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Showers Likely With Isolated Storms Possible

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    10
    Years
    So I've been testing the waters with a Rain team, as the only types of weather-based teams I've made previously have been Sand teams and a troll Sun team. I feel like there's something wrong with this team, but I'm not really sure what it is.

    At a Glance:
    [PokeCommunity.com] Showers Likely With Isolated Storms Possible
    [PokeCommunity.com] Showers Likely With Isolated Storms Possible
    [PokeCommunity.com] Showers Likely With Isolated Storms Possible
    [PokeCommunity.com] Showers Likely With Isolated Storms Possible
    [PokeCommunity.com] Showers Likely With Isolated Storms Possible
    [PokeCommunity.com] Showers Likely With Isolated Storms Possible

    [PokeCommunity.com] Showers Likely With Isolated Storms Possible

    Thundurus-Therian @ Life Orb
    Ability: Volt Absorb
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunder
    - Nasty Plot
    - Thunder Wave
    - Focus Blast

    I wanted to take advantage of Thunder's 100% accuracy in Rain, so I picked Thundurus-Therian as my Thunder Pokemon. It has 145 Special Attack, giving it the most powerful Thunder in the game. With Thunder, it has a chance to OHKO Rotom-Wash after Stealth Rock, can very easily OHKO (Mega) Slowbro and Manaphy. It can also score victories against opposing weather-setters, beating Mega Charizard Y, Mega Tyranitar, non-Scarf Tyranitar, and Abomasnow provided Thunder/Focus Blast don't miss. tl;dr, this is my Wallbreaker.

    [PokeCommunity.com] Showers Likely With Isolated Storms Possible

    Politoed @ Damp Rock
    Ability: Drizzle
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Scald
    - Encore
    - Rest
    - Sleep Talk

    Didn't really know what to do here, as I only have Politoed on this team because of Drizzle, of course. Opted to go for a physically bulky set, and it has proven itself useful so far.

    [PokeCommunity.com] Showers Likely With Isolated Storms Possible

    Tornadus-Therian @ Leftovers
    Ability: Regenerator
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Hurricane
    - Knock Off
    - U-turn
    - Focus Blast

    Again, I picked a Pokemon that can take advantage of a move having perfect accuracy in rain, in this case, Hurricane. While this mon isn't quite as powerful as Thundurus-Therian, it is rather useful, being able to cover some things that can eat up Thunder and Focus Blast, such as Mega Venusaur. U-Turn is for momentum, and Knock Off is crucial against Pokemon with Leftovers, as it makes them slightly more frail. Focus Blast is great against Tyranitar, as it OHKOs it even in sand, but Scarf Tyranitar can give this thing problems.

    [PokeCommunity.com] Showers Likely With Isolated Storms Possible

    Swampert-Mega @ Swampertite
    Ability: Swift Swim
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Waterfall
    - Earthquake
    - Ice Punch
    - Stealth Rock

    Chose Mega Swampert over Mega Pidgeot because rain-boosted Waterfall from max attack Mega Swampert does a bit more damage to an average mon than max special attack Hurricane from Mega Pidgeot. It also has a large movepool, and has a very nice coverage move in Ice Punch, which OHKOs offensive Garchomp, and even at -1, still OHKOs Landorus. I also wanted a Stealth Rock setter, so opted to give this guy Rocks instead of replacing a mon with Ferrothorn.

    [PokeCommunity.com] Showers Likely With Isolated Storms Possible

    Manaphy @ Leftovers
    Ability: Hydration
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Tail Glow
    - Surf
    - Energy Ball
    - Ice Beam

    Just a normal Manaphy set, except I can use the Rain to my advantage now.

    [PokeCommunity.com] Showers Likely With Isolated Storms Possible

    Serperior @ Life Orb
    Ability: Contrary
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Leaf Storm
    - Hidden Power [Rock]
    - Dragon Pulse
    - Glare

    Again, just a regular Serperior set. Opted to go with Hidden Power Rock over Fire and Ground because even a +2 Hidden Power Fire does not score the kill against Ferrothorn in the Rain, whereas Gyro Ball is an easy 2HKO. Hidden Power Ground seems a bit redundant to me, as all of my other Pokemon can handle and kill Heatran without a problem, so it would rarely see actual use. Hidden Power Rock however, can OHKO Charizard Y after Stealth Rock damage, and OHKOs anyway at +2. It also takes care of Volcarona, which can be another threat to the team.
     
    Last edited:
    i would definitely switch up thundurus-t to thundurus-i though because prankster thunder wave is so much more useful for you than whatever volt absorb and the extra 20 base satk is providing. this is especially true because you lack a swift swimmer except mega pert who needs to be mega evolved beforehand.

    ...and that's my only real critique of the team. you're defensively compromised by not having a high speed tier poke like kabutops or kingdra, and you're missing an opportunity offensively as well. i think kingdra in place on manaphy makes a lot of sense, and if you're really worried about the stall matchup without it you can run knock off (or taunt) over hp rock, dragon pulse or glare on serperior (this shuts down chansey) and/or taunt on tornadus-t over knock or uturn. i think this is making much more use of rain than hydration is.

    in the weaknesses department, i would definitely watch out for offensive talon sets. this is where kabutops often comes in handy, but you can't fit everything, and i think the utility that pokes like torn-t provide is really nice.
     
