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Script Requests/Sharing/Discussion

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I'm not trying to mini mod but piplup trainer you should not doulbe post you should edit your old one

and can someone make a script so you step on a tile and you have a pokemon with you?

Okay. The next time I will think on that. Thx
 
Can someone make me a script so if you step on a tile you have a pokemon in your party it's to complicated.
 
Is there something wrong with this script that I made for the Script event, not for a person?

Code:
#org $Move1
checkflag 0x200
if B_TRUE goto $Done
applymovement 0x12 $whogivesthe
pause 0x10
setflag 0x200
end

#org $Done
end

#org $whogivesthe
$move 1; #Binary 0x56 0x10 0x06 0xFE

goto $GiveBeldum

#org $startBel
checkflag 0x800
message $GiveBel
$GiveBel 1 = \v\h01!/pYou forgot your Beldum!/nI found it outside/pof your house when/nI woke up, so I came/pto give it to you!
give pokemon 398 5 8E
jingle
message $GotBel
$GotBel 1 = You obtained Beldum!
boxset6
message $NameBel
$NameBel 1 = Would you like to give/nBeldum a Nickname?
boxset5
compare LASTRESULT 1
if b_false goto $GiveDex
Namepokemon
setflag 0x203
goto $GiveDex

#org $Givedex
Setflag 0x800
setflag 0x801
message $Pokedex
$Pokedex 1 = I also found your Pokedex!
boxset6
jingle
message $GotDex
$Gotdex 1 = You got the Pokedex!
boxset 6
end

Well this script looks really wierd to me. Only this part is valid. The rest has no way of being involved. Also is the people number 12 or 18.

Code:
#org $Move1
checkflag 0x200
if B_TRUE goto $Done
applymovement 0x12 $whogivesthe
pause 0x10
setflag 0x200
end

#org $Done
end

Try something like this. I'm not sure if this is teh way that you want everything to happen.

Spoiler:

I'm wondering, If I could request gold scripts here.....

You could but I don't know how many people, besides CBM and Blazichu, would be able to answer. Lots of people here try to help but make it worse anyway. So people will try to help.
BUt I've got a question, would the script be in hex or pokescriptGS...?
 
I've got a few scripts.

This warp doesn't work.
Code:
message
#org 0x800000
message 0x800100
boxset 0x6
release
end

#org 0x800100  = Abra!
warp 0x3 0x14 0x8
end

When I step out of a door of a house onto this nothing happens...
Code:
#org 0x800000
applymovement 0x3 0x800100
givepokemon 0x800001
boxset 0x6
setflag 0x200
release
end

#org 0x800100
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0xFE

#org 0x800001
givepokemon 0x78 0x5 0x3
message 0x80001 = Have my old Pokemon, an Eevee\lfor your starter.
end
 
I've got a few scripts.

This warp doesn't work.
Code:
message
#org 0x800000
message 0x800100
boxset 0x6
warp 0x3 0x14 0x8
release
end

#org 0x800100  = Abra!

When I step out of a door of a house onto this nothing happens...
Code:
#org 0x800000
applymovement 0x3 0x800100
givepokemon 0x800001
boxset 0x6
setflag 0x200
release
end

#org 0x800100
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0xFE

#org 0x800001
givepokemon 0x78 0x5 0x3
message 0x80001 = Have my old Pokemon, an Eevee\lfor your starter.
end

I'll change your scripts int he quote. For the first one, the warp was in the wrong spot. I'm assume you know about hex and decimal numbers, so I won't say anything about that.

For the second one. Script's don't work if there used at the foot of a door. They seem to be negated if it's at the foot of a door your exiting from. Try doing this.
D - Door
f - Foot of the Door
S- Script
D
S F S
S

USe three scripts around it so once you take step, you can move.

The only other alternative if you want it to happen as soon as you leave the house you could try learning level scripts.
 
I'm finally understanding most of this :P.
I'll just adjust the script so it happens when you try walk out of the town, but would I then need to add removeflags?

I'll work it out somehow.
Thanks.
 
Help me at a Pikachu Script!

I writed this script, which a Pikachu says something and then battles with you :

#org $PikaText1

message $PikaText
Pikatext1 = Hehehehehehe...with the legendary Ho-Oh/nwe can awake the three legendary dogs!/pAnd then, I and my master will rule over the Hoenn-region!

Lock
Faceplayer

message $PikaText2
PikaText2 = Who are you!?/nAnd what are you doing here!?/pWhat!?/pYou know about my plans!?/pSo that means that you have spied me!?

trainerbattle 0 FFF $MadChall $MadDefeat
$MadChall1 = Okay, you bastard. It's time for a battle!/pC'mon, bring it on!!!
$MadDefeat1 = What!? I can't believe that!!!/pYou killed all my mighty pokemons!!!

message $PikaText3
PikaText3 = Okay, you a**h***!/nYou defeated me./pDo you really think now, that we're going now/n to stop our plans because you defeated me?/pHahahahaha!?/pMan, you're stupid./pThis time, you were lucky./nBut at the next time, you won't be so lucky!

boxset6
release
end

1) After PikaText1, I want a script, that shows over Pikachu a "!". What I must write down?

2) I want, that the Pikachu goes to the warp and exit the room (like May at Route 103 --> click her on the front side, she goes 1 step right and 2 steps down. --> click her on the left / right side, she goes 2 steps down. Then you don't see her anymore).

3) Which programm I need, to save the file as a .rbc-file and how I burn the script into the rom!?

PS : I don't tested the script!
 
There's a Tutorial that says how to do that. I'll PM you the 2 links.

And also, Thethethethe, the script still doesn't work.
 
