Kozoi
Mmmmm.
- 368
- Posts
- 16
- Years
- Behind you.
- Seen Jun 15, 2012
Swampert, Impish Nature.
252 Hp, 252 Def, 6 Atk. - Leftovers.
*image removed*
-Stealthrock
-Earthquake
-Roar
-Avalanche
This Swampert is physically bulky, I have tried a mixed variation but it always seems to fail. It has perfect IVs in defense and hp which is nice. I chose Roar because it was suggested and Avalanche is there so I can hit Gliscor and usually OHKO (unless sashed). It is able to survive Choice Specs Metagross Psychic, Exploding Uxies and most physical leads which is pretty awesome.
Shaymin, Modest Nature.
252 SpAtk, 252 Speed, 6 Hp. - Choice Specs.
-Seed Flare
-Psychic
-Earth Power
-Hidden Power Ice
The star of my team, it usually suprises the opponent and causes a nice chunk of damage. Just because it's got lesser base stats to Shaymin-S doesn't mean it can't sweep. Seed Flare is standard STAB, Earth Power is there to 1HKO Heatran -- plus this thing can usually switch in on a Heatran then outspeed it the second turn around thanks to its bulky stats. Psychic is just there to deal with Gengar and Hidden Power Ice deals with dragon and flying types.
Infernape, Naive Nature.
252 Atk, 64 SpAtk, 192 Speed. - Life Orb.
*image removed*
-Stone Edge
-Close Combat
-Grassknot
-Overheat
This Infernape isn't my thing but it does its job well. Stone Edge rapes flying types, Close Combat does a fair bit of damage to almost anything. Grassknot deals with Swampert and other large water, ground and rock types and Overheat is just generally powerful. Pretty standard to be honest, considering giving it Hidden Power but its Hidden Power is Ice and I already have two HP Ice users.
Jolteon, Timid Nature.
252 SpAtk, 252 Speed, 6 SpDef. - Choice Specs.
*image removed*
-Thunderbolt
-Signal Beam
-Shadow Ball
-Hidden Power Ice
Thunderbolt is standard for stab, Signal Beam deals with Celebi because Shaymins are much cooler and Shadowball deals with Gengar, Alakazam, Gardevoir, etc. Hidden Power Ice kills dragons and flying types as usual. Keeping Signal Beam so I can counter some lesser threats, I do not see why I would scout people with such a fragile Pokémon. (Even if I were switching out, attempting to predict something.)
Jirachi, Jolly Nature.
252 Atk, 176 Speed, 80 Hp. - Choice Scarf.
*image removed*
-Iron Head
-Thunder Punch
-Ice Punch
-U-Turn
Physical Jirachi is physical. Iron Head for flinch hax. Thunderpunch deals with my Gyarados weakness. Ice Punch is pretty standard and ensures my team will never be swept by a Dragon type. The 80 Hp EVs are there so Jirachi can survive a hit or two.
Salamence, Adamant Nature.
252 Atk, 252 Speed, 6 Hp. - Yacche Berry.
-Dragon Dance
-Fire Fang
-Outrage
-Earthquake
My final Pokémon. I chose Yacche Berry over Life Orb because it will already have enough attack after Dragon Dance. Yacche Berry allows it to usually survive a Hidden Power Ice so I can actually set up a DD regardless. Outrage standard, Fire Punch for Pokémon like Foretress, Breloom and Skarmory (2-3hko). Earthquake is also pretty standard.
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Closing Statements:
Just because Shaymin has good support moves does not mean it has to be a support Pokémon. Shaymin has excellent special sweeping moves and is by no means a bad sweeper. It's just as good of a special sweeper as Jirachi, other than lacking Thunderbolt. Don't complain about my Shaymin not being Smogon approved, I don't care what Smogon has to say about anything. I DO appriciate comments telling me what I am threatened by. Smogon sets are over rated and are always predicted in Wi-Fi battles.
Ps. Shaymin is OU worthy in my eyes, deal. ^^
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252 Hp, 252 Def, 6 Atk. - Leftovers.
