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Script Requests/Sharing/Discussion

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Some pokémon don't hatch for a loooooong time.

@TSK: So isn't that what you wanted?
I must have misformulated,I meant what's the flag or var that allows the player to recieve a pokémon from the pokéballs in OAK's lab.(what triggers the givepokémon part of those scripts)
 
Some pokémon don't hatch for a loooooong time.

its just in shiny gold i have got to goldenrod city and the egg hatched. i got to goldenrod in my hack and the egg still says it wont hatch for a long time.

if your sure then ok.

thanks
link
 
I'll have a go at fixing that for you (All changed parts in bold)
Spoiler:


Most of it looks pretty fine to me. I just fixed up the parts woth "Pause 0x?" and stuff like that.

Thanks...:)
I'm gonna try it out right now..:D

:EDIT:
Hmm..it still doesn't compile in PokeScript...
Anybody else?
 
Oh I see! Why didn't I before? Here is your script, all fixed up ;)
Code:
#org $begin
checkflag 0x999
if B_true goto $done
applymovement 0x06 $move1
applymovement 0x07 $move2
pause 0x70
message $message1
boxset 6
applymovement 0xFF $move3
pause 0x20
applymovement 0x06 $move4
applymovement 0x07 $move5
pause 0x170
setflag 0x999
release
end

#org $done
release
end

#org $move1
[B]$move1 1 ;[/B] #binary 0x12 0x12 0x11 0x12 0x11 0x11 0x63 0xFE

#org $move2
[B]$move2 1 ;[/B] #binary 0x12 0x12 0x12 0x11 0x12 0x11 0x63 0xFE

#org $message1
[B]$message1 1 =[/B] Hey you! You're \v\h01 right?!\nWe are Team Forester!\pProf. Andreas aked us to wait \nand meet you here.\pWe are there wherever you are!\nAnd we will help you on your journey!\pWe have to go now!\nSee ya later...

#org $move3
[B]$move3 1 ;[/B] #binary 0x11 0x13 0xFE

#org $move4
[B]$move4 1 ;[/B] #binary 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x11 0x11 0x12 0x12 0x12 0x12 0x12 0x10 0x10 0x60 0xFE


#org $move5
[B]$move5 1 ;[/B] #binary 0x11 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x11 0x11 0x12 0x12 0x12 0x12 0x10 0x10 0x60 0xFE
You just forgot the $move 1 ; bits. by the way, do you use ScriptEd?
 
I made a warp script from scratch, (i dont know how to make scripts from scratch) and i have a feeling i did something wrong..
Spoiler:


Can anybody tell me what it is?
 
Code:
#org $warp
lock
faceplayer
warp 0x[map bank] 0x[map] 0x[warp]
release
end
The only thing wrong with this script is that you haven't finished the 0x[map bank] 0x[Map] 0x[warp] parts.
 
its just in shiny gold i have got to goldenrod city and the egg hatched. i got to goldenrod in my hack and the egg still says it wont hatch for a long time.

if your sure then ok.

thanks
link

Make a copy of your rom... and in one of them change the amount of steps that it takes for togepi to hatch to something smaller, like 100 steps.

Ps. My egg hatched on the way to olivine when I played Shiny Gold, remeber that it's not a time based thing... It hatches on the amount of steps that you take.

Oh I see! Why didn't I before? Here is your script, all fixed up ;)
Code:
#org $begin
checkflag 0x999
if B_true goto $done
applymovement 0x06 $move1
applymovement 0x07 $move2
pause 0x70
message $message1
boxset 6
applymovement 0xFF $move3
pause 0x20
applymovement 0x06 $move4
applymovement 0x07 $move5
pause 0x170
setflag 0x999
release
end

#org $done
release
end

#org $move1
[B]$move1 1 ;[/B] #binary 0x12 0x12 0x11 0x12 0x11 0x11 0x63 0xFE

#org $move2
[B]$move2 1 ;[/B] #binary 0x12 0x12 0x12 0x11 0x12 0x11 0x63 0xFE

#org $message1
[B]$message1 1 =[/B] Hey you! You're \v\h01 right?!\nWe are Team Forester!\pProf. Andreas aked us to wait \nand meet you here.\pWe are there wherever you are!\nAnd we will help you on your journey!\pWe have to go now!\nSee ya later...

#org $move3
[B]$move3 1 ;[/B] #binary 0x11 0x13 0xFE

#org $move4
[B]$move4 1 ;[/B] #binary 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x11 0x11 0x12 0x12 0x12 0x12 0x12 0x10 0x10 0x60 0xFE


#org $move5
[B]$move5 1 ;[/B] #binary 0x11 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x11 0x11 0x12 0x12 0x12 0x12 0x10 0x10 0x60 0xFE
You just forgot the $move 1 ; bits. by the way, do you use ScriptEd?

