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Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

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Is there a way to make it so a Trainer will only 'See' you if a certain flag is active?
 
#org 0x8167264
'-----------------------------------
lockall
pause 0x69
setdooropened 0xB 0x6
doorchange
special CAMERA_START
reappear 0x1
applymovement 0x1 0x8167346 ' run_down end
applymovement PLAYER 0x8167337 ' look_right raw_4C wa...
pauseevent 0x0
setdoorclosed 0xB 0x6
doorchange
applymovement PLAYER 0x816731B ' pause_long pause_sho...
applymovement 0x1 0x816733E ' run_down run_down ru...
pauseevent 0x0
pause 0x64
setdooropened 0xB 0x6
doorchange
reappear 0x2
applymovement 0x2 0x816735D ' walk_down end
pauseevent 0x0
setdoorclosed 0xB 0x6
doorchange
pause 0xA0
applymovement PLAYER 0x816731F ' pause look_right_del...
applymovement 0x2 0x8167348 ' look_left_delayed pa...
pauseevent 0x0
pause 0x64
applymovement PLAYER 0x816732E ' walk_right pause_lon...
pauseevent 0x0
pause 0x9B
applymovement PLAYER 0x816733C ' look_up_delayed end
pauseevent 0x0
pause 0x5A
applymovement PLAYER 0x8167335 ' look_down_delayed en...
pauseevent 0x0
applymovement PLAYER 0x8167311 ' slide_down2 slide_do...
pauseevent 0x0
special CAMERA_END
call @More
releaseall
end

#org @More
'-----------------------------------
setvar 0x4085 0x0
disappear 0x1
disappear 0x2
msgbox @Text
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump @Yes ' Equal To
special 0x1A5
waitspecial
releaseall
end

#org @Yes
'-----------------------------------
warp 0x3 0x0 0xFF 0x6 0x7
releaseall
end

#org @Text
= IF YOU ARE PLAYING THIS ROM ON\nAN EMULATOR THAT CAN NOT UTILIZE\lTHE IN GAME SAVE FUNCTION,\lYOU MUST PRESS YES NOW!

How do I do this?
I searched for the offset thing in pksv ui, was able to find the script. But I dont know how to make that change. I just copy pasted the new one over the old one, but that didnt seem to do it.

I know I could compile and post a new offset in advanced maps, if I knew where the old offset was located, but I cannot find it
 
~Ɓαitøt~ said:
Oh, and I have a question:
I crafted several ASM routines to add abilities but the problem is that now I do not know how to build in the game I know the abilities are purely made ​​by ASM and messy, so I really do not know how to do.
I may be an idea, compared byte of the ability that Pokémon has learned for go to the routine, for example, the number of the ability is 100, so it returns to the ASM routine of this ability. But I do not find this idea very well because it's somewhat "muddled".

Thank you for your help ;) !

Okay, it's actually a bit crazier than that. You have to add a check in one of the original ability routines.
Basically, find a routine for a an ability that's similar to yours. Do a ldr r0, bx r0 or something like that to free space, then check one of the registers against the hex number of your new ability, and then do the ASM. I probably explained it badly, but it's something like that.
 
For the third or fourth time:

I used AMAP, and accidentally fused Route 16 with Celadon by name. I want them separate again. How do I rename Route 16 without also renaming Celadon? Nevmind. I went through a very intricate procedure involving downloading another ROM and inserting the maps.
 
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What's the best Hex Editor for a starting ROM hacker? And for trainer editors, am I better off with A-Trainer or Unnamed Trainer Editor? I'd begun work with PET, but I've learned it's outdated. I don't want to repeat this mistake. (Currently I have XSE, YAPE, AdvanceMap 1.92, and the new G3HS). Nothing else on my list looks really wrong, right?
 
What's the best Hex Editor for a starting ROM hacker? And for trainer editors, am I better off with A-Trainer or Unnamed Trainer Editor? I'd begun work with PET, but I've learned it's outdated. I don't want to repeat this mistake. (Currently I have XSE, YAPE, AdvanceMap 1.92, and the new G3HS). Nothing else on my list looks really wrong, right?
Use Unnamed Trainer Editor, that's the latest out there. You could use A-Trainer, but I think I heard something about A-Trainer not displaying the AI correctly or something like that (I'm not sure about this, so somebody correct me if I'm wrong). As for a hex editor, it's really up to personal preferences. I use HxD because it's free and it's pretty useful, but you could also work with hex workshop, goldfinger, etc. Just test out a few hex editors and see which one you like best.
 
Alright, another thing I apparently screwed up. None of my warps anywhere work anymore. I have no idea what I did. Can someone help me?

Can you let me see screenshots and explain a little bit why it suddenly don't work?
 
