cooley
///Keepin' it simple
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- Seen Dec 5, 2014
I'm wondering, If I could request gold scripts here.....
I'm not trying to mini mod but piplup trainer you should not doulbe post you should edit your old one
and can someone make a script so you step on a tile and you have a pokemon with you?
it'sn \p and \n, not /p and /n...
Is there something wrong with this script that I made for the Script event, not for a person?
Code:#org $Move1 checkflag 0x200 if B_TRUE goto $Done applymovement 0x12 $whogivesthe pause 0x10 setflag 0x200 end #org $Done end #org $whogivesthe $move 1; #Binary 0x56 0x10 0x06 0xFE goto $GiveBeldum #org $startBel checkflag 0x800 message $GiveBel $GiveBel 1 = \v\h01!/pYou forgot your Beldum!/nI found it outside/pof your house when/nI woke up, so I came/pto give it to you! give pokemon 398 5 8E jingle message $GotBel $GotBel 1 = You obtained Beldum! boxset6 message $NameBel $NameBel 1 = Would you like to give/nBeldum a Nickname? boxset5 compare LASTRESULT 1 if b_false goto $GiveDex Namepokemon setflag 0x203 goto $GiveDex #org $Givedex Setflag 0x800 setflag 0x801 message $Pokedex $Pokedex 1 = I also found your Pokedex! boxset6 jingle message $GotDex $Gotdex 1 = You got the Pokedex! boxset 6 end
#org $Move1
checkflag 0x200
if B_TRUE goto $Done
applymovement 0x12 $whogivesthe
pause 0x10
setflag 0x200
end
#org $Done
end
#org $Move1
checkflag 0x200
if B_TRUE goto $beldum
applymovement 0x12 $whogivesthe
pause 0x10
setflag 0x200
release
end
#org $done
release
end
#org $whogivesthe
$whogivesthe 1 ; #Binary 0x56 0x10 0x06 0xFE
#org $beldum
checkflag 0x800
if b_true goto $done
message $GiveBel
$GiveBel 1 = \v\h01!\pYou forgot your Beldum!\nI found it outside\pof your house when\nI woke up, so I came\pto give it to you!
givepokemon 398 5 0x8E
jingle
message $GotBel
$GotBel 1 = You obtained Beldum!
boxset 6
message $NameBel
$NameBel 1 = Would you like to give\nBeldum a Nickname?
boxset 5
compare LASTRESULT 1
if b_false goto $GiveDex
Namepokemon
setflag 0x203
goto $GiveDex
#org $Givedex
Setflag 0x800
setflag 0x801
message $Pokedex
$Pokedex 1 = I also found your Pokedex!
boxset 6
jingle
message $GotDex
$Gotdex 1 = You got the Pokedex!
boxset 6
release
end
I'm wondering, If I could request gold scripts here.....
message
#org 0x800000
message 0x800100
boxset 0x6
release
end
#org 0x800100 = Abra!
warp 0x3 0x14 0x8
end
#org 0x800000
applymovement 0x3 0x800100
givepokemon 0x800001
boxset 0x6
setflag 0x200
release
end
#org 0x800100
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0xFE
#org 0x800001
givepokemon 0x78 0x5 0x3
message 0x80001 = Have my old Pokemon, an Eevee\lfor your starter.
end
I've got a few scripts.
This warp doesn't work.
Code:message #org 0x800000 message 0x800100 boxset 0x6 warp 0x3 0x14 0x8 release end #org 0x800100 = Abra!
When I step out of a door of a house onto this nothing happens...
Code:#org 0x800000 applymovement 0x3 0x800100 givepokemon 0x800001 boxset 0x6 setflag 0x200 release end #org 0x800100 #raw 0x08 #raw 0x08 #raw 0x0A #raw 0x0A #raw 0x0A #raw 0x0A #raw 0x0A #raw 0x0A #raw 0xFE #org 0x800001 givepokemon 0x78 0x5 0x3 message 0x80001 = Have my old Pokemon, an Eevee\lfor your starter. end
#org $PikaText1
message $PikaText
Pikatext1 = Hehehehehehe...with the legendary Ho-Oh/nwe can awake the three legendary dogs!/pAnd then, I and my master will rule over the Hoenn-region!
