBI: Bi?
    boxset 6
    checkflag 0x808
    if 0x1 goto $WildBatt
    release
    end
    
    #org $Wildbatt
    lock
    wildbattle 251 10 1
    release
    setflag 0x500
    fadescreen 0
    end



    Try changing the charcry into celecry lol. Or just remove the cry. See if that works. Oh, and fix the ones in bold. Anywho, how can i make a script similar to your mom's script in FR. What i mean is, what type of script can tell if your a boy/girl.

    Example:

    If your a boy, when you talk to lets say, your little brother, it says "Hi big brother!" But if your a girl it says, : "Hi big sister!"
     
    170
    Posts
    16
    Years
  • Anywho, how can i make a script similar to your mom's script in FR. What i mean is, what type of script can tell if your a boy/girl.

    Example:

    If your a boy, when you talk to lets say, your little brother, it says "Hi big brother!" But if your a girl it says, : "Hi big sister!"

    to do that u have to use the command "checkgender" it is in many of the tutorials..
     

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    Oh ok. Thanks! I still dont know how to make a sprite disapear. Anyone have any suggestions? Lol, i know i have to set the people id but it still dont work.

    Use this:

    Code:
    #raw 53
    #raw PeopleNumber (Hex) 
    #raw 00
    setflag 0xPeopleID

    Example - People n.10, PeopleID 0x1234

    Code:
    #raw 53
    #raw 0A
    #raw 00
    setflag 0x1234


    If needed you can use a fadescreen before and after the setflag command.
     

    Death_Mande

    Avenged Sevenfold.
    195
    Posts
    16
    Years
  • Use this:

    Code:
    #raw 53
    #raw PeopleNumber (Hex) 
    #raw 00
    setflag 0xPeopleID

    Example - People n.10, PeopleID 0x1234

    Code:
    #raw 53
    #raw 0A
    #raw 00
    setflag 0x1234


    If needed you can use a fadescreen before and after the setflag command.
    Ok. But before i try it, does it work for a wildbattle/trainerbattle script and is it for pokescript?
     

    El Diabeetus

    Amateur Voice Actor / ROM Editor ('Hacker')
    1,064
    Posts
    17
    Years
    • Age 30
    • Seen Jun 10, 2020
    This Should Work:

    Spoiler:

    I tried it, It still repeats and the Overworld that I'm using for Honudour doesn't disappear.

    Nevermind, I got it working.
     
    Last edited:
    84
    Posts
    17
    Years
    • Seen Dec 7, 2020
    I have a problem with my script. The text works and I jump to the left but the person making me jump does not move.

    Code:
    #ORG $stop...
    lock
    faceplayer
    message $hey...
    boxset 6
    applymovement 0x14 $boot
    pausemove 0
    applymovement 0xFF $bootme
    pausemove 0
    applymovement 0x14 $bootreturn
    pausemove 0
    release
    end
    
    #ORG $boot
    #Binary 0x08 0x02 0xFE
    end
    
    #ORG $bootme
    #Binary 0x50 0xFE
    end
    
    #ORG $bootreturn
    #Binary 0x09 0x04 0xFE
    end
    
    #ORG $hey...
    $hey... 1 = S-s-sorry, But the Journey cave \nis closed f-f-f-for re-reconstruction. \p????: You heard the man \nbeat it squirt!
     
    1,104
    Posts
    16
    Years
  • What am I doing wrong The event keeps repeating, This is a Scripted script by the way.

    '-----------------------
    #org 0x810000
    lock
    faceplayer
    checkflag 0x205
    if 0x1 goto 0x810000
    msgbox 0x811000
    callstd 0x6
    wildbattle 0xE4 0x05 0x0
    cry 0xA1 0xE4
    setflag 0x205
    end

    '---------
    ' Strings
    '---------
    #org 0x811000
    = HOUNDOUR: Dooouurr!

    Try this.

    I have a problem with my script. The text works and I jump to the left but the person making me jump does not move.

    Code:
    #ORG $stop...
    lock
    faceplayer
    message $hey...
    boxset 6
    applymovement 0x0E $boot
    pausemove 0
    applymovement 0xFF $bootme
    pausemove 0
    applymovement 0x0E $bootreturn
    pausemove 0
    release
    end
    
    #ORG $boot
    #Binary 0x08 0x02 0xFE
    
    #ORG $bootme
    #Binary 0x50 0xFE
    
    #ORG $bootreturn
    #Binary 0x09 0x04 0xFE
    
    #ORG $hey...
    $hey... 1 = S-s-sorry, But the Journey cave \nis closed f-f-f-for re-reconstruction. \p????: You heard the man \nbeat it squirt!

    Hmmm... I know this script. Try this one.
     
