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Script Requests/Sharing/Discussion

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tImE

It's still me, 44tim44 ;)
673
Posts
17
Years
  • Hi I've got a request for a PoKéMoN Ruby script,
    that is like the one in DP when you and your blondeRival enter trust lake
    the proffesor and Lucas/Dawn walks away.
    And you and BlondeRival walks to the bag
    and the Starlys attacks you.
    You choose your pokemon and
    battles starly. + all the text.

    Pm me for more details.

    //44tim44

    PS make it for scriptED
     
    112
    Posts
    17
    Years
  • Can someone show me how to make a wild pokemon battle. But in this situation I want it like a one time legendary battle where you walk up to a sprite and battle the pokemon.

    You are in luck, im here to show you just how, although using ScriptEd not Pokescript. In this i will be showing you a Celebi event
    Here goes:
    Spoiler:


    And there you have it, a legendary battle, you could replace the hex codes in the wildbattle to make it whatever you wanted. And sorry i cant give you a list cause i dont have one myself, an actual list that is.
     
    41
    Posts
    17
    Years
    • Seen Dec 25, 2007
    You are in luck, im here to show you just how, although using ScriptEd not Pokescript. In this i will be showing you a Celebi event
    Here goes:
    Spoiler:


    And there you have it, a legendary battle, you could replace the hex codes in the wildbattle to make it whatever you wanted. And sorry i cant give you a list cause i dont have one myself, an actual list that is.

    Thanx A Lot!!!! I really appreciate it

    Can somone help me out with this script, I am trying to make this pokeball disappear after taking it but its still there can someone help me fix this script so it does. I can figure out where to put flags

    #org $StartPoli
    if B_True goto $NoBall
    message $Chick
    $Poli 1 = Polowhirl!\lThe Amphibias Pokemon.\pTake your Poliwhirl ?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack


    givepokemon 61 5 0
    jingle
    message $GotPoli
    $GotPoli 1 = You Recieved a Poliwhirl!
    boxset 6
     
    Last edited:

    Ooka

    [font=Maven Pro][color=#A75EE2]Cosmic[/color][/fon
    2,626
    Posts
    16
    Years
  • Could anybody tell me the script for making Oak do the same thing that he always does, just do it to the bottom of the town instead? As in, when you leave the bottom of the town, oak comes and gets you. The exit would be at the complete opposite as it normally is, and I'm not too fond of binary movement yet, so a code would be appreciated.
     
    74
    Posts
    16
    Years
    • Seen Jan 28, 2013
    okay, i need a script for the lab at the begining of the game, where you walk in and it automatically takes you up to the proffessor and he allows you to get the starter balls(ha), much like GSC games, and/or shinygold
     

    ~JV~

    Dev of Pokémon Uranium
    684
    Posts
    16
    Years
  • i was looking for a script that alot of ppl is blocking a route saying its under construction and its only open when you win the first gym plz ^^
     

    ~stock23~

    Crystall Remaker
    23
    Posts
    16
    Years
    • Seen Dec 10, 2007
    [79][PokeNr][Level][ItemNr][0000000000000000]
    [02]


    Examples:
    [PokeNr] = XXXX, The Number from the POKéMON
    [Level] = XXXX, The Level from the POKéMON
    [ItemNr] = XXXX, The item, for the POKéMON
    [0000000000000000] unknow bytes

    For example, you must switch a few bytes, look to the first example

    bsp: 79[4002][0500][0000]000000000000000002

    I hope, its help you a lil bit^^
     
    1,104
    Posts
    16
    Years
  • i was looking for a script that alot of ppl is blocking a route saying its under construction and its only open when you win the first gym plz ^^

    Well you just make a basic talking script like
    Code:
    #org $start
    lock
    faceplayer
    message $blocked
    boxset 6
    release
    end
    
    #org $blocked
    $blocked 1 =The road ahead is blocked.
    And add either 0820 to the people id for FR/LG or
    0807 to the people id for R/S

    Can some one give me a givepokemon script for beldum?