Lock
Faceplayer
message $PikaText2
PikaText2 = Who are you!?/nAnd what are you doing here!?/pWhat!?/pYou know about my plans!?/pSo that means that you have spied me!?
trainerbattle 0 FFF $MadChall $MadDefeat
$MadChall1 = Okay, you bastard. It's time for a battle!/pC'mon, bring it on!!!
$MadDefeat1 = What!? I can't believe that!!!/pYou killed all my mighty pokemons!!!
message $PikaText3
PikaText3 = Okay, you a**h***!/nYou defeated me./pDo you really think now, that we're going now/n to stop our plans because you defeated me?/pHahahahaha!?/pMan, you're stupid./pThis time, you were lucky./nBut at the next time, you won't be so lucky!
boxset6
release
end
#org 0x7B2000
lock
faceplayer
applymovement 0x3 0x7B2200
message 0x7B2300
boxset 0x6
applymovement 0x3 0x7B2400
applymovement 0xFF 0x7B2500
pause 0x120
message 0x7B2600
boxset 0x6
#raw 75
#raw 3A
#raw 00
#raw 0A
#raw 03
message 0x7B2700
boxset 0x6
#raw 76
message 0x7B2800
faceplayer
boxset 0x6
applymovement 0x3 0x7B2900
pause 0x20
lock
applymovement 0x4 0x7B2A00
givepokemon 0x3A 0x5 0x0
end
#org 0x7B2200
#raw 0x66
#raw 0xFE
#org 0x7B2300
= Let's hurry before the ship leaves\nto Johto!
#org 0x7B2400
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x4A
#raw 0x62
#raw 0xFE
#org 0x7B2500
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0xFE
#org 0x7B2600
= Oh, I almost forgot. I wanted to\ngive you your birthday present.
#org 0x7B2700
= Grandpa gave you GROWLITHE!
#org 0x7B2800
= Well good bye my grandson.\nI'll see you in Olivine City.
#org 0x7B2900
#raw 0x8
#raw 0x60
#raw 0xFE
#org 0x7B2A00
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xFE
#org $begin
checkflag 0x200
if B_true goto $done
playsound 0x13B
#raw 0x33
applymovement 0x01 $mw1
pause 0x50
message $mt1
boxset 6
applymovement 0x01 $mw2
applymovement 0xFF $mw3
pause 0x280
message $mt2
applymovement 0xFF $mw4
pause 0x20
fadesound
release
end
#org $done
release
end
#org $mw1
$mw1 ; #binary 0x10 0x10 0x10 0x13 0x13 0x04 0xFE
#org $mt1
$mt1 1 = Ah, \v\h01!\nThere you are!\pCome with me, we will\ngo to your father.
#org $mw2
$mw2 1 ; #binary 0x20 0x20 0x20 0x20 0x20 0x20 0x20 0xFE
#org $mw3
$mw3 1 ; #binary 0x11 0x20 0x20 0x20 0x20 0x20 0x20 0x13 0xFE
#org $mt2
$mt2 1 = Well, here we are!\nGo inside to see your father.
#org $mw4
$mw4 1 ; #binary 0x11 0x11 0xFE
#org $start
lock
faceplayer
message $piaf
boxset 6
checkflag 0x808
wildbattle 21 7 0
release
setflag 0x500
fadescreen 0
pause 0x30
applymovement 0x3 $piafa
pause 0x30
#raw 53
#raw 03
#raw 00
release
end
#org $piaf
$piaf 1 =Piafaaaa!!!
#org $piafa
#binary 0x0D 0x0D 0x0D 0x0D 0x0D 0x0D 0x0D 0x0D 0x0D
*image removed*I made one script, but he does not function: (
When the mother calls you, you would have that to go to speak with it, but she does not go.
And the POKÉMON MENU does not appear.