    170
    Posts
    16
    Years
  • I have a problem with my script. The text works and I jump to the left but the person making me jump does not move.

    Code:
    #ORG $stop...
    lock
    faceplayer
    message $hey...
    boxset 6
    applymovement 0x14 $boot
    pausemove 0
    applymovement 0xFF $bootme
    pausemove 0
    applymovement 0x14 $bootreturn
    pausemove 0
    release
    end
    
    #ORG $boot
    #Binary 0x08 0x02 0xFE
    end
    
    #ORG $bootme
    #Binary 0x50 0xFE
    end
    
    #ORG $bootreturn
    #Binary 0x09 0x04 0xFE
    end
    
    #ORG $hey...
    $hey... 1 = S-s-sorry, But the Journey cave \nis closed f-f-f-for re-reconstruction. \p????: You heard the man \nbeat it squirt!
    not sure what's wrong with that script..did you try remove the "lock and faceplayer"?
     
    84
    Posts
    17
    Years
    • Seen Dec 7, 2020
    You know what, I think it is that i got the person number wrong for the one person. I will try to get the right one. Am says it is people #14, but that does not work.

    Edit: I tried something but it was useless, He is number 14 but i put 0x14 and he does not move... I did it like that for another script and it worked... help?
     
    Last edited:

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    You know what, I think it is that i got the person number wrong for the one person. I will try to get the right one. Am says it is people #14, but that does not work.

    Edit: I tried something but it was useless, He is number 14 but i put 0x14 and he does not move... I did it like that for another script and it worked... help?

    OMG! It's obvious that it doesn't work...

    In mathematics and computer science, hexadecimal, base-16, or simply hex, is a numeral system with a radix, or base, of 16, usually written using the symbols 0–9 and A–F, or a–f.

    0x[something] means that's hexadecimal.

    People numbers shown in Advance map are decimal.

    14 = 0x0E

    20 = 0x14

    Windows Calc in Scientific Mode could help you.
     

    Derlo

    Tired....
    135
    Posts
    16
    Years
  • hey guys help me..

    #org $salvaraflorista
    lock
    if 1 goto $nada
    applymovement 10 $hun
    $hun 1 ; #Binary 0x62 0xFE
    applymovement 13 $hun2
    $hun2 1 ; #Binary 0x62 0x4A 0xFE
    pause 0x20
    message $cara
    $cara 1 = MARIO: Sai pirralho...\nisto nao e contigo!
    boxset 6
    message $flori
    $flori 1 = Margarida: \c\h01\h04Por favor garoto,\nme ajude!
    boxset 6
    call $luta*<-----------------------------After this, the sprites goin CRAZY..
    message $cara2
    $cara2 1 = MARIO: Voce se deu bem nessa garoto.\nMas da próxima vez...\lvoce irá perder!
    boxset 6
    fadescreen 1
    applymovement 11 $ajuste1
    $ajuste1 1 ; #Binary 0x09 0x09 0x0B 0x60 0xFE
    applymovement 12 $ajuste2
    $ajuste2 1 ; #Binary 0x09 0x09 0x0A 0x60 0xFE
    applymovement 13 $ajuste3
    $ajuste3 1 ; #Binary 0x09 0x09 0x60 0xFE
    pausemove 0
    fadescreen 0
    applymovement 10 $hun
    pause 0x20
    message $flori2
    $flori2 1 = Margarida: \c\h01\h04Muito obrigado gatoto!\nTome isso como agradecimento!
    boxset 6
    giveitem 0x44 0x1
    message $flori3
    $flori3 1 = Margarida: \c\h01\h04Agora tenho que ir!\nTchau!
    boxset 6
    applymovement 10 $subir
    $subir 1 ; #Binary 0x09 0x60 0xFE
    pausemove 0
    setflag 0x203
    release
    end

    #org $luta
    trainerbattle 1 92 $before $after
    return

    #org $before
    $before 1 = MARIO: Queres ajudar?!\lEntao venca-me!!

    #org $after
    $after 1 = Que droga.. \lfui derrotado!

    #org $nada
    release
    end

    *after the script to pass in $luta struggles, the minisprites of the rom are crazy, and the movement of the hero changes for another minisprite... how to adjust that?
     
    how do I make the fadescreen work in this script:

    Code:
    #org $start
    Lock
    faceplayer
    Trainerbattle 1 02 $before $after $further
    Message $beaten
    Boxset 6
    Release
    End
    
    #org $before
    $before 1 = I'm BEN's twin!
    
    #org $after
    $after 1 = Now I've got to leave...
    
    #org $beaten
    $beaten 1 = Bye.
    
    #org $further
    lock
    faceplayer
    message $beaten2
    $beaten2 1 = I'll see you later.
    boxset 6
    release
    setflag 0x123
    fadescreen 0
    end

    cuz the sprite won't disapear

    Anyone?