Actually, it won't compile due to runtime error 13..
I'll fix it. Use this script, It will compile now.
Code:
#org $begin
checkflag 0x999
if B_true goto $done
applymovement 0x06 $move1
applymovement 0x07 $move2
pause 0x70
message $message1
boxset 6
applymovement 0xFF $move3
pause 0x20
applymovement 0x06 $move4
applymovement 0x07 $move5
pause 0x170
setflag 0x999
release
end

#org $done
release
end

#org $move1
$move1 1 ; #binary 0x12 0x12 0x11 0x12 0x11 0x11 0x63 0xFE

#org $move2
$move2 1 ; #binary 0x12 0x12 0x12 0x11 0x12 0x11 0x63 0xFE

#org $message1
$message1 1 = Hey you! You're \v\h01 right?!\nWe are Team Forester!\pProf. Andreas aked us to wait \nand meet you here.\pWe are there wherever you are!\nAnd we will help you on your journey!\pWe have to go now!\nSee ya later...

#org $move3
$move3 1 ; #binary 0x11 0x13 0xFE

#org $move4
#raw 0x11 0x11 0x11 0x11 0x12 
#raw 0x12 0x12 0x11 0x11 0x12 
#raw 0x12 0x12 0x12 0x12 0x10 
#raw 0x10 0x60 0xFE


#org $move5
#raw 0x11 0x11 0x11 0x11 0x11 
#raw 0x12 0x12 0x12 0x11 0x11 
#raw 0x12 0x12 0x12 0x12 0x10 
#raw 0x10 0x60 0xFE
 
Why do all my scripts end up into nothing? After I compiled my script, "used" my script and want to go away I get this:
[PokeCommunity.com] Script Requests/Sharing/Discussion

The script works but afterwords I get this thing.

I also used a script from Irish Witch but that script doesn't say anything. And after rapidly pressing the A buton I get this:
[PokeCommunity.com] Script Requests/Sharing/Discussion
 
With the script you posted earlier, linkandzelda, the egg will never hatch, because the Pokemon you pass to the egg isn't Togepi, its something completely random like &H33AF (Togepi is 00AF). Try this script to give a Togepi egg:
Spoiler:
The other raws you had there are actually part of other commands and unneeded.
 
thethethethe wrote ths script for me but im surprised it doesnt' work
Code:
#org $start
checkflag 0x829             
if b_true goto $done
applymovement 0x02 $move         
pausemove 0
message $kD
boxset 6
applymovement 0xFF $move2      
pausemove 0
release
end

#org $done
release
end

#org $move
#raw 0x62 0x02 0xFE

#org $move2
#raw 0x10 0xFE

#org $kD
$kD 1 =You can't pass without a\npokedex. Go see K-D he lives\pin the house below\nyours.
 
With the script you posted earlier, linkandzelda, the egg will never hatch, because the Pokemon you pass to the egg isn't Togepi, its something completely random like &H33AF (Togepi is 00AF). Try this script to give a Togepi egg:
Spoiler:
The other raws you had there are actually part of other commands and unneeded.

I thought that the egg line looked wrong but I just thought that it was a different way of giving an egg. Well anyway... Don't you mean countpokemon, not checkpokemon(not a command, in normal database, and wrong use).

thethethethe wrote ths script for me but im surprised it doesnt' work

I really can't see what I did wrong. Can anyone find a problem with that?
 
Why do all my scripts end up into nothing? After I compiled my script, "used" my script and want to go away I get this:
[PokeCommunity.com] Script Requests/Sharing/Discussion

The script works but afterwords I get this thing.

I also used a script from Irish Witch but that script doesn't say anything. And after rapidly pressing the A buton I get this:
[PokeCommunity.com] Script Requests/Sharing/Discussion

Doesn't anyone know the problem? Ill post my scripts to.


Spoiler:

NOTE: You can use scriptED scripts in Pokescript. Some did it for me once but he has removed all his hacking tools.
NOTE2: They all end up like this except Irish Witch's wildbatte:
[PokeCommunity.com] Script Requests/Sharing/Discussion


IW's wildbattles turn into this after rapidly pressing A:
[PokeCommunity.com] Script Requests/Sharing/Discussion
 
Okay, I'll help ya a little bit:
Code:
#org $lukenetty
lock
faceplayer
message $berichtje
$berichtje 1 = Plaats hier je tekst!
[B]boxset 6[/B]
release
end
Compile that in Pokescript. It works fine for me. Just don't use callstd 6 in these scripts, cos it probably is something else that I don't know about.
 
Okay, I'll help ya a little bit:
Code:
#org $lukenetty
lock
faceplayer
message $berichtje
$berichtje 1 = Plaats hier je tekst!
[B]boxset 6[/B]
release
end
Compile that in Pokescript. It works fine for me. Just don't use callstd 6 in these scripts, cos it probably is something else that I don't know about.

same problem. I don't think it will ever work.
 
Even this doesn't help.:shocked: This is very strange
 
Hi, could some one make this script for me:

Gives Lugia Egg

Then screen goes black for a second and she disappears.
 
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