Spoiler:#org $inicio
checkflag 0x200
if 1 goto $jafoi
setflag 0x200
lock
faceplayer
applymovement 1 $exclamacao
$exclamacao 1 ; #binary 0x01 0x62 0xFE
pausemove 0
checkgender
compare LASTRESULT 1
if 0 goto $garoto
message $filha
$filha 1 = Filha!\n Venha aqui\l Tenho uma coisa para lhe dar.
callstd 6
applymovement FF $baixo
$baixo 1 ; #binary 0x0A 0x08 0xFE
pausemove 9
message $pokea
$pokea 1 = Antes de sair para sua viagem\n você precisa de um POKÉMON!\l Entäo eu falei com o\nseu tio, e ele deu um\l NIDORAN[f]\p Fique com ele!
callstd 6
givepokemon 29 1 0x8
setflag 0x830
message $pokes
$pokes 1 = \v\h01 recebeu um \c\h01\h08NIDORAN[f]!
callstd 6
message $depois
$depois 1 = Cuide bem dele\n e tome cuidado!
release
end
#org $garoto
message $filho
$filho 1 = Filho!\n Venha aqui\l Tenho uma coisa para lhe dar.
callstd 6
applymovement FF $baixo1
$baixo1 1 ; #binary 0x0A 0x08 0xFE
pausemove 9
message $pokeo
$pokeo 1 = Antes de sair para sua viagem\n você precisa de um POKÉMON!\l Entäo eu falei com o\nseu tio, e ele deu um\l NIDORAN[m]\p Fique com ele!
callstd 6
givepokemon 32 1 0x8
setflag 0x830
message $pokes1
$pokes1 1 = \v\h01 recebeu um \c\h01\h08NIDORAN[m]!
callstd 6
message $cuide1
$cuide1 1 = Cuide bem dele\n e tome cuidado!
callstd 6
release
end
#org $jafoi
release
end
I added the video of that it happens in script
I made one script, but he does not function: (
When the mother calls you, you would have that to go to speak with it, but she does not go.
And the POKÉMON MENU does not appear.
Spoiler:#org $inicio
checkflag 0x200
if 1 goto $jafoi
setflag 0x200
lock
faceplayer
applymovement 1 $exclamacao
$exclamacao 1 ; #binary 0x01 0x62 0xFE
pausemove 0
checkgender
compare LASTRESULT 1
if 0 goto $garoto
message $filha
$filha 1 = Filha!\n Venha aqui\l Tenho uma coisa para lhe dar.
callstd 6
applymovement FF $baixo
$baixo 1 ; #binary 0x0A 0x08 0xFE
pausemove 9
message $pokea
$pokea 1 = Antes de sair para sua viagem\n você precisa de um POKÉMON!\l Entäo eu falei com o\nseu tio, e ele deu um\l NIDORAN[f]\p Fique com ele!
callstd 6
givepokemon 29 1 0x8
setflag 0x830
message $pokes
$pokes 1 = \v\h01 recebeu um \c\h01\h08NIDORAN[f]!
callstd 6
message $depois
$depois 1 = Cuide bem dele\n e tome cuidado!
release
end
#org $garoto
message $filho
$filho 1 = Filho!\n Venha aqui\l Tenho uma coisa para lhe dar.
callstd 6
applymovement FF $baixo1
$baixo1 1 ; #binary 0x0A 0x08 0xFE
pausemove 9
message $pokeo
$pokeo 1 = Antes de sair para sua viagem\n você precisa de um POKÉMON!\l Entäo eu falei com o\nseu tio, e ele deu um\l NIDORAN[m]\p Fique com ele!
callstd 6
givepokemon 32 1 0x8
setflag 0x830
message $pokes1
$pokes1 1 = \v\h01 recebeu um \c\h01\h08NIDORAN[m]!
callstd 6
message $cuide1
$cuide1 1 = Cuide bem dele\n e tome cuidado!
callstd 6
release
end
#org $jafoi
release
end
I added the video of that it happens in script
INTRO: I made a script of a trainer battle with the trainer number 001,
then, the trainer disappeared forever in the script...
QUESTION: Could I use the same trainer number 001 again for my next script..?