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Script Requests/Sharing/Discussion

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I also need the script for Nurse joy.
I also need the script for where the hero starts.
 
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I have a complicated script request for Pokescript on Fire Red.

----------------------------------

Could someone help me make a situation in which:
-There's a Pokeball that you pick up with an Eevee in it.
-When you say "Yes", a Team Rocket Member steals the Pokeball
-He moves up three spaces, left one space, up two more spaces, and right once; this leaves him next to the Pokeball
-He takes the Pokeball, says a few things [what you put in the script doesn't matter], and runs upwards off of the screen.

----------------------------------

Important things bolded since I was ignored last time.

I know it's a complicated script, but I know someone out there can help me.
 
Hello, I was trying to make a script, for a man number 2, to say:

Hello, we meets again!
You are really promising
trainer! I want to give
you this!
Obtained the trainer tools.
Now, I must go, but we
will meet again soon.

And to give me Pokedex, running shues, and PokeNav, and then go 3 squares down (GO not jump), and jump into the water with "plum" (like in Mitic Island trailer/okemon Jaspe - Alexmad or Magma members in Team Magma Hideout to submarine), and thisappear, and don't reapear any more time.

I've tried all, but I really don't know how to do it - please make it for me to work with PokeScript - the base rom is Ruby - I will be very pleased, and after looking on It, I will know how to do it next time ;)
 
What do you mean the other Place I Posted it?

Thanks For the Script. I'm Starting to learn for myself too.

You posted this script in the Pokescript tutorial. I answered it there before I saw the question here.

I also need the script for Nurse joy.
I also need the script for where the hero starts.

Can't you just use a Nurse Joy offset from another town. But if you just want a heal flag it's special 0x0.
 
Hi! It's me again... Since no one tried to help me when i post this problem of mine, I'll type it here again.

ould someone make me a script for a celebi..? I want it to go like this...

when the player walks to the tile where the script is, a CELEBI will appear and says (!)"CELEBI:Brrriii...?" "PLAYER: Huh..? A CELEBI...?"

Then CELEBI will give a cry and walks towards the player and then it'll teleport him to another map.

That's all. Thanks...
 
I know I didn't use lock above face player but how come the 1st one works while the second is basically the same and thnx anyway kazaam for answering my question

if you want too see what happens go to youtube and search for pokemon fire red script editing
 
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#org $start
lock
faceplayer
message $hallo
$hallo 1 = hey, you can kiss my ass NOOB!
boxset 2
release
end

Changes are in bold.
 
(repost)
Spoiler:

That's what I have now,it works very good but where would I have to put playsound and fadesound in there?Any attempts I've made so far made the game freeze...
EDIT:I tried to put it under the "if B_true goto" line
 
Well I am only a noob to scripting but I thought that #org had to go on every new part of the script. And I also though that you had to lock, to have to release.
 
You have to be patient, once someone that is an advance scripter gets here, they can answer your question.
 
Well I am only a noob to scripting but I thought that #org had to go on every new part of the script. And I also though that you had to lock, to have to release.
I've never seen something like #org playsound 0x???,always just plain simple playsound 0x???.I also recall you can't be locked if you wan't to apply movement to your character,all the movement and the rest of the script works fine so I can't see the release command have any negative effect.
EDIT:I must have formulated my answer incorrectly since I really didn't want to offend anyone =/Also;the release command indeed isn't needed.
 
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Like I said, I'm just a noob to scripting so don't be a jerk about it. Just trying to help, and if it won't have any effect then it's just making everyone here have to read even more than they should have to. Just leave it out if it doesn't have to be there.
 
why nobody answer my question?

Though I'm a noob myself..,I think the script should go like this... (I usually don't use hex, but here goes... we'll make a CELEBI script battle...)(I kinda forgot where to put in the "cry" but let me try, okay..?)
Spoiler:


I'm not sure about this though, since I just learned how to mix movement scripts and trainer battle scripts.

I hope it'll work.
 
why nobody answer my question?
It doesn't help if you repost the same question 3 times on the one page. If people don't know how to answer, I don't think they would. And I need more information, like which legendary.
(repost)
Spoiler:

That's what I have now,it works very good but where would I have to put playsound and fadesound in there?Any attempts I've made so far made the game freeze...
EDIT:I tried to put it under the "if B_true goto" line
Why so many gaps? and why are they so random? Okay it doesn't really matter where you put the playsounds/fadesounds. I have something for you to try. Try using this when you use playsound
Code:
playsound 0x???
#raw 0x33
That should prevent the game from freezing.

Hi! It's me again... Since no one tried to help me when i post this problem of mine, I'll type it here again.

ould someone make me a script for a celebi..? I want it to go like this...

when the player walks to the tile where the script is, a CELEBI will appear and says (!)"CELEBI:Brrriii...?" "PLAYER: Huh..? A CELEBI...?"

Then CELEBI will give a cry and walks towards the player and then it'll teleport him to another map.

That's all. Thanks...
Okay. I'm going to edit the original script.
Sorry, I'm just really sleepy at the moment, so you can insert all of the text/movements. Oh, I haven't used the Cry command in a while, I can't remember exactly how to write it. If it doesn't work now, replace the
cry 251
with
cry PKMN_CELEBI
or a mix
cry PKMN_CELEBI 251 I don't use this very often, so I can't really remember.
Code:
#org $start
checkflag 0x200
if b_true goto $done
applymovement <people number> $move
pausemove 0
message $ser
boxset 6
cry 251
applymovement <people number> $move2
pausemove 0
setflag 0x200
warp <map bank> <map no.> <event no. of warp> 
release
end

#org $done
release
end

#org $move
$move 1 ; #binary (movements) 0xFE

#org $move2
$move2 1 ; #binary (movements) 0xFE

#org $ser
$ser 1 =(text here)

Though I'm a noob myself..,I think the script should go like this... (I usually don't use hex, but here goes... we'll make a CELEBI script battle...)(I kinda forgot where to put in the "cry" but let me try, okay..?)
Spoiler:


I'm not sure about this though, since I just learned how to mix movement scripts and trainer battle scripts.
I hope it'll work.

I'll help you out with this. Sorry destinedjagold, it was close ,just a little mistake.

Spoiler:



Oh and about the release. It doesn't have to be there, if there isn't a lock, but if you're like me, you put it there for the sake of it being there. Hope this solves everyone's problems for the moment.
 
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I'm just a bad typist and editing the scripts all the time doesn't help either ;)It works like a charm,thank a lot tttt.Now,to stop exessive posting here's my next question:for battles with your rivals,how exactly do you script those(since he has different pokémon according to your starter choice).I assume the game uses flags,if it does,what would those flags be?
 
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