Alright, when I open up my rom in advance map and navigate to a certain map, this is what I get:
Spoiler:

The windows are black...
But if I re-open my rom and navigate to a certain map first, THEN navigate to that map, it shows up normal... Why is that?
I've also learned that if the windows show up normal, and I open the map of the building on the bottom in the above picture, then go back to the map in the above picture, the windows turn black also...
 
Alright, when I open up my rom in advance map and navigate to a certain map, this is what I get:
Spoiler:

The windows are black...
But if I re-open my rom and navigate to a certain map first, THEN navigate to that map, it shows up normal... Why is that?
I've also learned that if the windows show up normal, and I open the map of the building on the bottom in the above picture, then go back to the map in the above picture, the windows turn black also...

The windows that are blackened out are most likely used from that previous map, right? And the tiles would be on the second tileset of that map, I'm assuming? Then what's most likely happening is your map where the tiles are blacked out are because your secondary tileset is different from the secondary tileset in the other map (the one with the correct windows) and so when the game tries to find it but can't because your image is in another castle tileset, it reads it as black.

tl;dr Change your secondary tileset to be the same as the other map and it should be fine.
 
How do I change the cry of a single ????????? between Celebi and Treecko instead of all of them?
 
How do I change the cry of a single ????????? between Celebi and Treecko instead of all of them?

You'd have to asm hack the routines (since they're considered the same.) Why use them when you can add new pokemon?
 
You'd have to asm hack the routines (since they're considered the same.) Why use them when you can add new pokemon?

I tried using the gen III suite once, but I think I caused it to break the rom. Is there anything I should be careful with when doing that?
 
I tried using the gen III suite once, but I think I caused it to break the rom. Is there anything I should be careful with when doing that?

Well read carefully the instructions and popups it gives. Either use that or do it by hand in a hex editor (the way I did it :P)
 
I tried using the gen III suite once, but I think I caused it to break the rom. Is there anything I should be careful with when doing that?

I have personally tested every feature in my tool and I know that they all work if you use them right. This means no craziness and checking your work. Also, the ini is special. Take care of it and don't delete it when upgrading.

I have broken literally 100s of roms. Nothing special man. It is all a part of learning.
 
I made an item using this (https://www.pokecommunity.com/threads/258426) tutorial which works pretty good. The item is a flashlight, which I made using the "lighten" command in XSE. It works perfectly, and is a good alternative to flash, but say I use the item, and then I go to the bag lighten's effects no longer work, meaning I have to use it again. If you don't understand what I'm trying to say I'll make a video and edit this post with it.. But if anyone understands can you help me fix it? (and by fix I mean make lighten's effects last until you leave the room)
 
The windows that are blackened out are most likely used from that previous map, right? And the tiles would be on the second tileset of that map, I'm assuming? Then what's most likely happening is your map where the tiles are blacked out are because your secondary tileset is different from the secondary tileset in the other map (the one with the correct windows) and so when the game tries to find it but can't because your image is in another castle tileset, it reads it as black.

tl;dr Change your secondary tileset to be the same as the other map and it should be fine.

Nah, you misunderstood me... Of course I checked that lol.
I said when I open my rom and navigate straight to that map, it looks fine. Has the windows and everything. But when I navigate to map 0 of bank 20, then that map, the windows are blacked out... :(

EDIT: I figured maybe it has something to do with the Day and Night system?? Because at nighttime on my rom, the windows are the same palette as they are in the day time (when the windows actually show up, which they do sometimes in the town before the forest)
 
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More map help. This has to do with actual map crashes this time.

I replaced Route 16 and Celadon with slightly different maps (naming issue has since been resolved) and connected them accordingly to everything associated with the original maps and to each other. I have issues however. Huge issues. Like, they don't work at all.

Before I saved my gamestate inside the Department Store, it was saved in the new Celadon map, which itself works flawlessly. To walk to new Route 16 glitched up a bit. The map would load seamlessly to four or five (I didn't count) steps into the new Route 16, and then west of that point the game would load the old Route 16. Going into a building in Celadon and coming back out, to reload the maps, blocked Route 16 completely by covering it with the trees that are at the edge of every map. I recently noticed that there is a Cut tree visible, though, where old Route 16 would have loaded one.

Screenshot of AMAP connections
Screenshot of gameplay with this setup

I tried later to go to Route 7 and return, and see if that fixed anything. First though, I had to make sure Route 7 would connect to new Celadon. I made it connect, and Route 7 did the same thing Route 16 was doing. I'm stuck in Celadon.

Screenshot of AMAP connections
Screenshot of gameplay with this setup

What am I doing wrong, and how do I fix it?
 
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