- 428
- Posts
- 5
- Years
- Zekko
- Seen Nov 21, 2023
My theory:
If all Pokemon required less EXP to hit level 50, lv50 became the new cap, and any bugs this introduces were corrected(moves or evolutions coded to happen after lv50 would be moved to a lower level) it would only enhance the game.
At the very least, it would make raising a max-level team faster. Once the player hits max level in a RPG, grinding to victory isn't an option any more, the player can't rely on an over-levelled starter, and developing knowledge of the game becomes the key to victory.
I believe Pokemon games should do more to ease newbies into knowing enough about competitive pokemon to enjoy a simulation of it in the lategame. No more wimpy pushover Gym Leaders/Elite Four members/Champions who don't even have complete teams or held items or functional movepools. Nothing TOO extreme(some hacks take sadism to newfound extremes), that sort of attitude should be reserved for optional postgame challenges.
I recall someone long ago telling me overlevelling is necessary because wimpy garbage pokemon can't succeed unless they're over-levelled. That doesn't sound right to me. Pokemon should buff wimpy garbage pokemon so they can compete, if they're truly that awful compared to good mons.
Of course, this is only a theory and I'd love to hear counterarguments. But to me it sure seems like the majority of a Pokemon's growth happens between levels 1 to 50, and from 51 to lv100 new moves that mean something are incredibly rare.
If all Pokemon required less EXP to hit level 50, lv50 became the new cap, and any bugs this introduces were corrected(moves or evolutions coded to happen after lv50 would be moved to a lower level) it would only enhance the game.
At the very least, it would make raising a max-level team faster. Once the player hits max level in a RPG, grinding to victory isn't an option any more, the player can't rely on an over-levelled starter, and developing knowledge of the game becomes the key to victory.
I believe Pokemon games should do more to ease newbies into knowing enough about competitive pokemon to enjoy a simulation of it in the lategame. No more wimpy pushover Gym Leaders/Elite Four members/Champions who don't even have complete teams or held items or functional movepools. Nothing TOO extreme(some hacks take sadism to newfound extremes), that sort of attitude should be reserved for optional postgame challenges.
I recall someone long ago telling me overlevelling is necessary because wimpy garbage pokemon can't succeed unless they're over-levelled. That doesn't sound right to me. Pokemon should buff wimpy garbage pokemon so they can compete, if they're truly that awful compared to good mons.
Of course, this is only a theory and I'd love to hear counterarguments. But to me it sure seems like the majority of a Pokemon's growth happens between levels 1 to 50, and from 51 to lv100 new moves that mean something are incredibly rare.