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Script Requests/Sharing/Discussion

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cooley

///Keepin' it simple
  • 1,148
    Posts
    17
    Years
    Put 0x60 into the applymovement, or #raw 53 #raw <people no.> #raw 00 into the script,
    then move the sprite to somewhere where it can't be interacted with.
     
    Put 0x60 into the applymovement, or #raw 53 #raw <people no.> #raw 00 into the script,
    then move the sprite to somewhere where it can't be interacted with.

    But I don't understand why this doesn't happen with my wildbattles.
    And I don't understand RAWs much(I'm trying to learn those), so if I use #raw 53 #raw <people no.> #raw 00 the sprite will disappear?
     
  • 84
    Posts
    17
    Years
    • Seen Dec 7, 2020
    Where can I find the movement table for Ruby? The link in the tutorial does not work.
     
  • 170
    Posts
    16
    Years
    Here is the movements for ruby:
    Spoiler:
     
    Last edited:

    Apple Inc.

    This Changes Everything. Again
  • 732
    Posts
    16
    Years
    I need a script for a radio in Firered that will tune in the radio shows from GSC
     

    ♠εx

    Working on my hack, busy also.
  • 299
    Posts
    17
    Years
    • Seen Aug 15, 2008
    This is just discussion. Isn't the rock climb script a simple command? I beleive it is a check item and applymovement script, if you have the item you move one or two spaces. This could be used repeadetly. Well, thats what I think.
     
  • 1,104
    Posts
    16
    Years
    This is just discussion. Isn't the rock climb script a simple command? I beleive it is a check item and applymovement script, if you have the item you move one or two spaces. This could be used repeadetly. Well, thats what I think.

    Do you mean a rock climb similiar to my script? It isn't as basic as you think it is but I guess it depends how you want it to work. My one checks for a move not an item. You'll have to make it check which way you're facing and jump accordingly. It's not as basic as you might think.
     
  • 3
    Posts
    16
    Years
    • Seen Mar 27, 2011
    Wild Battle Script problem

    I have a problem with this script:

    #org $start
    lock
    faceplayer
    message $cry
    $cry 1 = Grooooar!!!
    callstd 6
    wildbattle 244 40 1
    setflag 0x200
    fadescreen 0
    release
    end

    And this script:

    #org $start
    lock
    faceplayer
    message $bufuu
    boxset 6
    wildbattle 6 20 2
    setflag 0x200
    fadescreen 0
    release
    end

    #org $bufuu
    $bufuu 1 = Charizard: Raaargghh!

    I have tried these scripts, but Entei and Charizard are still there after I caught or defeated them.
    How can I fix this?

    Thanks...
     

    +Sneasel™

    It's a meeee, itman!
  • 1,032
    Posts
    17
    Years
    a couple of my scripts wont work...

    #org $start
    lock
    faceplayer
    message $hello
    boxset 6
    release
    end

    #org $hello
    $hello 1 = Hey! /nHow are you doing?

    what happens when i talk to the person is a weird box appears in the top
    right corner with an arrow pointing down. When i press A again, it freezes.

    this one also doesn't work

    #org $start
    lock
    faceplayer
    checkflag 0x200
    if b_true goto $done
    message $poke
    boxset 5
    compare LASTRESULT 1
    if b_true goto $recieve
    message $no
    boxset 6
    release
    end

    #org $done
    message $how
    boxset 6
    release
    end

    #org $recieve
    givepokemon 4 5 0
    jingle
    message $here
    boxset 6
    setflag 0x200
    release
    end

    #org $poke
    $poke 1 = Would you like a \nCharmander

    #org $how
    $how 1 = How's my Charmander doing?

    #org $here
    $here 1 = \v\h01 recieved a Charmander

    #org $no
    $no 1 = Okay, Whatever...

    can someone help me with them
    thanks!
     
  • 25
    Posts
    16
    Years
    • Seen Nov 11, 2008
    Can someon make a script that makes the professor be in the lab from the start.

    And also a script that makes the first gym leader give you the tri pass when you beat him?

    this is for fire red and i'm using pokescriot
     

    Frostbite

    Ace Trainer
  • 723
    Posts
    19
    Years
    a couple of my scripts wont work...

    #org $start
    lock
    faceplayer
    message $hello
    boxset 6
    release
    end

    #org $hello
    $hello 1 = Hey! /nHow are you doing?

    what happens when i talk to the person is a weird box appears in the top
    right corner with an arrow pointing down. When i press A again, it freezes.

    Try this:

    Spoiler:


    this one also doesn't work

    /script

    Re-wote the script, tell me if it works or not. :x

    Spoiler:


    I have a problem with this script:

    /script

    I have tried these scripts, but Entei and Charizard are still there after I caught or defeated them.
    How can I fix this?

    Thanks...
    You need to put the flag numbers in the OW's people ID slot using Advancemap.
     

    Geeked

    Pokemon Crimson Version
  • 352
    Posts
    16
    Years
    • Seen Oct 9, 2012
    This wont compile:

    Code:
    #org $begin
    checkflag 0x828
    if B_true goto $ibet
    message $kd
    boxset 6 
    release
    end
    
    #org $ibet
    faceplayer
    message $talk
    boxset 6
    applymovement 0x01 $movements 
    pausemove 0
    setflag 0x202
    release
    end
    
    #org $movements
    #raw 0x10 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x11 0x11 0x12 0xfe
    
    #org $kd
    $kd 1 =Hello, my name is Kd, im from the\nhoenn region, im visiting here, with my aunt,\pshe's the one down stairs,\panyways i hope me and you can\nbecome good friends!
    
    #org $talk
    $talk 1 =Oh snap, im late i better\nget out of here, Bye
     
  • 170
    Posts
    16
    Years
    This wont compile:

    Code:
    #org $begin
    checkflag 0x828
    if B_true goto $ibet
    message $kd
    boxset 6 
    release
    end
    
    #org $ibet
    faceplayer
    message $talk
    boxset 6
    applymovement 0x01 $movements 
    pausemove 0
    setflag 0x202
    release
    end
    
    [B]#org $movements
    $movements ; #binary 0x10 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 
    #raw 0x13 0x13 0x13 0x11 0x11 0x12 0xFE[/B]
    
    #org $kd
    $kd 1 =Hello, my name is Kd, im from the\nhoenn region, im visiting here, with my aunt,\pshe's the one down stairs,\panyways i hope me and you can\nbecome good friends!
    
    #org $talk
    $talk 1 =Oh snap, im late i better\nget out of here, Bye
    Does this work? what i changed is in bold
     
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