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I also need the script for Nurse joy.
I also need the script for where the hero starts.
I also need the script for where the hero starts.
Last edited:
I also need the script for Nurse joy.
I also need the script for where the hero starts.
What do you mean the other Place I Posted it?
Thanks For the Script. I'm Starting to learn for myself too.
I also need the script for Nurse joy.
I also need the script for where the hero starts.
hi
i want a correct script for leggedary pokemon. the pokemon must disappear after the fight
tnx
hi
i want a correct script for leggedary pokemon. the pokemon must disappear after the fight
tnx
i replace my question....
I've never seen something like #org playsound 0x???,always just plain simple playsound 0x???.I also recall you can't be locked if you wan't to apply movement to your character,all the movement and the rest of the script works fine so I can't see the release command have any negative effect.Well I am only a noob to scripting but I thought that #org had to go on every new part of the script. And I also though that you had to lock, to have to release.
why nobody answer my question?
It doesn't help if you repost the same question 3 times on the one page. If people don't know how to answer, I don't think they would. And I need more information, like which legendary.why nobody answer my question?
Why so many gaps? and why are they so random? Okay it doesn't really matter where you put the playsounds/fadesounds. I have something for you to try. Try using this when you use playsound(repost)Spoiler:#org $movement
checkflag 0x200
if B_true goto $end
applymovement 0x01 $M1
pausemove 0
applymovement 0xFF $M2
pausemove 0
setflag 0x200
trainerbattle 1 0x0AF $battle1 $battle2 $further
release
end
#org $M1
$M1 1 ; #Binary 0x0C 0x0C 0x0E 0x0E 0x0C 0xFE
#org $M2
$M2 1 ; #binary 0x62 0xFE
#org $battle1
$battle1 1= What are you doing here?! \pZAPDOS is mine!!
#org $battle2
$battle2 1= No,not again...
#org $further
message $afbat
boxset 0x6
applymovement 0x01 $afbatM
pausemove 0
release
end
#org $afbat
$afbat 1 = There are still two more birds to \ncatch and those are mine!!\pSmell you later!!
#org $afbatM
$afbatM 1 ; #binary 0x0F 0x14 0x0C 0x0C 0x0C 0x0C 0x0C 0x60 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0xFE
#org $end
release
end
That's what I have now,it works very good but where would I have to put playsound and fadesound in there?Any attempts I've made so far made the game freeze...
EDIT:I tried to put it under the "if B_true goto" line
playsound 0x???
#raw 0x33
Okay. I'm going to edit the original script.Hi! It's me again... Since no one tried to help me when i post this problem of mine, I'll type it here again.
ould someone make me a script for a celebi..? I want it to go like this...
when the player walks to the tile where the script is, a CELEBI will appear and says (!)"CELEBI:Brrriii...?" "PLAYER: Huh..? A CELEBI...?"
Then CELEBI will give a cry and walks towards the player and then it'll teleport him to another map.
That's all. Thanks...
#org $start
checkflag 0x200
if b_true goto $done
applymovement <people number> $move
pausemove 0
message $ser
boxset 6
cry 251
applymovement <people number> $move2
pausemove 0
setflag 0x200
warp <map bank> <map no.> <event no. of warp>
release
end
#org $done
release
end
#org $move
$move 1 ; #binary (movements) 0xFE
#org $move2
$move2 1 ; #binary (movements) 0xFE
#org $ser
$ser 1 =(text here)
Though I'm a noob myself..,I think the script should go like this... (I usually don't use hex, but here goes... we'll make a CELEBI script battle...)(I kinda forgot where to put in the "cry" but let me try, okay..?)
Spoiler:
#org $legendcelebi
lock
faceplayer
cry 251
message $celebicry
$celebicry 1 = CELEBI: Brrriii...
boxset 6
checkflag 0x200
if B_TRUE goto $endbattle
wildbattle 251(pokemon number;CELEBI=251) 30(PKMN level) 3(Battle type)
setflag 0x200
release
end
#org $endbattle
$endbattle 1 ; 0x(any movement scripts as long as it won't reach eleven)(the movement script should be enough for the sprite to be unreachable by the player) 0x54(to make the sprite disappear) 0xFE(to end the movement script)
I'm not sure about this though, since I just learned how to mix movement scripts and trainer battle scripts.
I hope it'll work.