Are there any tutorials out there that replace the Oak introduction sprites without using Photoshop? I don't want to install a program I'll only use once, so it'd be nice if there was an alternate method out there.
Use GIMP. It is basically free Photoshop. It looks scary at first because it is different, but I actually like it better (being a Linux user, I can't use Photoshop anyway.:P). Anyways, I was able to edit the sprites, but even with all of my experience, it took a lot of trial and error.
What makes it so hard is that they are 32 color sprites. There are only 16 color and 256 color palettes. So, you have to use a 256 color palette, but only use 32 of them. The rest are black.
For oak, he uses the first two palette slots, so he is easy. Just use the the first 32 colors of his palette, with the first being the transparent color.
The rest are trickier. The hero uses the 5th & 6th row of a 16x16 (256) color palette. The transparent color is the same as oak's, so the first color on the 5th row should be left blank on not used.
The rival is the same but uses the 7th & 8th rows.
Because this is super confusing, take a look at my images I was using:
Hero:
Rival (Not rival in my hack, but same concept):
As you can see, you really need to play with the palettes to get them in the right slots.
Good luck!
BTW, I do all my image editing in GIMP. I hate paint with a passion.:P So yeah, it is a very good program to have.
I know I'm asking a lot of questions lately. Sorry -_-. At least I'm not asking the same question over and over.
I followed this tutorial:
https://pokemonhackersonline.com/showthread.php?p=123176 for changing the battle backgrounds. However, it was written for Firered, not Ruby, and there are 3 colors in the battle palette that I can't modify. I found the palette and am editing it by hex, so I've already done some work here.
Is it possible to change those 3 colors, or am I stuck with 12 colors per battle bg in Ruby?
Or could I import a palette into free space and repoint the palette in the table (which I've also found), or would that glitch up because it's not in the right format?
Seeing as I helped write that tutorial.:P Ummm, have you tried just opening the palette up in APE? They may not have used the super awkward structure (an almost half compression) that was used in FR.