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Wait, you're using the yellow front 'mon sprites aren't you? Are you using the replacement main.asm? That modified main.asm is actually out of date and doesn't INCLUDE certain files. You might want to consider going off the lite_dev branch instead.
Ha! That's exactly what I ended up doing and everything went fine. The GBC colors look nice (it's the main reason why I'm back into this). However, as soon as I get to Oak's speech, it looks like this:
![[PokeCommunity.com] Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch) [PokeCommunity.com] Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)](https://i.postimg.cc/Kzs1Wfw6/pokered-0.png)
It looks this way all the way through until you get to the player's room.
EDIT:
In the other thread, I mentioned that some sprites had some corruption artifacts, and sadly the problem remains:
![[PokeCommunity.com] Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch) [PokeCommunity.com] Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)](https://i.postimg.cc/c4THC0ss/pokeblue-0.png)
![[PokeCommunity.com] Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch) [PokeCommunity.com] Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)](https://i.postimg.cc/BQJbJXfY/pokeblue-1.png)
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