I made one script, but he does not function: (
When the mother calls you, you would have that to go to speak with it, but she does not go.
And the POKÉMON MENU does not appear.

Spoiler:


I added the video of that it happens in script
 
How do I get my script to happen once.
Can someone help me please.
#org 0x7B2000
lock
faceplayer
applymovement 0x3 0x7B2200
message 0x7B2300
boxset 0x6
applymovement 0x3 0x7B2400
applymovement 0xFF 0x7B2500
pause 0x120
message 0x7B2600
boxset 0x6
#raw 75
#raw 3A
#raw 00
#raw 0A
#raw 03
message 0x7B2700
boxset 0x6
#raw 76
message 0x7B2800
faceplayer
boxset 0x6
applymovement 0x3 0x7B2900
pause 0x20
lock
applymovement 0x4 0x7B2A00
givepokemon 0x3A 0x5 0x0
end

#org 0x7B2200
#raw 0x66
#raw 0xFE
#org 0x7B2300
= Let's hurry before the ship leaves\nto Johto!
#org 0x7B2400
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x4A
#raw 0x62
#raw 0xFE
#org 0x7B2500
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0x8
#raw 0xFE
#org 0x7B2600
= Oh, I almost forgot. I wanted to\ngive you your birthday present.
#org 0x7B2700
= Grandpa gave you GROWLITHE!
#org 0x7B2800
= Well good bye my grandson.\nI'll see you in Olivine City.
#org 0x7B2900
#raw 0x8
#raw 0x60
#raw 0xFE
#org 0x7B2A00
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xB
#raw 0xFE
 
Ok, I was testing a movement script, but I have no Idea what happened with this. If anyone could help me out, I was trying to make it so that an aid would come down 3 steps and then go to the right 2, then turn and face you, talk to you, then make you walk 28 steps to the right with you following him by going up one step then going to the right 27. I tried putting in one separate step each with 28 in total, but when I did, it said there was an error. So can someone see what went wrong?

Spoiler:
 
What's wrong with my script:
Code:
#org $start
lock
faceplayer
message $piaf
boxset 6
checkflag 0x808
wildbattle 21 7 0
release
setflag 0x500
fadescreen 0
pause 0x30
applymovement 0x3 $piafa
pause 0x30
#raw 53
#raw 03
#raw 00
release
end

#org $piaf
$piaf 1 =Piafaaaa!!!

#org $piafa
#binary 0x0D 0x0D 0x0D 0x0D 0x0D 0x0D 0x0D 0x0D 0x0D

the sprit didn't move and didn't remove from the map.
 
Can anyone make these two for me? They both don't work when I try to make them...

You: *talks to person*
person: Do you want me to bring you to a training place?
person: *if said yes* ok lets warp. *warps to the map*
person: *if said no* ok that's fine.


And:
You: *talks to guard*
Guard *If you have the BP(Eon Ticket)* Ok you may enter *takes one step to the left and one step up*
Guard: *If you don't have BP*Get a BATTLEPASS first.

These don't work. And I don't know why. I've tried multiple things but they all screw up in the end -.-
 
I made one script, but he does not function: (
When the mother calls you, you would have that to go to speak with it, but she does not go.
And the POKÉMON MENU does not appear.

Spoiler:


I added the video of that it happens in script
*image removed*

Help
 
I made one script, but he does not function: (
When the mother calls you, you would have that to go to speak with it, but she does not go.
And the POKÉMON MENU does not appear.

Spoiler:


I added the video of that it happens in script

Ei cara tu é brasileiro???
tente esse ai, eu testei aqui e funciounou legal...

#org $inicio
checkflag 0x200
if 1 goto $jafoi
faceplayer
applymovement 1 $exclamacao
$exclamacao 1 ; #Binary 0x01 0x62 0xFE
pausemove 0
checkgender
compare LASTRESULT 1
if 0 goto $garoto
message $filha
$filha 1 = Filha!\nVenha aqui\lTenho uma coisa para lhe dar.
boxset 6
applymovement 0xff $baixo
$baixo 1 ; #binary 0x0A 0x08 0xFE
pause 0x40
message $pokea
$pokea 1 = Antes de sair para sua viagem\nvocê precisa de um POKÉMON!\lEntäo eu falei com o\pseu tio, e ele deu um\nNIDORAN[f]\lFique com ele!
boxset 6
givepokemon 29 1 0x8
message $pokes
$pokes 1 = \v\h01 recebeu um \c\h01\h08NIDORAN[f]!
boxset 6
message $depois
$depois 1 = Cuide bem dele\n e tome cuidado!
setflag 0x828
setflag 0x200
release
end

#org $garoto
message $filho
$filho 1 = Filho!\nVenha aqui\lTenho uma coisa para lhe dar.
boxset 6
applymovement 0xff $baixo1
$baixo1 1 ; #Binary 0x0A 0x08 0xFE
pause 0x40
message $pokeo
$pokeo 1 = Antes de sair para sua viagem\nvocê precisa de um POKÉMON!\lEntäo eu falei com o\pseu tio, e ele deu um\nNIDORAN[m]\lFique com ele!
boxset 6
givepokemon 32 1 0x8
message $pokes1
$pokes1 1 = \v\h01 recebeu um \c\h01\h08NIDORAN[m]!
boxset 6
message $cuide1
$cuide1 1 = Cuide bem dele\n e tome cuidado!
boxset 6
setflag 0x828
setflag 0x200
release
end

#org $jafoi
release
end
 
No one seem to provide an answer to my question, so here's my question again, and I hope ya all don't mind...

Code:
INTRO: I made a script of a trainer battle with the trainer number 001,
then, the trainer disappeared forever in the script...

QUESTION: Could I use the same trainer number 001 again for my next script..?

Thanks in advance.
 
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