    And why doesn't the sprite appear now:S I inserted it but I don't see a sprite:
    Code:
    #org $StartWild
    lock
    faceplayer
    cry 251
    message $bi
    $bi 1 = CELEBI: Bi?
    boxset 6
    checkflag 0x808
    if 0x1 goto $WildBatt
    release
    end
    
    #org $Wildbatt
    lock
    wildbattle 251 10 1
    release
    setflag 0x232
    fadescreen 0
    end
     
    860
    Posts
    17
    Years
  • Oh I see! Why didn't I before? Here is your script, all fixed up ;)
    Code:
    #org $begin
    checkflag 0x999
    if B_true goto $done
    applymovement 0x06 $move1
    applymovement 0x07 $move2
    pause 0x70
    message $message1
    boxset 6
    applymovement 0xFF $move3
    pause 0x20
    applymovement 0x06 $move4
    applymovement 0x07 $move5
    pause 0x170
    setflag 0x999
    release
    end
    
    #org $done
    release
    end
    
    #org $move1
    [B]$move1 1 ;[/B] #binary 0x12 0x12 0x11 0x12 0x11 0x11 0x63 0xFE
    
    #org $move2
    [B]$move2 1 ;[/B] #binary 0x12 0x12 0x12 0x11 0x12 0x11 0x63 0xFE
    
    #org $message1
    [B]$message1 1 =[/B] Hey you! You're \v\h01 right?!\nWe are Team Forester!\pProf. Andreas aked us to wait \nand meet you here.\pWe are there wherever you are!\nAnd we will help you on your journey!\pWe have to go now!\nSee ya later...
    
    #org $move3
    [B]$move3 1 ;[/B] #binary 0x11 0x13 0xFE
    
    #org $move4
    [B]$move4 1 ;[/B] #binary 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x11 0x11 0x12 0x12 0x12 0x12 0x12 0x10 0x10 0x60 0xFE
    
    
    #org $move5
    [B]$move5 1 ;[/B] #binary 0x11 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x11 0x11 0x12 0x12 0x12 0x12 0x10 0x10 0x60 0xFE
    You just forgot the $move 1 ; bits. by the way, do you use ScriptEd?

    Thnx
    Yes but not so long..;)
    I'm gonna test it now..:D
     

    cooley

    ///Keepin' it simple
    1,148
    Posts
    17
    Years
  • hey guys help me..

    Code:
    #org $salvaraflorista
    lock
    if 1 goto $nada
    applymovement 10 $hun
    $hun 1 ; #Binary 0x62 0xFE
    applymovement 13 $hun2
    $hun2 1 ; #Binary 0x62 0x4A 0xFE
    pause 0x20
    message $cara
    $cara 1 = MARIO: Sai pirralho...\nisto nao e contigo!
    boxset 6
    message $flori
    $flori 1 = Margarida: \c\h01\h04Por favor garoto,\nme ajude!
    boxset 6
    [B]trainerbattle 1 92 $before $after[/B]<-----------------------------After this, the sprites goin CRAZY.. 
    message $cara2
    $cara2 1 = MARIO: Voce se deu bem nessa garoto.\nMas da próxima vez...\lvoce irá perder!
    boxset 6
    fadescreen 1
    applymovement 11 $ajuste1
    $ajuste1 1 ; #Binary 0x09 0x09 0x0B 0x60 0xFE
    applymovement 12 $ajuste2
    $ajuste2 1 ; #Binary 0x09 0x09 0x0A 0x60 0xFE
    applymovement 13 $ajuste3
    $ajuste3 1 ; #Binary 0x09 0x09 0x60 0xFE
    pausemove 0
    fadescreen 0
    applymovement 10 $hun
    pause 0x20
    message $flori2
    $flori2 1 = Margarida: \c\h01\h04Muito obrigado gatoto!\nTome isso como agradecimento!
    boxset 6
    giveitem 0x44 0x1
    message $flori3
    $flori3 1 = Margarida: \c\h01\h04Agora tenho que ir!\nTchau!
    boxset 6
    applymovement 10 $subir
    $subir 1 ; #Binary 0x09 0x60 0xFE
    pausemove 0
    setflag 0x203
    release
    end
    
    #org $before
    $before 1 = MARIO: Queres ajudar?!\lEntao venca-me!!
    
    #org $after
    $after 1 = Que droga.. \lfui derrotado!
    
    #org $nada
    release
    end

    *after the script to pass in $luta struggles, the minisprites of the rom are crazy, and the movement of the hero changes for another minisprite... how to adjust that?
    I guess that is it, I'm not a good Script corrector. I think you know what you are doing anyway.
     
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