    Pokemon that are major threats to your team: [Mega] Garchomp, Mega Char X, Mega Altaria, Kyurem-B, Dragonite, Sylveon, Mega Gardevoir, Excadrill, Tornadus-T, Lati@s, Weavile, and Clefable.
    I do agree with Anti that you should change Thundurus-t to THundurus-I for the same reasons. Using prankster t-wave helps you with checking majority of dragon dancers.
    I suggest you change Tornadus-T's item from Leftovers to Life Orb and change Knock Off to Iron Tail so you can check Fairy types.
    I suggest you replace Manaphy or Serperior with a steel or a fairy type of some sort so opposing teams can't just click Outrage or Draco 6 times. Manaphy and Serperior are actually the most expandable members on your team in my opinion. I do not think you should change both because they do pressure Calm Minders such as Slowbro, Mega Sableye and stall in general. Scizor seems like an ideal option but I am still not sure exactly what your Dragon resist should be.

    Sets:
    Thundurus @ Life Orb
    Ability: Prankster
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Thunder Wave
    - Thunderbolt
    - Hidden Power Ice
    - Focus Blast / Nasty Plot

    Tornadus-Therian @ Life Orb
    Ability: Regenerator
    EVs: 76 Atk / 180 SpA / 252 Spe
    Naive Nature
    - Hurricane
    - Focus Blast
    - U-turn
    - Iron Tail

    Besides that, nice team!
     
    I do agree that you should maybe replace Manaphy with either Scizor or possibly a Special Weakness Policy Aegislash or Scarfvoir if you want to keep the 5/1 Special/Physical ratio on your team. I do agree also that Thundurus-I would benefit your team more, and Volt Absorb really isn't very necessary, assuming you're replacing Manaphy.
     
    I do agree that you should maybe replace Manaphy with either Scizor or possibly a Special Weakness Policy Aegislash or Scarfvoir if you want to keep the 5/1 Special/Physical ratio on your team. I do agree also that Thundurus-I would benefit your team more, and Volt Absorb really isn't very necessary, assuming you're replacing Manaphy.

    Aegislash is an Uber Pokemon. This team was made with the current OU environment in mind.

    Gardevoir isn't worth using as its regular form, as its Mega form does virtually all its roles better.
     
    Aegislash is an Uber Pokemon. This team was made with the current OU environment in mind.

    Gardevoir isn't worth using as its regular form, as its Mega form does virtually all its roles better.

    Sorry, I automatically assumed it was for Battle Spot.

    I only mentioned Scarfed Gardevoir as it's a fast Fairy-Type and I've had success with it recently.
     
    Yeah Spikes and Stealth Rock are the end of this team. Kabutops would really help in that it provides an offensive threat aswell as a spinner and a check to misc threats like Talon and a solid revenge killer as anti said. I think dropping Manaphy works here especially since this team is slow af lol.

    Id also be careful about Ferrothorn and **** that can use water against you that you cant KO easily see: Keldeo, Toxicroak is amazing on rain for this reason so you could look into that or even Magnezone which pairs well with Torny-T. Sub Charge Beam is a nice set on rain teams and sets up all over Ferro not having to worry about Leech Seed. Just dont use HP Fire lol. Mag would fit over Thund obv.

    I also question offensive pert as a rocks setter but if it works i guess. I always liked Rain Dance in the last slot incase Poli gets rekt or w/e lol.

    Im not a fan of serp on rain since HP Fire is alot better than Hidden Power Gimmick and obvs you cannot use it lol. Ferrothorn is cool as it provides a more durable defensive backbone for you to fall back on but yeah and free's up a slot on pert in regards to rocks but up to you.

    Toxic > Encore imo on Poli.

    Life Orb on Torny. Taunt if fat teams are causing you issues.
     
    So I read all your posts, and made some adjustments accordingly.

    Spoiler:


    Probably still needs some adjustments, but this is how it stands right now.
     
    Last edited:
    How about a Tentacruel? Bulky, sets and absorbs T-Spikes and Toxic, gets Rapid Spin for Rocks and Rain boosted Scald is insane power for a utility pokemon. You can throw Rain Dance on there too, I assume it gets it.

    Also Ferrothorn is a rather good way of absorbing hits, as Rain allows it to do it's thing without worries of Fire coverage. I used a Band Ferro to great effect on my one Rain team ever, not that I recommend banding the thing...
     
    If you're using Ferro you could just use SR in place of Spikes to free up a slot on Swampert. Spikes is more of a luxury and I kind of agree with Elf that Rain Dance might be nice to have since having a back up rain maker is good. Or even just throw in some sort of coverage move.
     
    Why not use Rocky Helmet on Ferro? That in combination with hazards and iron barbs punished physical attackers you switch into and because of the rain you don't have to fear Flare Blitz on Talon etc so that's not such a risky idea imo. It's not like you don't have recovery available since Ferro almost always runs Leech Seed, although it's certainly not as reliable as lefties.

    Also in agreement that you should go with Rocks not Spikes and then add Rain Dance to Swampert. I don't think Rain teams are complete without a backup rain dancer.
     
    Why not use Rocky Helmet on Ferro? That in combination with hazards and iron barbs punished physical attackers you switch into and because of the rain you don't have to fear Flare Blitz on Talon etc so that's not such a risky idea imo. It's not like you don't have recovery available since Ferro almost always runs Leech Seed, although it's certainly not as reliable as lefties.

    Also in agreement that you should go with Rocks not Spikes and then add Rain Dance to Swampert. I don't think Rain teams are complete without a backup rain dancer.

    You could use Rocky Helmet Ferrothorn, but it will get worn down faster, since it will lack the passive recovery in Leftovers and may not have time to use Leech Seed.
     
    I'd consider moving some of your Def EVs on Ferro into Sp. Def so you can absorb Special Attacks a bit better. It's Def is naturally higher anyways. Irrc the standard is 252/88/168 with Relaxed nature though it's really just up to whatever threatens your team most.
     
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