    Code:
    #org $start
    lock
    faceplayer
    checkflag 0x200
    if b_true goto $done
    message $here
    boxset 6
    givepokemon 398 5 0
    setflag 0x200
    release
    end
    
    #org $done
    message $hi
    boxset 6
    release
    end
    
    #org $here
    $here 1 =Here take this Beldum.
    
    #org $hi
    $hi 1 =How's my old Beldum?
     
    64
    Posts
    16
    Years
    • Seen Aug 22, 2010
    [79][PokeNr][Level][ItemNr][0000000000000000]
    [02]


    Examples:
    [PokeNr] = XXXX, The Number from the POKéMON
    [Level] = XXXX, The Level from the POKéMON
    [ItemNr] = XXXX, The item, for the POKéMON
    [0000000000000000] unknow bytes

    For example, you must switch a few bytes, look to the first example

    bsp: 79[4002][0500][0000]000000000000000002

    I hope, its help you a lil bit^^

    Hm, fast keiner arbeitet beim scripten mit dem hex editor,
    wende hier mitreden willst musste Pokescript können.

    No one work with Hex Scripting here, all here are using Pokescript.
     

    ~stock23~

    Crystall Remaker
    23
    Posts
    16
    Years
    • Seen Dec 10, 2007
    Oh sorry, i thought, that we take the hexeditor...

    Wo gibt es pokescript?
     

    $_$

    ?????????
    65
    Posts
    17
    Years
    • Age 31
    • Seen Oct 4, 2016
    Hey whats the script or raw that you use to follow like in the
    prof.Oak script because the hero will start to walk then stop when he hits the person hes suppose to be following?
    Can someone help me.PLZ
     

    linkandzelda

    Ex-rom hacker turned indie game developer
    777
    Posts
    17
    Years
  • hi can sombody give me an example script for a multi selection box please

    thanks in advance
    link
     

    tImE

    It's still me, 44tim44 ;)
    673
    Posts
    17
    Years
  • Hi!

    I need a Rubyscript for scriptED.

    I want a script for a "step-on-script"-event where I want you to
    recieve a Sneasel without any text or jingle showing up/sounding.

    //44tim44
     
    55
    Posts
    16
    Years
    • Seen Oct 23, 2010
    i'm looking 4 a pokéscript-command/script/ASM-dunno-what to make different choices and do different events depending on the choice. anybody can help? (some kind of boxset? if possible, then just an "If LASTRESULT..." can do the 2nd part of the script... like the yes/no boxset 5, but with "A","B","C"... as choices)

    can u help?
     
    41
    Posts
    17
    Years
    • Seen Dec 25, 2007
    Can someone tell me wuts going on in this script. I used it as a wildbattle script but the sprite won't dissapear. The only way its disappearing if it kill me but when I kill it its still there. Plus when it beats me it comes up like a trainer script and i give the pokemon money. I have set the Trainer ID to 0500 but still no luck

    #org $Wildbatt
    lock
    wildbattle 33 7 0
    release
    setflag 0x500
    fadescreen 1
    release
    end
     
    1,104
    Posts
    16
    Years
  • i'm looking 4 a pokéscript-command/script/ASM-dunno-what to make different choices and do different events depending on the choice. anybody can help? (some kind of boxset? if possible, then just an "If LASTRESULT..." can do the 2nd part of the script... like the yes/no boxset 5, but with "A","B","C"... as choices)

    can u help?

    What do you mean? Like the phonebooth script in Shiny Gold? Do you want to pick a choice and make something different happen depending on which one you picked?

    Can someone tell me wuts going on in this script. I used it as a wildbattle script but the sprite won't dissapear. The only way its disappearing if it kill me but when I kill it its still there. Plus when it beats me it comes up like a trainer script and i give the pokemon money. I have set the Trainer ID to 0500 but still no luck

    #org $Wildbatt
    lock
    wildbattle 33 7 0
    release
    setflag 0x500
    fadescreen 1
    release
    end


    Try using this. (For FR)
    Code:
    #org $Wildbatt
    lock
    wildbattle 33 7 0
    applymovement 0x<people no.> $move
    pause 0x30
    setflag 0x500
    fadescreen 1
    release
    end
    
    #org $move
    $move 1 ; #binary 0x60 <move out of way> 0xFE
     
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