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Script Requests/Sharing/Discussion

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Er? This is very strange. The sprite won't disappear. the rest works. only the sprite stays there :S:\
 
Put 0x60 into the applymovement, or #raw 53 #raw <people no.> #raw 00 into the script,
then move the sprite to somewhere where it can't be interacted with.

But I don't understand why this doesn't happen with my wildbattles.
And I don't understand RAWs much(I'm trying to learn those), so if I use #raw 53 #raw <people no.> #raw 00 the sprite will disappear?
 
Where can I find the movement table for Ruby? The link in the tutorial does not work.
 
Here is the movements for ruby:
Spoiler:
 
Last edited:
I don't understand the workig of the RAWs you gave me. They don't work(the one from PHO). And the others I don't understand
 
I need a script for a radio in Firered that will tune in the radio shows from GSC
 
This is just discussion. Isn't the rock climb script a simple command? I beleive it is a check item and applymovement script, if you have the item you move one or two spaces. This could be used repeadetly. Well, thats what I think.
 
This is just discussion. Isn't the rock climb script a simple command? I beleive it is a check item and applymovement script, if you have the item you move one or two spaces. This could be used repeadetly. Well, thats what I think.

Do you mean a rock climb similiar to my script? It isn't as basic as you think it is but I guess it depends how you want it to work. My one checks for a move not an item. You'll have to make it check which way you're facing and jump accordingly. It's not as basic as you might think.
 
Wild Battle Script problem

I have a problem with this script:

#org $start
lock
faceplayer
message $cry
$cry 1 = Grooooar!!!
callstd 6
wildbattle 244 40 1
setflag 0x200
fadescreen 0
release
end

And this script:

#org $start
lock
faceplayer
message $bufuu
boxset 6
wildbattle 6 20 2
setflag 0x200
fadescreen 0
release
end

#org $bufuu
$bufuu 1 = Charizard: Raaargghh!

I have tried these scripts, but Entei and Charizard are still there after I caught or defeated them.
How can I fix this?

Thanks...
 
a couple of my scripts wont work...

#org $start
lock
faceplayer
message $hello
boxset 6
release
end

#org $hello
$hello 1 = Hey! /nHow are you doing?

what happens when i talk to the person is a weird box appears in the top
right corner with an arrow pointing down. When i press A again, it freezes.

this one also doesn't work

#org $start
lock
faceplayer
checkflag 0x200
if b_true goto $done
message $poke
boxset 5
compare LASTRESULT 1
if b_true goto $recieve
message $no
boxset 6
release
end

#org $done
message $how
boxset 6
release
end

#org $recieve
givepokemon 4 5 0
jingle
message $here
boxset 6
setflag 0x200
release
end

#org $poke
$poke 1 = Would you like a \nCharmander

#org $how
$how 1 = How's my Charmander doing?

#org $here
$here 1 = \v\h01 recieved a Charmander

#org $no
$no 1 = Okay, Whatever...

can someone help me with them
thanks!
 
Can someon make a script that makes the professor be in the lab from the start.

And also a script that makes the first gym leader give you the tri pass when you beat him?

this is for fire red and i'm using pokescriot
 
a couple of my scripts wont work...

#org $start
lock
faceplayer
message $hello
boxset 6
release
end

#org $hello
$hello 1 = Hey! /nHow are you doing?

what happens when i talk to the person is a weird box appears in the top
right corner with an arrow pointing down. When i press A again, it freezes.

Try this:

Spoiler:


this one also doesn't work

/script

Re-wote the script, tell me if it works or not. :x

Spoiler:


I have a problem with this script:

/script

I have tried these scripts, but Entei and Charizard are still there after I caught or defeated them.
How can I fix this?

Thanks...
You need to put the flag numbers in the OW's people ID slot using Advancemap.
 
This wont compile:

Code:
#org $begin
checkflag 0x828
if B_true goto $ibet
message $kd
boxset 6 
release
end

#org $ibet
faceplayer
message $talk
boxset 6
applymovement 0x01 $movements 
pausemove 0
setflag 0x202
release
end

#org $movements
#raw 0x10 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x11 0x11 0x12 0xfe

#org $kd
$kd 1 =Hello, my name is Kd, im from the\nhoenn region, im visiting here, with my aunt,\pshe's the one down stairs,\panyways i hope me and you can\nbecome good friends!

#org $talk
$talk 1 =Oh snap, im late i better\nget out of here, Bye
 
This wont compile:

Code:
#org $begin
checkflag 0x828
if B_true goto $ibet
message $kd
boxset 6 
release
end

#org $ibet
faceplayer
message $talk
boxset 6
applymovement 0x01 $movements 
pausemove 0
setflag 0x202
release
end

[B]#org $movements
$movements ; #binary 0x10 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 
#raw 0x13 0x13 0x13 0x11 0x11 0x12 0xFE[/B]

#org $kd
$kd 1 =Hello, my name is Kd, im from the\nhoenn region, im visiting here, with my aunt,\pshe's the one down stairs,\panyways i hope me and you can\nbecome good friends!

#org $talk
$talk 1 =Oh snap, im late i better\nget out of here, Bye
Does this work? what i changed is in bold
 
can some one give me a script that it checks if you have the eon ticket. And if you have it, the character will move one to the left and one up.

This would be a real help. I don't know why but in the script I made the fadescreen wouldn't work so I've to try this way, I can't use applymovement(yet)
 
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