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Script Requests/Sharing/Discussion

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Hi I've got a request for a PoKéMoN Ruby script,
that is like the one in DP when you and your blondeRival enter trust lake
the proffesor and Lucas/Dawn walks away.
And you and BlondeRival walks to the bag
and the Starlys attacks you.
You choose your pokemon and
battles starly. + all the text.

Pm me for more details.

//44tim44

PS make it for scriptED
 
I cant get the script ive made into Bufrite, and ive followed the tutorial.
 
Can someone show me how to make a wild pokemon battle. But in this situation I want it like a one time legendary battle where you walk up to a sprite and battle the pokemon.

You are in luck, im here to show you just how, although using ScriptEd not Pokescript. In this i will be showing you a Celebi event
Here goes:
Spoiler:


And there you have it, a legendary battle, you could replace the hex codes in the wildbattle to make it whatever you wanted. And sorry i cant give you a list cause i dont have one myself, an actual list that is.
 
You are in luck, im here to show you just how, although using ScriptEd not Pokescript. In this i will be showing you a Celebi event
Here goes:
Spoiler:


And there you have it, a legendary battle, you could replace the hex codes in the wildbattle to make it whatever you wanted. And sorry i cant give you a list cause i dont have one myself, an actual list that is.

Thanx A Lot!!!! I really appreciate it

Can somone help me out with this script, I am trying to make this pokeball disappear after taking it but its still there can someone help me fix this script so it does. I can figure out where to put flags

#org $StartPoli
if B_True goto $NoBall
message $Chick
$Poli 1 = Polowhirl!\lThe Amphibias Pokemon.\pTake your Poliwhirl ?
boxset 5
compare LASTRESULT 1
if B_False goto $PutBack


givepokemon 61 5 0
jingle
message $GotPoli
$GotPoli 1 = You Recieved a Poliwhirl!
boxset 6
 
Last edited:
Could anybody tell me the script for making Oak do the same thing that he always does, just do it to the bottom of the town instead? As in, when you leave the bottom of the town, oak comes and gets you. The exit would be at the complete opposite as it normally is, and I'm not too fond of binary movement yet, so a code would be appreciated.
 
okay, i need a script for the lab at the begining of the game, where you walk in and it automatically takes you up to the proffessor and he allows you to get the starter balls(ha), much like GSC games, and/or shinygold
 
[79][PokeNr][Level][ItemNr][0000000000000000]
[02]


Examples:
[PokeNr] = XXXX, The Number from the POKéMON
[Level] = XXXX, The Level from the POKéMON
[ItemNr] = XXXX, The item, for the POKéMON
[0000000000000000] unknow bytes

For example, you must switch a few bytes, look to the first example

bsp: 79[4002][0500][0000]000000000000000002

I hope, its help you a lil bit^^
 
i was looking for a script that alot of ppl is blocking a route saying its under construction and its only open when you win the first gym plz ^^

Well you just make a basic talking script like
Code:
#org $start
lock
faceplayer
message $blocked
boxset 6
release
end

#org $blocked
$blocked 1 =The road ahead is blocked.
And add either 0820 to the people id for FR/LG or
0807 to the people id for R/S

Can some one give me a givepokemon script for beldum?

Code:
#org $start
lock
faceplayer
checkflag 0x200
if b_true goto $done
message $here
boxset 6
givepokemon 398 5 0
setflag 0x200
release
end

#org $done
message $hi
boxset 6
release
end

#org $here
$here 1 =Here take this Beldum.

#org $hi
$hi 1 =How's my old Beldum?
 
[79][PokeNr][Level][ItemNr][0000000000000000]
[02]


Examples:
[PokeNr] = XXXX, The Number from the POKéMON
[Level] = XXXX, The Level from the POKéMON
[ItemNr] = XXXX, The item, for the POKéMON
[0000000000000000] unknow bytes

For example, you must switch a few bytes, look to the first example

bsp: 79[4002][0500][0000]000000000000000002

I hope, its help you a lil bit^^

Hm, fast keiner arbeitet beim scripten mit dem hex editor,
wende hier mitreden willst musste Pokescript können.

No one work with Hex Scripting here, all here are using Pokescript.
 
Oh sorry, i thought, that we take the hexeditor...

Wo gibt es pokescript?
 
Hey whats the script or raw that you use to follow like in the
prof.Oak script because the hero will start to walk then stop when he hits the person hes suppose to be following?
Can someone help me.PLZ
 
i'm looking 4 a pokéscript-command/script/ASM-dunno-what to make different choices and do different events depending on the choice. anybody can help? (some kind of boxset? if possible, then just an "If LASTRESULT..." can do the 2nd part of the script... like the yes/no boxset 5, but with "A","B","C"... as choices)

can u help?
 
Can someone tell me wuts going on in this script. I used it as a wildbattle script but the sprite won't dissapear. The only way its disappearing if it kill me but when I kill it its still there. Plus when it beats me it comes up like a trainer script and i give the pokemon money. I have set the Trainer ID to 0500 but still no luck

#org $Wildbatt
lock
wildbattle 33 7 0
release
setflag 0x500
fadescreen 1
release
end
 
i'm looking 4 a pokéscript-command/script/ASM-dunno-what to make different choices and do different events depending on the choice. anybody can help? (some kind of boxset? if possible, then just an "If LASTRESULT..." can do the 2nd part of the script... like the yes/no boxset 5, but with "A","B","C"... as choices)

can u help?

What do you mean? Like the phonebooth script in Shiny Gold? Do you want to pick a choice and make something different happen depending on which one you picked?

Can someone tell me wuts going on in this script. I used it as a wildbattle script but the sprite won't dissapear. The only way its disappearing if it kill me but when I kill it its still there. Plus when it beats me it comes up like a trainer script and i give the pokemon money. I have set the Trainer ID to 0500 but still no luck

#org $Wildbatt
lock
wildbattle 33 7 0
release
setflag 0x500
fadescreen 1
release
end


Try using this. (For FR)
Code:
#org $Wildbatt
lock
wildbattle 33 7 0
applymovement 0x<people no.> $move
pause 0x30
setflag 0x500
fadescreen 1
release
end

#org $move
$move 1 ; #binary 0x60 <move out of way> 0xFE
 
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