*image removed*
-Stealthrock
-Earthquake
-Roar
-Avalanche
This Swampert is physically bulky, I have tried a mixed variation but it always seems to fail. It has perfect IVs in defense and hp which is nice. I chose Roar because it was suggested and Avalanche is there so I can hit Gliscor and usually OHKO (unless sashed). It is able to survive Choice Specs Metagross Psychic, Exploding Uxies and most physical leads which is pretty awesome.
Shaymin, Modest Nature.
252 SpAtk, 252 Speed, 6 Hp. - Choice Specs.
![[PokeCommunity.com] Shaymin wishes it could fly away [OU RMT] [PokeCommunity.com] Shaymin wishes it could fly away [OU RMT]](https://i182.photobucket.com/albums/x56/magmortified/Shaymin.png)
-Seed Flare
-Psychic
-Earth Power
-Hidden Power Ice
The star of my team, it usually suprises the opponent and causes a nice chunk of damage. Just because it's got lesser base stats to Shaymin-S doesn't mean it can't sweep. Seed Flare is standard STAB, Earth Power is there to 1HKO Heatran -- plus this thing can usually switch in on a Heatran then outspeed it the second turn around thanks to its bulky stats. Psychic is just there to deal with Gengar and Hidden Power Ice deals with dragon and flying types.
Infernape, Naive Nature.
252 Atk, 64 SpAtk, 192 Speed. - Life Orb.
*image removed*
-Stone Edge
-Close Combat
-Grassknot
-Overheat
This Infernape isn't my thing but it does its job well. Stone Edge rapes flying types, Close Combat does a fair bit of damage to almost anything. Grassknot deals with Swampert and other large water, ground and rock types and Overheat is just generally powerful. Pretty standard to be honest, considering giving it Hidden Power but its Hidden Power is Ice and I already have two HP Ice users.
Jolteon, Timid Nature.
252 SpAtk, 252 Speed, 6 SpDef. - Choice Specs.
*image removed*
-Thunderbolt
-Signal Beam
-Shadow Ball
-Hidden Power Ice
Thunderbolt is standard for stab, Signal Beam deals with Celebi because Shaymins are much cooler and Shadowball deals with Gengar, Alakazam, Gardevoir, etc. Hidden Power Ice kills dragons and flying types as usual. Keeping Signal Beam so I can counter some lesser threats, I do not see why I would scout people with such a fragile Pokémon. (Even if I were switching out, attempting to predict something.)
Jirachi, Jolly Nature.
252 Atk, 176 Speed, 80 Hp. - Choice Scarf.
*image removed*
-Iron Head
-Thunder Punch
-Ice Punch
-U-Turn
Physical Jirachi is physical. Iron Head for flinch hax. Thunderpunch deals with my Gyarados weakness. Ice Punch is pretty standard and ensures my team will never be swept by a Dragon type. The 80 Hp EVs are there so Jirachi can survive a hit or two.
Salamence, Adamant Nature.
252 Atk, 252 Speed, 6 Hp. - Yacche Berry.
![[PokeCommunity.com] Shaymin wishes it could fly away [OU RMT] [PokeCommunity.com] Shaymin wishes it could fly away [OU RMT]](https://www.pokemon-inside.net/sprites/dp/sprite_373.png)
-Dragon Dance
-Fire Fang
-Outrage
-Earthquake
My final Pokémon. I chose Yacche Berry over Life Orb because it will already have enough attack after Dragon Dance. Yacche Berry allows it to usually survive a Hidden Power Ice so I can actually set up a DD regardless. Outrage standard, Fire Punch for Pokémon like Foretress, Breloom and Skarmory (2-3hko). Earthquake is also pretty standard.
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Closing Statements:
Just because Shaymin has good support moves does not mean it has to be a support Pokémon. Shaymin has excellent special sweeping moves and is by no means a bad sweeper. It's just as good of a special sweeper as Jirachi, other than lacking Thunderbolt. Don't complain about my Shaymin not being Smogon approved, I don't care what Smogon has to say about anything. I DO appriciate comments telling me what I am threatened by. Smogon sets are over rated and are always predicted in Wi-Fi battles.
Ps. Shaymin is OU worthy in my eyes, deal. ^^
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